{WIP} Skull Cap/Beanie

Post » Wed Mar 31, 2010 4:16 pm

Now, no promises for quality, or success, but I am creating a very basic, black beanie, cause somehow no one has made one yet!
This is my first model though so, yeah
Wish me luck!
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Jeffrey Lawson
 
Posts: 3485
Joined: Tue Oct 16, 2007 5:36 pm

Post » Wed Mar 31, 2010 10:17 am

I wish you luck, but have you seen http://www.gamesas.com/bgsforums/index.php?showtopic=1075763?
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adam holden
 
Posts: 3339
Joined: Tue Jun 19, 2007 9:34 pm

Post » Wed Mar 31, 2010 4:45 pm

Yeah, I'm making a different kind of skull cap. Its actually going surprisingly well. It WILL svck, but I think I can get it passable
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Nick Swan
 
Posts: 3511
Joined: Sat Dec 01, 2007 1:34 pm

Post » Wed Mar 31, 2010 10:10 am

Dude, as long as it looks like a beanie I don't mind! I've been waiting for this for a while now so good luck with it! :)
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Damien Mulvenna
 
Posts: 3498
Joined: Wed Jun 27, 2007 3:33 pm

Post » Wed Mar 31, 2010 6:41 am

Me too, so long I've decided to just suffer and make my own lol. I just can't believe after, what, two years, that NO ONE has made such a simple, essential head piece
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LijLuva
 
Posts: 3347
Joined: Wed Sep 20, 2006 1:59 am

Post » Wed Mar 31, 2010 2:06 pm

I can't freaking figure out how to export the .nif. Keeps telling me "no module named formats.nif". Why is this stuff such a pain in the assparagus
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Mimi BC
 
Posts: 3282
Joined: Sat Oct 07, 2006 10:30 pm

Post » Wed Mar 31, 2010 3:14 pm

I keep getting errors. Now it says something about the version. THe pyffi installer obviously did not work
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Auguste Bartholdi
 
Posts: 3521
Joined: Tue Jun 13, 2006 11:20 am


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