Planned features:
- Adding shepherds and their flocks throughout the grazelands and other areas.
- Possible expansion of existing farms and plantations.
- Adding roadside shrines for the country folk to worship at.
- Ruins of ancient Mer settlements.
- Roving groups of bandits, smugglers, skooma runners, and other scum, along with their small encampments.
- Adding a new faction, the Imperial Order of Rangers, including:
- A wooden HQ fort somewhere within the wilderness.
- Various lightly fortified hideouts, such as caves, treehouses, and hidden clearings.
- Quests involving the Rangers' principal duties in Morrowind, including shadowing local political figures, capturing poachers, fighting off bandits and smugglers, escorting VIPs through the wilderness from one city to another, carrying messages, and surveillance of factions troublesome to the Empire, such as the Morag Tong, Dark Brotherhood, Ashlanders, and of course keeping an eye on House Dagoth.
- Other quests, as well.
I may need a few pointers along the way. A few questions for now, however:
1. Where would you prefer to have the Ranger HQ? It needs to be somewhere away from cities, though preferably in a wooded area, since it should be hidden, and not easy for others to find.
2. Looking for good leather ranger armor, or even possibly different armor for the Ashlands, forests, and grasslands.
3. Would like to, at some point, have another faction attack the fort. No clue how to script this.
Any help is appreciated. Please keep in mind that while I would like for the Ranger uniforms and fort to be unique, the rest I would prefer to leave strictly vanilla, in order that everyone can use the mod without a massive download.