Looked at the signs
Anvil sign did not get Vibrant Treatment,
Bravil and Leyawiin Sign's only got One Filter Pass where the other got 2 filter passes
Fixed for 1.62
That's great news. Will have to wait for its release then.
I could not find that exact spot, but I was fairly close at tracking down something that looks just like the one you posted in game. And well I have HDR turned on and has you can see everything is shiny, up close, is it reflective only from only certains angle or when some light source is shining close to it. So that is actually normal..I actually noticed some of the snow rocks have a shine at night to them has well, when you pull out a torch..
Yes that was taken NE of cheydinhal around noon IIRC, and it has the city on that small DLOD. Maybe I'll update you with coordinates on that when I visit the spot again. The glitch in its reflectivity is visible from all angles, and that bright area does not vary at whatever angle I'm looking. I only have bloom lighting enabled, and I also notice that snow-covered rocks and road spots shine when light is present. Does the intensity of the surface's shinyness depend upon the lighting used (bloom vs hdr)?
From your screenshot, I notice an abrupt change in the shiny parts of the surface as can be seen by the line that separates the parts that shine and those that not, somehow like the one from my screenie. Is that normal? I was thinking that there would be some smooth transition to shiny parts and not have that noticeable demarcation line.
Oh something that will be in 1.62 Updates - Found this lovely Vibrant Vanilla Ruin Texture that speaks for itself has a Road Texture Replacer
That looks fantastic, and no where out of place. It should make a great addition to vibrant textures.