WIP: The Dark Brotherhood Chronicles: Awakening

Post » Wed Mar 30, 2011 4:44 am

Humpty Dumpty and his friends sat on a wall, Humpty Dumpty and his friends had a great fall, no matter how much the emperor knights and men could put them together again. Ya thats right i cut them up into tiny lil pieces hehe muahhaahahahhahhaah ( rides akatosh mount away into the distance...)
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louise fortin
 
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Post » Wed Mar 30, 2011 6:40 am

Will the DB follower be improved?
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suzan
 
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Post » Wed Mar 30, 2011 12:51 pm

That is a legitimate question o.o
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luke trodden
 
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Post » Tue Mar 29, 2011 11:52 pm

i am almost as supprised as you are
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Lavender Brown
 
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Post » Wed Mar 30, 2011 2:37 am

This is going to add tons to the game playing experience. Combine this with the Elswyr and Hammerfell expansions, and I am in Nirvana...
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Victor Oropeza
 
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Post » Wed Mar 30, 2011 2:18 pm

anyone feel like answering the only question in this thread? (will the DB followers be better than the whimpy vanilla followers?)
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BEl J
 
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Post » Wed Mar 30, 2011 3:11 am

Sorry, we're all busy and that includes both RL and work on the mod.

When you say the DB follower, I assume you mean the Dark Brotherhood Murderer. In which case, the answer is no, we ain't touching that. Though we might have more than one of them, in each Sanctuary. What could have been improved with them? (We are open to suggestions, though this mod is more about extending the lore and storyline/questline, than about altering the rather useless follower - I personally don't use them because, hell, I'm the Listener, I can kick ass and take names all over the Empire without leaving a trace! XD) But yes, if you have ideas, share them! :D
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Yama Pi
 
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Post » Wed Mar 30, 2011 12:28 pm

Such anti-Argonian sentiments. Sure you're not just jealous of the Shadowscales? :)
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No Name
 
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Post » Wed Mar 30, 2011 10:23 am

(teleports back from Fallout 3 with a Fatman Mini Nuke launcher) "guess what happens next >:) muhahaha, many get blown up, mostly argonians :)
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brian adkins
 
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Post » Wed Mar 30, 2011 6:50 am

Sorry, we're all busy and that includes both RL and work on the mod.

When you say the DB follower, I assume you mean the Dark Brotherhood Murderer. In which case, the answer is no, we ain't touching that. Though we might have more than one of them, in each Sanctuary. What could have been improved with them? (We are open to suggestions, though this mod is more about extending the lore and storyline/questline, than about altering the rather useless follower - I personally don't use them because, hell, I'm the Listener, I can kick ass and take names all over the Empire without leaving a trace! XD) But yes, if you have ideas, share them! :D

mabey the ability to create or assign contracts and improve or promote the murderer after completeing so many contracts?
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Robyn Howlett
 
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Post » Wed Mar 30, 2011 3:24 am

Do you think this will conflict with Kregenir's Death Quest? I hope not...because I really enjoy how much it adds to the game. And enjoy how much this will add to the game.
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Naughty not Nice
 
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Post » Wed Mar 30, 2011 9:57 am

The only possible conflicts involved would be those of added locations, which should not be an issue, or if the mod changes Arquen at all - the rest of our NPC's are all new, if I recall correctly.
We will be doing extensive beta testing, and I'm sure that our beta testers will have a raft of mods installed and running when they play through, so conflicts should be reported fairly well. If a mod is rare, however, it may not be compatible, in which case there's nothing we can really do - if only a few people use the mod, there is not a lot of point in us changing our entire mod for it's sake...but we do intend Awakening to be one of the most compatible mods ever released...
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Sebrina Johnstone
 
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Post » Wed Mar 30, 2011 11:23 am

so, is this mod still alive?
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Gavin boyce
 
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Post » Wed Mar 30, 2011 12:56 am

so, is this mod still alive?


I hope it is...
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sally R
 
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Post » Wed Mar 30, 2011 1:31 pm

As far as I know...they keep putting it off because they can't find the right people to assist. Maybe tis time to give up on er.
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DAVId Bryant
 
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Post » Wed Mar 30, 2011 9:00 am

For recent news, check out this thread:
http://www.gamesas.com/bgsforums/index.php?showtopic=1066340
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Silencio
 
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Post » Wed Mar 30, 2011 5:37 am

:clap: :rock: :rock: :cake: :woot:
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Reanan-Marie Olsen
 
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Post » Wed Mar 30, 2011 1:16 pm

News update:
http://www.thedarkbrotherhood.com/index/news.php
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Theodore Walling
 
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Post » Wed Mar 30, 2011 12:11 am

great to hear :drool:
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courtnay
 
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Post » Wed Mar 30, 2011 9:36 am

I had totally forgotten about this mod. Time sure flies...
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Louise Andrew
 
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Post » Wed Mar 30, 2011 9:44 am

Bring on the DB! The world is waiting for you!
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Natasha Biss
 
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Post » Wed Mar 30, 2011 10:30 am

We're terrible at keeping this thread consistently updated! D:

Seeing as we are nearing a huge milestone, might have some new screenies/goodies for you all veeeeeeeeery soon. In fact, I'ma going to give you all a date: two weeks from now we'll have some update goodness for you!

We're still working away, despite many rumours to the contrary (I know, we've been quiet, it's hard and slow but totally worth it). I'd say more, but I'll save the rest for during the next two weeks...expect taunts aplenty! :P
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Jessica Nash
 
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Post » Wed Mar 30, 2011 1:26 pm

The one mod that might convince me to play an evil character. Glad to see you're still working at it :)
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Melanie Steinberg
 
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Post » Wed Mar 30, 2011 11:47 am

I like the good news...NEVER SAY DIE!!!!!!!!
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Tamara Dost
 
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Post » Wed Mar 30, 2011 7:06 am

I like the good news...NEVER SAY DIE!!!!!!!!


You know, unless you're talking to your victim. :P
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lucile
 
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