WIP: Skyrim Voice Command Engine

Post » Sun Nov 27, 2016 1:45 pm

This is where I will release alpha/beta, and look for help.


I'm currently about 2000 lines deep in the parser which I wrote in Papyrus, but I may rewrite in C++ since I'm getting the hang of SKSE. The SVCE will use the SKSE to interface with either the windows Speech API or a third party speech recognition library like VOCE, which uses the CMU Sphinx 4 speech recognition engine.


SVCE will have built in support for third party mods.


SVCE commands currently can parse, recognize, and execute equipping weapons and armors, hand equipping slots, using potions and numbers of potions, using poisons on weapons, and all vanilla + DLC shouts.


Future implementation of a large number of features includes spell casting, saving, fast travelling, and more.



The SVCE SKSE library may eventually feature speech synthesis. This is a feature that was requested and after playing Clockwork Castle I could see how such a feature might be useful.



Currently I'm working on the SKSE plugin that will bring speech recognition to skyrim.


If there are any experienced modders interested in helping me with this project, leave a message, or send a PM.

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Alexandra walker
 
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