(WIPRELZ) Vibrant Distant LOD & Vibrant Textures Enhance

Post » Mon May 07, 2012 10:41 pm

Corepc,these textures are really good..I mean is a must have mod,something that helps QTP3 to create a new oblivion :)
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steve brewin
 
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Post » Mon May 07, 2012 1:47 pm

Corepc,these textures are really good..I mean is a must have mod,something that helps QTP3 to create a new oblivion :)
You mean replace QTPIII and its bloated texture sizes.
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Reven Lord
 
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Post » Mon May 07, 2012 10:55 am

You mean replace QTPIII and its bloated texture sizes.
I really Like QTP3 but of course you have to have a great computer..it depends;fortunately,I can run the full version.I'll use it+bomret SI and Vibrant :D . The vibrant textures are btw a must have for those who can't run QTP3 or don't like it at all..and they will get a very good result in game!
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casey macmillan
 
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Post » Mon May 07, 2012 9:34 pm

Expect an enormous amount of overlap. That was my point.
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Jonathan Montero
 
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Post » Mon May 07, 2012 4:12 pm

after seeing what vibrant textures can do, I wonder if qtp III really needs that bloated size.... (thanks for the expression psymon)
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Zoe Ratcliffe
 
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Post » Mon May 07, 2012 10:14 am

bug report:

the following texture is bugged: \Textures\Architecture\city\mania\ManiSmityWindows.dds

http://img31.imageshack.us/img31/4012/bugawlsmeshes5.png

probably because the dds seems to have been saved at 50% opacity?

anyways, please address it, QuadCorePC

EDIT: :facepalm: wrong vibrant textures thread. oh well.
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Isaac Saetern
 
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Post » Tue May 08, 2012 1:16 am


This http://img641.imageshack.us/img641/3183/screenshot10k.jpg shows that the Anvil sign marker is not as "vibrant" as the other sign markers. This is the same for all Anvil sign markers that may be found along the road throughout Cyrodiil. Perhaps you could point out what to look for and I'll try to see if I can help troubleshoot the problem.

This http://img517.imageshack.us/img517/2817/screenshot12m.jpg on the other hand shows inconsistent "reflective" snow surface I encountered while trekking along the Jerall Mountains.

1.6.5 Should fix the Sign Problem..Has I have now Redone All the City Signs

Oh something that will be in 1.62 Updates - Found this lovely Vibrant Vanilla Ruin Texture that speaks for itself has a Road Texture Replacer

http://i131.photobucket.com/albums/p305/corepc/ScreenShot60.jpg

New Road Texture Replacer's for 1.6.5 Version..

bug report:

the following texture is bugged: \Textures\Architecture\city\mania\ManiSmityWindows.dds

EDIT: :facepalm: wrong vibrant textures thread. oh well.

Yep, some of the SI Textures are Missing Alpha Channel or they got wiped out. the Windows in particular, I will have to fix those in SI Update..Which may take a while to do has I have to find out which other ones are missing them..

But in the meantime here is the

Vibrant 1.6.5 Update -

http://www.megaupload.com/?d=DRS10WT4

Does not Contain SI

============================================

List of Fixes or Changes

New BAIN Friendly Archive for Cyrodiil ..No Omod Yet..

Grass Texture's Redone once more to reduce tiling at close up range, New Color Scheme has well. To blend better

Replaced Road Texture with Different Varaints you have to see it is game..http://i131.photobucket.com/albums/p305/corepc/ScreenShot60.jpg


Updated Clutter Signs - Redid whole Vibrant Process on them all so they would be the same

============================================

You only thought Vibrant Was Complete found some things

=============================================

Added these Vibrant Landscape Plant Textures Varations for

Crop's - Carrot, Rice, Wheat, Corn, Leek, WaterMelon etc
Flora's - Tigerliy, Thistle, Flax, NightShade, etc
Misc's - Butterfly's, treeroot's, fungus, etc..
Oblivion Realms Flora - Harrada,etc

Added the Vibrant Clutter Textures Varations for

Art Supplies - Canvas, Brushes, Easel, etc
Food Item - Cheese, Bread, Beef, etc
Ingriedients - Fishscales, Glow Dust, Ectoplasm etc..

=============================================

The Download Above is a Full Archive it 271mb - Contains Vibrant Architecture, Clutter, Landscape, Oblivion Realms All in One Package along with Vibrant Bomret Modified Landscape Normal Maps has Well..

You only need to download this one Vibrant Texture Pack Now.
You should install Bomret Detailed Normal Maps before install Vibrant 1.6.5
Check Install In First Post Updated

Corepc
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Austin Suggs
 
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Post » Mon May 07, 2012 2:33 pm

The Download Above is a Full Archive it 271mb - Contains Vibrant Architecture, Clutter, Landscape, Oblivion Realms All in One Package along with Vibrant Bomret Modified Landscape Normal Maps has Well..

You only need to download this one Vibrant Texture Pack Now.
You should install Bomret Detailed Normal Maps before install Vibrant 1.6.5
Check Install In First Post Updated

Corepc

My highlight - But we still need SI files from the previous version and overwrite with this one.

Also megaupload currently reports "The file you are trying to access is temporarily unavailable. Please try again later"
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Laura Ellaby
 
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Post » Mon May 07, 2012 3:35 pm

My highlight - But we still need SI files from the previous version and overwrite with this one.

Also megaupload currently reports "The file you are trying to access is temporarily unavailable. Please try again later"

I will be uploading the Seperate SI Bain Archive. I seperated out SI Textures out has well. I need to fix the SI Windows First.

Try it now, sometimes it take a while for it to get spread across megaupload file server's..
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Laura-Jayne Lee
 
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Post » Mon May 07, 2012 10:41 am

Did a few refreshes - Downloading :)

Thanks CorePC, always look forward to your textures - I am currently mixing them up with Brittainy's Lush and Gaudy set, which is mostly Landscape Grass and Trees (including adaptation of Improved Flaura and Fauna), combined with yours and bomrets detailed normal maps we have one beautiful setup at the moment which is still very system friendly on hardware usage.
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Charity Hughes
 
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Post » Mon May 07, 2012 10:19 pm

Did a few refreshes - Downloading :)

Brittainy's Lush and Gaudy set, which is mostly Landscape Grass and Trees (including adaptation of Improved Flaura and Fauna),

Assuming you meant Improved Flora and Fauna,

Unless you are talking Flora with Glow Map's..Which is possible ..

I will need to add that to Install order since 1.6.5 Vibrant Include Flora and Fauna now has well..Which you would install after of course..
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Erich Lendermon
 
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Post » Mon May 07, 2012 4:24 pm

:brokencomputer: Damn this keyboard :whistling:
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Tai Scott
 
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Post » Tue May 08, 2012 12:32 am

thanks you CorePc.

I'll keep an eye here.
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Amy Smith
 
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Post » Mon May 07, 2012 9:09 pm

Thanks for the update!
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Beat freak
 
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Post » Mon May 07, 2012 12:53 pm

Thanks for the update. I think this is a great texture pack.
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M!KkI
 
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Post » Tue May 08, 2012 12:41 am

A couple of screenshots of the afore-mentioned mix ...

http://www.bild.me/bild.php?file=7444971ScreenShot42.jpg

http://www.bild.me/bild.php?file=7458042ScreenShot43.jpg

I was previously using a bit of a mixup with signs too, but have now dropped those in favour of keeping all of yours in game.

Thank you very much CorePC, a helluva lot of work has gone into this update.
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Schel[Anne]FTL
 
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Post » Mon May 07, 2012 10:24 pm

A couple of screenshots of the afore-mentioned mix ...

http://www.bild.me/bild.php?file=7444971ScreenShot42.jpg

http://www.bild.me/bild.php?file=7458042ScreenShot43.jpg

I was previously using a bit of a mixup with signs too, but have now dropped those in favour of keeping all of yours in game.

Thank you very much CorePC, a helluva lot of work has gone into this update.

Yeah I looked at mod last at least the screenshot Impressive I must say..

Well Here is the Other Part of this Update

Vibrant SI 1.6.6

http://www.megaupload.com/?d=AA3XQTZW

=============

New All in One Vibrant SI Bain Friendly Archive no omod yet

=============

This Bring's All Vibrant Shivering Isle Textures up to date with rest of Filter and Effect's Process I have used with Cyrodiil textures 1.5 thru 1.6 updates.

All Vibrant sI Textures Filtering and Processing have been redone!! :) Bump Map Effect's applied to all Textures to bring detail and color depth out, Sharpen 2% ran after to enhance even more. Resaved in Correct Dxt1 or either dxt5 has needed.

- Architecture - All Settlements, Palace, Mania, Dementia, Bliss, Crucible
- Dungeons - Ruins Dungeons and Exterior's, RootCaves (Rooms, Hallways, exterior, clutter) - Bump Map effect and sharpen 2% ran.
- Clutter - Not Adjusted Vibrant Enough Already - but all accounted for ..
- Landscape - Trees BillBoards, Plants, Flora, got treatment with 1.5 and 1.6 update's..
- Only a small handful of texture had alpha channel detail and that was mainly the window's. Which are now in correct format

=============

PS: I was on my way to SI to take screenshot and further test, but, the game crashed for some odd reason after about 1 hour..So if you reported a problem please check to see if the issue is fixed with this massive Vibrant SI Update has well..

Vibrant 1.6.6 is already in work has well..some things I already started fixing snow wise..better blending mud/sand textures..

Corepc
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Stephani Silva
 
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Post » Mon May 07, 2012 11:57 pm

Wow that was quick, give QuadCorePC a pat on the case :)

Downloading; Going to borrow my eldests save and go visit the Shivering Isles.
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Nicola
 
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Post » Tue May 08, 2012 1:32 am

Wow that was quick, give QuadCorePC a pat on the case :)

Yep, look at the file date's almost all yesterday a 12 hour job, No Batch, all hand adjusted.. would have took about 16 or 18 hours or more with old computer..SI is small compared to Tamriel..
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StunnaLiike FiiFii
 
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Post » Mon May 07, 2012 5:54 pm

awesome. thank you.
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Life long Observer
 
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Post » Mon May 07, 2012 4:12 pm

I havent been very far yet but they are certainly looking good ( could have been better weather too but thats AN for you :) )....

http://www.bild.me/bild.php?file=5027300ScreenShot48.jpg

http://www.bild.me/bild.php?file=5783859ScreenShot49.jpg

http://www.bild.me/bild.php?file=1243462ScreenShot50.jpg
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Blaine
 
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Post » Mon May 07, 2012 11:45 pm

Thanks for the updates. :)

I can't download Tamriel 1.6.5 though, Megaupload keeps telling me the file is unavailable and then blocks my IP for a bit, then repeats... :(
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Daniel Lozano
 
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Post » Mon May 07, 2012 3:07 pm

Thanks for the updates. :)

I can't download Tamriel 1.6.5 though, Megaupload keeps telling me the file is unavailable and then blocks my IP for a bit, then repeats... :(

uploading 1.6.5 to tesnexus just for you..check back in a few..

you will get blocked if you try to download it too many times from megaupload
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Jade Payton
 
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Post » Mon May 07, 2012 9:45 pm

Thanks for the updates. :)

I can't download Tamriel 1.6.5 though, Megaupload keeps telling me the file is unavailable and then blocks my IP for a bit, then repeats... :(

Tesnexus is now Live Both Tamhttp://www.tesnexus.com/downloads/file.php?id=18677 -
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des lynam
 
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Post » Mon May 07, 2012 11:50 pm

Tesnexus is now Live Both Tamhttp://www.tesnexus.com/downloads/file.php?id=18677 -
Thank you very much! :celebration:
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Elisha KIng
 
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