WIP The Dark Arts Initiative

Post » Thu May 19, 2011 12:27 am

Ahoy all,

I've been working on this mod for ages and its done pretty well with the small group of six hundred odd unique downloads over at TesNexus, but I want to get it out into the public a bit more. The Initiative combines everything I thought a brilliant borderline mage would do. Essentially, it allows a player to take the dead and turn them into zombies, ghosts, daedra, and grants access to a bunch of nifty features.

Feature list:
-Gain power to control flesh and souls, including temporary shifting of attributes and seeing in the dark
-Recover the bodies of the fallen to create minions
-Create weapons, armor, and items using parts from the fallen
-Initiative armor (Courtesy of the Ranger Armor mod and the Pirate armor mod)
-Initiative Saber and Dagger (Courtesy of the Khajiit Realswords mod)
-Create permanent minions including the zombies, ghosts, daedra.
-Upgrade advanced minions to more powerful forms
-Give orders to your minions
-Get your own lair, with smaller subsections under each city's house
-Capture prisoners, interrogate, execute, ransom them, transfer at will (you can select a jail location and transport prisoners there, set up shop anywhere.)
-Gain more power as you learn the Dark Arts
-Buy mini sanctuaries under each city home and gain the ability to move between sanctuaries
-Teleport back to your main sanctuary when you are in danger,
-Recruit people to your sanctuary to become more powerful
-Learn to resurrect creatures and people
-Store your minions in soul vessels to ease transportation
-Skill progression: as you raise minions you learn more powers
-Use the alchemy area to create poisons, liquors, bake bread, and relax
-Machinery to duplicate ingredients and get bottles of human blood.
-Transmute ingredients to fit deficits.
-Grave robbing (beta integration, rob pieces from coffins and headstones coming soon hopefully.)

This mod is a conglomeration of many other ideas and pieces which I have pulled together to form my ideal dark mod. I hope some of you might be interested in this and it's out in a very stable beta right now.

Future plans:
-Amount of resources gathered dependent on your necromancy/summoning skill
-Improve prisoner taking and add requirements
-Make it important not to be seen while raising minions.

The mod can be found here http://www.tesnexus.com/downloads/file.php?id=36414

I hope some of you find it interesting and download it. Its essentially practice for a future skyrim mod and has helped me learn the ropes of modding.

Drekes
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Lisa Robb
 
Posts: 3542
Joined: Mon Nov 27, 2006 9:13 pm

Post » Thu May 19, 2011 11:45 am

this has a lot of nice features for rollplaying a necromancer or dark mage :foodndrink: ...but like most of mods it is player based only...it would be nice to see such features integrated in a living faction system... having some new tombs..seeing necromancers at graveyards, attacking or fighting mages guild members or simply trading some forbidden ingredients...whatever...maybe having necromancers and mages guild members fighting for locations of special interest....

cheers
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sophie
 
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Joined: Fri Apr 20, 2007 7:31 pm

Post » Wed May 18, 2011 9:52 pm

You're right, it is mostly player centric. Most of my knowledge of modding is scripting. I need to learn about dialogue etc, but until then, I think this will give people something to enjoy in the mean time.
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Karl harris
 
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Joined: Thu May 17, 2007 3:17 pm


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