(WIP) Rocks Resource

Post » Mon Mar 14, 2011 7:22 pm

:0 few clicks and some keyboard mashing? what programs are you using? ;D
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Kaylee Campbell
 
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Post » Mon Mar 14, 2011 7:21 pm

:0 few clicks and some keyboard mashing? what programs are you using? ;D


3dsmax. I posted a link to the video tutorial I used to set up the rig to make these rocks on the first page about half way down.



Next rock finished......

http://img96.imageshack.us/img96/9418/rocks04.png

Something for a cave perhaps. :) It is about 2.5k tri's.
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Gaelle Courant
 
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Post » Mon Mar 14, 2011 5:36 pm

Man, rock is awrsum, really. Make more in this style, pleeeease.
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Adrian Powers
 
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Post » Mon Mar 14, 2011 7:04 pm

Wow, those pillars look great.
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Janeth Valenzuela Castelo
 
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Post » Mon Mar 14, 2011 9:24 pm

I also wanna see oblivion stylee rox. we NEED them, like a drug addict needs his heroin.. errm.
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Rhi Edwards
 
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Post » Mon Mar 14, 2011 1:40 pm

I also wanna see oblivion stylee rox. we NEED them, like a drug addict needs his heroin.. errm.

I had http://i25.tinypic.com/zvvl9c.jpg a while back for Province: Cyrodiil, but they still need to be re-sized (they are enormous).
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Zach Hunter
 
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Post » Tue Mar 15, 2011 2:37 am

I had http://i25.tinypic.com/zvvl9c.jpg a while back for Province: Cyrodiil, but they still need to be re-sized (they are enormous).


Cool, they look great :D
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Amy Masters
 
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Post » Mon Mar 14, 2011 3:58 pm

There's a possibility to make some rocks for mine mod "Elendar"? Simply retexture so they look more "desert".
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le GraiN
 
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Post » Tue Mar 15, 2011 5:06 am

Great rocks.

The pillars are a surprising addition - oddly shaped, but with a very realistic surface. I'm sure many will find these useful. :)
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D IV
 
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Post » Mon Mar 14, 2011 9:46 pm

These are all looking fantastic. :D
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Emma Copeland
 
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Post » Tue Mar 15, 2011 12:41 am

There's a possibility to make some rocks for mine mod "Elendar"? Simply retexture so they look more "desert".


Everything I make can be used as a resource and can be used freely within the realms of Morrowind and maybe Oblivion if anybody felt so inclined. I will also include a separate file that will include all of the PSD files that have layers for the occlusion map, cavity map, and so on, to make it easier for anybody wishing to re-texture the rocks. However, I do plan on making quite a few different types of rock in as many variations as I can handle before I loose interest and within the limits of this rig (which the limits are rather broad.)


Thanks everybody for your thoughts, they are encouraging. :)
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Dean Brown
 
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Post » Tue Mar 15, 2011 2:55 am

Just wanted to say again that these look great -- and I'm looking forward to using the resource when it's ready!
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Louise Lowe
 
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Post » Tue Mar 15, 2011 1:52 am

Any new rocks? :)
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Sophh
 
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Post » Tue Mar 15, 2011 3:16 am

Go to some other forum if your going to be like that, ApelCiH.


Wait, so Khunka and ApelCiH is the same dude? Khunka complains here that he doesnt like my stuff (nothing wrong with that, but maybe he could say it in a more constructive way) and then asking me for help with textures on MSN, but under the name of ApelCiH? Too funny..


On-topic: Can't wait to see the final result of this mod :)
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Taylah Illies
 
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Post » Tue Mar 15, 2011 4:29 am

WOW! these look wonderufll i cant wait till we can use these. im a resource junkie . i guess there are worse habits haahaha.
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Avril Churchill
 
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Post » Mon Mar 14, 2011 6:37 pm

Wait, so Khunka and ApelCiH is the same dude? Khunka complains here that he doesnt like my stuff (nothing wrong with that, but maybe he could say it in a more constructive way) and then asking me for help with textures on MSN, but under the name of ApelCiH? Too funny..

No, as i know, Apel sometime use account of his friend - Khunka, so we cant know who was send those msgs.
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Javaun Thompson
 
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Post » Tue Mar 15, 2011 4:22 am

These are very nice, and I'm already thinking of places where I could use them.

My only worry is the poly count. At ~1200 polys each, these could add up fast in a small area. Is there any chances for a lower poly version?
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Trevi
 
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Post » Mon Mar 14, 2011 1:29 pm

:woot: Looks great! I could use some of these!


Same here, wow wow wow! This will enchant wilderness incredibly! :hehe:
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Hope Greenhaw
 
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Post » Mon Mar 14, 2011 9:21 pm

Same here, wow wow wow! This will enchant wilderness incredibly! :hehe:


Looks superb?? Can be a common clutter for the rocky landscapes. The columns can be a nice frame for a very special place. Nice??
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carrie roche
 
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Post » Tue Mar 15, 2011 12:22 am

Just wanted to mention that I have been working on some rocks now and then, I just don't have anything to show. Unless you wanna see rocks without textures and like 100k-200k+ polygons.

I sorta bounce around from one thing to another whenever I feel like doing something. I have a couple things I should probably upload even. :rolleyes:
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Kelvin Diaz
 
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Post » Mon Mar 14, 2011 7:56 pm

Can i ask for your meshes? Im thinking to change some basic boulders of the game with your models if they resemble the same shape and dimensions. The only problem can be the polycount.
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K J S
 
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Post » Mon Mar 14, 2011 1:46 pm

I have some rocks that I modeled that are very similar shape and size to a few of the BC rocks. They haven't been mapped or optimised yet, however.

I am working on adding some fancy pants reflection and bump to the Indoril armor at the moment, (since MCP 1.7 and on above allows us to add ref and bumps to physiqued armor now. :celebration: ) after that I can see about mapping and optimizing the rocks that I have made so far.
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Maeva
 
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Post » Mon Mar 14, 2011 7:57 pm

Just wanted to mention that I have been working on some rocks now and then, I just don't have anything to show. Unless you wanna see rocks without textures and like 100k-200k+ polygons.

I sorta bounce around from one thing to another whenever I feel like doing something. I have a couple things I should probably upload even. :rolleyes:


Like the Silt Strider ;)
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Hilm Music
 
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Post » Tue Mar 15, 2011 3:31 am

Like the Silt Strider ;)


Haha I sort of forgot about that. I actually remodeled the ugly old barrels and and re-textured the wooden bucket and the signs. I wanted to redo the keg and the stand also before I release that stuff. Anyway, the strider isn't animated so I might not get to releasing that for a bit. :S

On Topic: Rocks :banghead: :whistling:
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Trish
 
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Post » Mon Mar 14, 2011 5:13 pm

Haha I sort of forgot about that. I actually remodeled the ugly old barrels and and re-textured the wooden bucket and the signs. I wanted to redo the keg and the stand also before I release that stuff. Anyway, the strider isn't animated so I might not get to releasing that for a bit. :S

On Topic: Rocks :banghead: :whistling:



Perhaps someone could animate it for you? Well this is kinda out of subject, no pressure :D

Nice rocks btw haha :P
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Lauren Graves
 
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