(WIPRELZ) Vibrant Distant LOD & Vibrant Textures Enhance

Post » Tue May 08, 2012 12:14 am

Jan 21 2011 - Virbant Textures and Vibrant Bomret BETA 1.60 Posted See Post 2

Vibrant DistantLOD and Vibrant Texture Enhancements Replacer

http://www.tesnexus.com/downloads/file.php?id=18677 or

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5384



Nov 15 2009

- Fixed Issue with Incorrect Alpha Channel Information that was causing pink puffy clouds and pink sewers exit with All Natural.
- All Vibrant Weather Both Cryodiil and SI Textures now have correct Alpha channel added back to them has well.
- Tweaked Sun to be More Elipsed
- Tweaked Sun Glare to be More Intensive


Sept 05,2009 - Vibrant Distant Normal 1.31
Fixed One that I missed corrected to dxt5/512x512/Alpha Info Added and hand corrected anomlies has well

Sept 02, 2009 Vibrant Distant Normal 1.3 Uploaded

Enhancements for 1.3

  • Resized from 1024 to 512 to compenstate for the upgrade from dxt1 (no alpha channel) to dxt5.
  • DXT5 format Now so alpha channel infomation could be used
  • All brand new normals map regenerated with Photoshop and Paint.net Plugins Used to add Height Map Information in the Alpha Channel.
  • Doing these changes greatly enchaned the overall detail on lod itself. Roads can be seen better from a distance, ravines and valley will have darker shading, normal match better to lod meshes themselves. Seams between lod quads have been reduced slighty.

March 27, 2009 - 1.0 Oblivion Realms Textures
March 21, 2009 - 1.1 Weather Textures Uploaded

http://www.tesnexus.com/downloads/file.php?id=18677

or http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5384 - New Added Easy Readme for once

Tired of that gray dull looking distant that ship's with the game, use this to change that. Want trees that are more green, grass that is more color ful, sky that blend well with other mods, etc..

Goal: To make distantlod map's and Landscape, Architecture file look much better with more detail and color. without a cost to increase in performance.

Nothing Special just something that I created over the past few months.. I wanted a distantlod pack and texture pack that was more colorful and had a little more detail. Without a cost to vram performance.. So, I used different filter options and ran all textures with a 10% hue and saturation added to them and a 2% sharpen effect. What started has just a distantlod has now turned into a almost full texture replacer for all vanilla textures now..Using even more advanced filter process in Photoshop CS3 now..

All Pics Unless noted with AWLS, RAEVWD, Bomret's Normal's Map Recommended, Diverse Grasses Recommended, various other mods (UOP,USIP,Enhanced Weather, MMM, Travellers,) taking on Radeon HD 3650 512ddr2 with HDR, Shader 3.0 with Anti-Aliaising max (12xEdge Detect), HQ Ansitropic 16x, Max Settings in Oblivion, no self shadows or grass shadows (broken)..

History

Mar 02 09 - Added Vibrant Weather SI textures

Feb 09 - Added Vibrant Weather Textures

Added Vibrant Clutter Items and More OMOD 1.0

Added OMOD Verision for Architecture Textures for Cyrodiil and Shivering Isle..

SI fixes 1.1 - Fixed incorrect install path in OMOD version, both 1024 & 2048 version has been fixed now, will install to correct location has needed..[/b]

Added Color Maps for Shivering Isle normal and 2048 version

Added Enhanced Detailed Normal Maps to replace the vanilla ones blockiness and smoothing them out

Added Custom Grain Filter

Added 2048 Version

Beta2 is recreated with cs editor, which increased detail greatly (roads /trails can now be seen).

Beta1 was based off the originial lod images themselves. Detail not has great has Beta 2 version is.


Changes from Beta 1 to Beta 2
  • Did not use orignials this time around, recreated all new lod files in each quad withi cs editor, The ones the game ships with does not have same amount of detail that those created with cs editor would have.
  • Used a new filter to enhance the color and this enhanced the blending of textures up close to those that are loaded far away ( better blending overall in most areas)
  • Handpainted all cities wall in Imperial City, Anvil, Skingrad, Leyawiin, Chorrol, Cheydinhal, Bravil, and Bruma,
  • Handpainted all roads and trails that needed so that they would appear better from distance
  • Handpainted the Two Long Bridges Also so they would appear better
  • Changed file size and texture format from 1024x1024 to 512x512 in size and should not even affect performance at any cost. (was DXT3 format) now dxt1. there is almost a 600kb memory usage between dxt3 and dxt1 with very little difference in the image quality versus having 600kb file versus 1.2 mb files.
  • Next for Beta 3 handpaint location greater detail where ruins and farmhouse and villages are at...

Beta 1 Pics Before

1)http://i131.photobucket.com/albums/p305/corepc/ScreenShot128.jpg
2)http://i131.photobucket.com/albums/p305/corepc/ScreenShot129.jpg
3)http://i131.photobucket.com/albums/p305/corepc/ScreenShot130.jpg
4)http://i131.photobucket.com/albums/p305/corepc/ScreenShot131-1.jpg

Some Pics After - you will notice that things are slight brighter and greenier with these pics

1)http://i131.photobucket.com/albums/p305/corepc/ScreenShot123.jpg
2)http://i131.photobucket.com/albums/p305/corepc/ScreenShot124.jpg
3)[src="http://i131.photobucket.com/albums/p305/corepc/ScreenShot125.jpg""]3[/url]
4)[src="http://i131.photobucket.com/albums/p305/corepc/ScreenShot126.jpg""]4[/url]
5)[src="http://i131.photobucket.com/albums/p305/corepc/ScreenShot127.jpg""]5[/url]

Beta 2 Pics

Anvil
http://i131.photobucket.com/albums/p305/corepc/ScreenShot154.jpg
http://i131.photobucket.com/albums/p305/corepc/ScreenShot155.jpg
http://i131.photobucket.com/albums/p305/corepc/ScreenShot156.jpg
http://i131.photobucket.com/albums/p305/corepc/ScreenShot157.jpg

Bravil
http://i131.photobucket.com/albums/p305/corepc/ScreenShot165.jpg
http://i131.photobucket.com/albums/p305/corepc/ScreenShot166.jpg
http://i131.photobucket.com/albums/p305/corepc/ScreenShot167.jpg
http://i131.photobucket.com/albums/p305/corepc/ScreenShot169-1.jpg

Mountain Pic no distant lod object loaded
http://i131.photobucket.com/albums/p305/corepc/ScreenShot158.jpg
http://i131.photobucket.com/albums/p305/corepc/ScreenShot159.jpg
http://i131.photobucket.com/albums/p305/corepc/ScreenShot160.jpg
http://i131.photobucket.com/albums/p305/corepc/ScreenShot161.jpg
http://i131.photobucket.com/albums/p305/corepc/ScreenShot162.jpg
http://i131.photobucket.com/albums/p305/corepc/ScreenShot163.jpg

Beta Grain Filter Pics - ATI X1250 (radeon 3650 died during this time - Have new 3650 now) , Bloom, 16xAF, Bomret Normal Maps, 800x600

Before Pics

http://i131.photobucket.com/albums/p305/corepc/ScreenShot24-3.jpg

http://i131.photobucket.com/albums/p305/corepc/ScreenShot23-3.jpg

http://i131.photobucket.com/albums/p305/corepc/ScreenShot22-2.jpg

After Pics

http://i131.photobucket.com/albums/p305/corepc/ScreenShot19-4.jpg - on the right compare the smooth looking grain filter to the peppered effected above on first pic..

http://i131.photobucket.com/albums/p305/corepc/ScreenShot20-4.jpg (oops this got screenshot in it) - Notice the beach on the left hand side compared to second pic above

http://i131.photobucket.com/albums/p305/corepc/ScreenShot18-4.jpg - look at the hills close to IC and on the left..you can see the difference between noise filter and grain filter and on the left..

New Vibrant Distant Lod Normals

The Normal Maps themselves the purpose of these is to enhance detail even more and get rid of the blockiness and make things much more smoother looking than the default normal map for distant lod themselves.

They have very little impact on performance since they are only about 600k in size and 1024x1024 images..dxt1 and no mip map generation. But still have great quality themselves.

Now onto the Image's..You really need to test these in the game to tell the difference nor not..click on image to see full size version..

http://www.tesnexus.com/downloads/images/18677-1-1220548663.JPG - notice the hill on the left hand side see the blockiness in it and dark shadows where the cliff would be at..

http://www.tesnexus.com/downloads/images/18677-2-1220548663.JPG - now notice the hill see the blockiness is not there anymore and there are not any dark shadows. things look much smoother now.

http://www.tesnexus.com/downloads/images/18677-3-1220548663.JPG - With VibrantDistantLOD loaded you can see a big difference has now that area is more grayish has it should be and smooth looking. That area is actually a cliff that is grey in color once close to it.

But you really have to load it in the game to tell the difference..comes has omod..

New Shivering Isle Version (normal 1024 version pictured)

http://www.tesnexus.com/downloads/images/18677-2-1224710792.jpg

http://www.tesnexus.com/downloads/images/18677-1-1224710792.jpg

==================

Vibrant Textures / VibrantTexturesSI

This is a landscape texture replacer that is meant to go along with VibrantDistantlod

But can be used standalone for a vanilla texture replacer for these textures,

landscape, plants, rocks (underwater, westweald) , trees (billboards, Branches, leaves), grasses,

Note: No Town Textures, Dungeons, Building textures are modified. Only natural objects. Or Oblivion textures modified use Architecture files posted below

=======================================

Details about changes and improvments

These are modified vanilla textures, what I did was sharpen up the textures, and depth (slight bumpmap texture layered in) in some cases (road textures) and adjust the color on some of the others (trees).

Many things will be more sharper looking thus have better looking detail up close. Plants and Trees are much more bumpy looking.

Rocks will vary but will have more color to them in general

Grass will be sharpen looking and more colorful also.

Performance

I did not change the size I kept those the same has to save on fps and memory usage versus quality.

So this mean they use the same has vanilla textures would use which is varied around the size of the texture itself

I did not make or included any normal maps since this is already done with Bomret Detailed Normal Map.

========================

Vibrant Textures - Architecture

Vibrant Textures Architecture Texture Pack OMOD 138 mb

This is a vanilla replacer for all Architecture Textures which include

Anvil, Bravil, Bruma, Castle, Cloudruler, Cheydinhal, Chorrol, Dungeons, ImperialCity, Ruins, Caves, Catherdal, Skingrad,

and more.

All Selectable Option via OMOD..So has to choose what you need.

These are based off vanilla textures themselves and have not been resized. So they have same performance has vanilla. But do look better overall.

I did increase the detail by running all the textures through a sharpen filter like I did with landscape textures themselves.

what this did was in some cases git rid of blurriness that some textures had.

Also this increased amount of detail that all textured had. They are now more pronounced and look much sharper looking. Some things look more bumpy aka column, some doors look more worn, Cheydinhal roof are more purple looking, Cathedral are more vibrant looking etc..Pic does not do it justice..

==============================

Vibrant Textures Architecture SI

Before http://i131.photobucket.com/albums/p305/corepc/VaniilaSI1.jpg

After http://i131.photobucket.com/albums/p305/corepc/VibrantSI1-1.jpg

Before http://i131.photobucket.com/albums/p305/corepc/VanillaBliss.jpg

After http://i131.photobucket.com/albums/p305/corepc/VibrantBliss.jpg

Before http://i131.photobucket.com/albums/p305/corepc/VanillaCrucible.jpg

After http://i131.photobucket.com/albums/p305/corepc/VibrantCrucible.jpg

These are once again vanilla textures, size is not increased, format is not changed, so performance is the same..

All SI Architecture textures have been ran through same filter process just like all other ones in this series that I have done. textures has been sharpend and color and been enchaned even more make them much more detailed, more bumpy looking in some cases, etc..

this is an omod and comes with install option to pick ruins, rootcaves, palace, bliss, Crucible, CityWalls..

===================

Vibrant Textures Clutter and More Oblivion and SI

OMOD Only - Install Options choose what you want?

Nearly ALL of Clutter Items that can be found in Oblivion - Bars, FarmHouse, Lowerclass, Middleclass, UpperClass, etc..

and

Shivering Isle - Grummite Totem, MadnessRocks, Paintings, furniture, cemetary, orderedchest and armor molds

Their textures have been given Vibrant Treatment ( increased detail by using sharpen filter in most cases, bumpmapping where neccessary, adjusting contrast/hue, etc filter's ) just like the other in the Vibrant series of retextures for oblivion

I would post more details and pic..But these changes are hard to notice via screenshot and more notice able in game itself..

======================

New Vibrant Weather Textures 1.1

- New Sun Textures
- Increased Detail, Increased Halo, Many Improvements for once Pics do this Justice to see what I mean..

http://www.tesnexus.com/downloads/images/18677-1-1237651862.JPG

http://www.tesnexus.com/downloads/images/18677-5-1237651864.JPG

http://www.tesnexus.com/downloads/images/18677-4-1237651863.JPG

http://www.tesnexus.com/downloads/images/18677-2-1237651863.JPG

http://www.tesnexus.com/downloads/images/18677-3-1237651863.JPG

This give all Vanilla Sky and Weather Textures - Vibrant Treatment - smart sharpen filter, despeckle, blur, and color tweaked for nearly all sky and weather textures in order to give them better quality, different feel, and bring up to par with weather textures from Enhanced Weather quality wise.

Filter process - Photoshop CS3

Smart Shapen was used to enhance detail,
despeckle and blur where then used to remove artifacts and blend them a little more
Color Filter where applied to many of textures to make them look more vibrant
Resaved them has dxt5format with alpha channel and mip map added..

Sun, Sun Ray, these textures I tried to make look less bright but still keep that sun look. So there still may be some tweaking that is needed to make these look better or not so bright for hdr users (bloom not tested)..Bright horizon'z aka

This will conflict with other weather textures replacers that alter vanilla sky, weather textures..improved weather textures for example.

Weather Mods: I have only tested this with enhanced weather. Note that some weather mods change weather settings in esp so these may look different, depending on how the mod affect's vanilla weather itself. else should give you better image quality in some cases..

==============

Vibrant Weather SI textures are posted..

I ran textures through all filter much like I did with oblivion textures see above, changed colors on many of them so that they would have more detail, and end up looking better..

Sunset Sky - major tweak to colors has you can tell..you can see the cyan blue sky up high..instead of bright orange blur now..

http://www.tesnexus.com/downloads/images/18677-1-1236022370.JPG

http://www.tesnexus.com/downloads/images/18677-2-1236022370.JPG

Night Sky - These are same screenshots, believe, me I reloaded by save several time to make sure..Instead of just a few color (red, yellow, white) there are many nebula colors now..(blue, green, red, yellow, orange, etc)..

http://www.tesnexus.com/downloads/images/18677-3-1236022370.JPG

http://www.tesnexus.com/downloads/images/18677-4-1236022371.JPG

I advise you to also install VibrantWeather up above Also so that you get those also to match what is used in SI from Oblivion weathers..

Weather Mods: I have only tested this with enhanced weather. Note that some weather mods change weather settings in esp so these may look different, depending on how the mod affect's vanilla weather itself. else should give you better image quality in some cases..

Else I do not know of any direct weather texture replacers for Shivering Isle.

==============

Vibrant Oblivion Realms

You will notice that most of the Realm Architecture is more bright looking and more older looking at same time. Because of Filtering that I used. Lava did not turn out the way I wanted to..That will need some more work..Interiors turned out quite well I think.

Did not Adjust Glow Map Textures, Normal Map, or WarGate Textures, etc..Make sure you have bomret detailed normal maps installed or something similar to get quality ..

But I am releasing has is, and will work on making the lava better at later time..Just under 25 mb so I can directly upload to pes and modify at later date also..

All Pics High Rez 1440x900 - ATI 3650

http://www.tesnexus.com/downloads/images/18677-1-1238167478.jpg -

http://www.tesnexus.com/downloads/images/18677-2-1238167479.jpg

http://www.tesnexus.com/downloads/images/18677-3-1238167479.jpg

http://www.tesnexus.com/downloads/images/18677-4-1238167479.jpg

http://www.tesnexus.com/downloads/images/18677-5-1238167480.jpg

http://www.tesnexus.com/downloads/images/18677-1-1238167586.jpg

http://www.tesnexus.com/downloads/images/18677-2-1238167586.jpg

http://www.tesnexus.com/downloads/images/18677-3-1238167586.jpg

http://www.tesnexus.com/downloads/images/18677-5-1238167587.jpg

http://www.tesnexus.com/downloads/images/18677-4-1238167587.jpg

http://www.tesnexus.com/downloads/images/18677-1-1238167624.jpg


==============

Installing

Using Omod for all Install - Everything listed below is optionial you do not need to install everything on this list only what you want or need ..

Install http://www.tesnexus.com/downloads/file.php?id=5296
Install http://www.tesnexus.com/downloads/file.php?id=10739
Install http://www.tesnexus.com/downloads/file.php?id=9969

  • Install http://www.tesnexus.com/downloads/file.php?id=18430 - overwrite any from UOP if asked, has they are same, this is normal map replacer that increase detail of depth of image's and quaility, vibrant textures work's along side these to increase color detail, sharpness, depth also..

  • Suggested for New Grass Types Install http://www.tesnexus.com/downloads/file.php?id=9276 now or later if you want dg grasses instead of mine see below - do not overwrite any from UOP, Bomret Detailed Normal Maps, if asked

  • Install for Grass Performance Increase http://www.tesnexus.com/downloads/file.php?id=12280 - Level 0 - SL - to maintain imaqe quaility on with variable length for both short and long grasses types..
    which DG uses..

  • Optionial Install http://www.tesnexus.com/downloads/file.php?id=34182 - This will replace the vanilla tree models with new ones that have a different look and shadows etc..Some low end users may notice a small impact..
    Very nice addon.

  • Install Vibrant Textures - Overwrite any when asked
  • Install Vibrant Textures SI - Overwrite any if asked but if pure vanilla users then you will not be asked.
  • Install Vibrant Architecture - Remember this has a Omod Script to determine what you want to install..Assuming you use a full install then ,
    Overwrite any from UOP, Bomret When Asked,
  • Install Vibrant Architecture SI - Omod Script Install..Choose your options. Overwrite any if asked. but pure vanilla then you will not be asked..
  • Install Vibrant Clutter - Omod Install..Choose your options..
  • Install Vibrant Clutter SI - Omod Install..Choose your options
  • Install Vibrant DistantLod - Choose either 1024 or 2048 Version for Distant Color Maps
  • Install Vibrant DistantLod Si - choose either 1024 or 2048 Version for Distant Color Maps
  • Install Vibrant Distant Normal 1.1 - this contains both oblivion and si lod normal maps..
  • Install Grain Filter
  • Install Vibrant Weather - Install Vanilla Weather Enhancements, only tested with Enhanced Weather no other weather mods..

  • Optionial - Medium to High End Users..

  • Install RAEVWD - http://www.tesnexus.com/downloads/file.php?id=20053 Note: install before AWLS due to recent changes

  • Recommend - AWLS - http://www.tesnexus.com/downloads/file.php?id=19628- Note: Install Last and overwrite uop,bomrets,vibrant, raevwd, when asked..

What a Install Sorry for the Long Process but remember everything is optionial after all..

==============

Compatiblity

Bomret Detailed Normal Maps this is recommended to use with this has I did not do the normal maps for landscape, architecture files, etc..

Bomret and All of Vibrant Texture will give you most complete overall Texture Upgrades. Has QTP3 does not contain oblivion realms,trees,plants, grasses. While Vibrant and Bomret Do. General advice at this point is install Bomret and Vibrant's.

If you plan on using Qarls Texture Pack , Bomret Shivering Isle or Detailed Terriain Wiseman, Etc..Install these after Bomret and Vibrant Install

mix and match by carefully installing either those above and choosing what you need from mine,

Mikal Improved Flora, Trees same applies has above do not use or mix and match install this after mine and mikal will overwrite in most cases..

Diverse grasses - Since it adds new grass types via esp (always activate this) you can mix match has needed..Either load diverse grasses first and then overwrite with mine, all new types from dg will still remain and all other would be vibrant, or install dg after to have dg textures take back over..

Weather Textures - Any mods that replace vanilla weather and sky will conflict with mine,
many weather mods change weather settings in game, so these have not been tested fully. So they may work wonder's for some, and other's may have some issue with them. I have only tested these with Enhanced Weather only no other weather mod..

========================

Pics are provided on tesnexus

Enjoy, Please report any bugs of weird looking textures I will try and fix has needed.

http://www.tesnexus.com/downloads/file.php?id=18677

==================

Always looking for feeback on them if they need to be adjusted or if you can tell any difference or not. etc..

Enjoy

Corepc
User avatar
Sudah mati ini Keparat
 
Posts: 3605
Joined: Mon Jul 23, 2007 6:14 pm

Post » Mon May 07, 2012 2:52 pm

Vibrant Textures 1.6 and Vibrant Bomret Detailed Normal Maps

http://www.filefront.com/17829765/Vibrant-Textures-1.6.7z/

Pics

http://i131.photobucket.com/albums/p305/corepc/ScreenShot21-6.jpg

http://i131.photobucket.com/albums/p305/corepc/ScreenShot25-2.jpg

http://i131.photobucket.com/albums/p305/corepc/ScreenShot26-3.jpg

http://i131.photobucket.com/albums/p305/corepc/ScreenShot30-2.jpg

http://i131.photobucket.com/albums/p305/corepc/ScreenShot31-1.jpg


==============

1.60 Vibrant Textures and Vibrant Bomret Fixes

Includes Modified Bomret Detailed Normal Maps(Landscape Textures Only) - Changed Mip Map Filtering and Bump Mapped a Few of Grass Normal Maps to match Vibrant 1.5. Adjustments..Still some tilling at long distance..But overall effect is sharpness on textures have been reduced but blending has increased alot up close and mid way..

ReRand Mip Map filtering Process to reduce the tiling up close..

All Credit's to Bomret for his Detailed Normal Map Replacer

All Fixes Below Included in 1.6 Update

Spoiler


1.56 Addon Snow Replacer

- Requested Snow Replacer Texture

1.56 Fixes

- Adjusted Bump Mapping, Sharpen, Layer, Coloring Process once more for Landscape Textures
- Adjusted Sand Normal Maps to be in dxt5 format for shiny Sand
- Adjusted Mip Map Method so less flicker on textures when AF and AA is turned on
- Adjusted Road Texture back to Normal Variety has smallroadstone would cause blending problems in some areas

1.55 Fixes

- Bump Mapped Landscape, Dungeons, Sewers, Aylied Ruins, Caves, and More
- Parallax Mapping Enabled for Sewers, Staring Dungeon, Caves
- New Color Scheme for Many Regions
- Over 130mb of textures redone
- Better Tree BillBoards, Leaves
- Better Plants Textures


Enjoy

Corepc


Older Updates

1.56 http://www.megaupload.com/?d=ZWZM11AB

PIc
  • http://i131.photobucket.com/albums/p305/corepc/vibrant/ScreenShot444.jpg
  • http://i131.photobucket.com/albums/p305/corepc/vibrant/ScreenShot443.jpg
  • http://i131.photobucket.com/albums/p305/corepc/vibrant/ScreenShot441.jpg
  • http://i131.photobucket.com/albums/p305/corepc/vibrant/ScreenShot440.jpg
  • http://i131.photobucket.com/albums/p305/corepc/vibrant/ScreenShot439.jpg
  • http://i131.photobucket.com/albums/p305/corepc/vibrant/ScreenShot438.jpg
  • http://i131.photobucket.com/albums/p305/corepc/vibrant/ScreenShot437.jpg
  • http://i131.photobucket.com/albums/p305/corepc/vibrant/ScreenShot436.jpg
  • http://i131.photobucket.com/albums/p305/corepc/vibrant/ScreenShot435.jpg
  • http://i131.photobucket.com/albums/p305/corepc/vibrant/ScreenShot434.jpg
  • http://i131.photobucket.com/albums/p305/corepc/vibrant/ScreenShot433.jpg
  • http://i131.photobucket.com/albums/p305/corepc/vibrant/ScreenShot432.jpg
  • http://i131.photobucket.com/albums/p305/corepc/vibrant/ScreenShot431.jpg
  • http://i131.photobucket.com/albums/p305/corepc/vibrant/ScreenShot430.jpg
  • http://i131.photobucket.com/albums/p305/corepc/vibrant/ScreenShot429.jpg
  • http://i131.photobucket.com/albums/p305/corepc/vibrant/ScreenShot428.jpg
  • http://i131.photobucket.com/albums/p305/corepc/vibrant/ScreenShot427.jpg
  • http://i131.photobucket.com/albums/p305/corepc/vibrant/ScreenShot426.jpg
  • http://i131.photobucket.com/albums/p305/corepc/vibrant/ScreenShot425.jpg
  • http://i131.photobucket.com/albums/p305/corepc/vibrant/ScreenShot423.jpg

Almost 50 New Pics see Archive Here

http://s131.photobucket.com/albums/p305/corepc/vibrant/

Quick Pics

http://i131.photobucket.com/albums/p305/corepc/vibrant/ScreenShot488.jpg

http://i131.photobucket.com/albums/p305/corepc/vibrant/ScreenShot494.jpg

http://i131.photobucket.com/albums/p305/corepc/vibrant/ScreenShot502.jpg

http://i131.photobucket.com/albums/p305/corepc/vibrant/ScreenShot508.jpg

http://i131.photobucket.com/albums/p305/corepc/vibrant/ScreenShot520.jpg

http://i131.photobucket.com/albums/p305/corepc/vibrant/ScreenShot523-1.jpg

===========

July 2010 - Vibrant Snow Textures Revised

I have redone both snow texture and normal map. Brand New Texture and Normal Map to replace the old ones. Snow will shine in light depending on how it reflects. Also Sun has affect on how it looks Hence why in this pic some areas are brigther than the other. Vibrant Sun at 12:00 the texture is pure white almost..this was taken at around 2:00 pm..

http://i131.photobucket.com/albums/p305/corepc/VibrantSnow.jpg
http://i131.photobucket.com/albums/p305/corepc/ScreenShot493.jpg
http://i131.photobucket.com/albums/p305/corepc/ScreenShot494.jpg

try these out, and turn on your AnsiTropicFiltering has well at least 4x..Not AntiAlaising (since you are using OBGE)

http://www.4shared.com/file/wX8n8okQ/VibrantSnowRevised.html

Extract to oblivion data directory and overwrite All

Enjoy

==========

Remember I really need feedback about the new texture are they overbaked, too sharp, too dull, etc..

Corepc
User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Mon May 07, 2012 11:08 am

Excellent... thanks for the update, Corepc! The timing is quite good, as I am just about to install Bomrets, Vibrant, AWLS.

Thank you. I'll try to post back in a few days with some feedback.
User avatar
Charlie Ramsden
 
Posts: 3434
Joined: Fri Jun 15, 2007 7:53 pm

Post » Tue May 08, 2012 12:00 am

Well, the first thing I noticed was how green everything is. Traveling up from Leyawiin, the entire landscape seemed so much more alive. Also, the roads have a much better feel to them than I recall.

Also, I am getting great performance with all of the Vibrant options installed. I have OSR capped at 30 FPS, and rarely saw it dip below that, even while checking out some of Arthmoor's new Open Cities (Reborn, that is).

I'm really happy with how things look so far... thanks again!
veg
User avatar
Manuela Ribeiro Pereira
 
Posts: 3423
Joined: Fri Nov 17, 2006 10:24 pm

Post » Mon May 07, 2012 10:28 am

The link to RPG-BlackDragons LowTriPolyGrass doesn't seem to be working very well, here's the http://www.planetoblivion.de/index.php?option=com_content&task=view&id=898&Itemid=74
User avatar
Trey Johnson
 
Posts: 3295
Joined: Thu Oct 11, 2007 7:00 pm

Post » Mon May 07, 2012 10:45 am

The link to RPG-BlackDragons LowTriPolyGrass doesn't seem to be working very well, here's the http://www.planetoblivion.de/index.php?option=com_content&task=view&id=898&Itemid=74

Here is the http://www.tesnexus.com/downloads/file.php?id=33403



The Oblivion Mod God sites has been taken down will have to remove the link the Tree Replacer unless I find another link for it somewhere..Has well
User avatar
Dorian Cozens
 
Posts: 3398
Joined: Sat May 26, 2007 9:47 am

Post » Mon May 07, 2012 1:20 pm

Thanks to Mr. Muh

He has reupload

http://www.tesnexus.com/downloads/file.php?id=34182

Updated Link above for them.
User avatar
OJY
 
Posts: 3462
Joined: Wed May 30, 2007 3:11 pm

Post » Mon May 07, 2012 6:51 pm

Thanks to Mr. Muh

He has reupload

http://www.tesnexus.com/downloads/file.php?id=34182

Updated Link above for them.
Do you know if they work with Enhanced Vegetation?
User avatar
sally coker
 
Posts: 3349
Joined: Wed Jul 26, 2006 7:51 pm

Post » Mon May 07, 2012 10:21 am

Do you know if they work with Enhanced Vegetation?

Yes they do, I'm using them both.
User avatar
Lucie H
 
Posts: 3276
Joined: Tue Mar 13, 2007 11:46 pm

Post » Mon May 07, 2012 2:39 pm

To be honest, with Bomret +Vibrant + RPG Trees I don't see the need from Enhanced Vegetation anymore...
4 months ago I uninstalled tEnhanced Vegetation, installed simple Natural Vegetation 200% esp from Natural Environments 2.1.3, a month ago found 2.1.4 (not much difference) and currently am with this configuration.
Can't complain at all :D
User avatar
Lynne Hinton
 
Posts: 3388
Joined: Wed Nov 15, 2006 4:24 am

Post » Mon May 07, 2012 5:04 pm

Yes they do, I'm using them both.
:dance:

To be honest, with Bomret +Vibrant + RPG Trees I don't see the need from Enhanced Vegetation anymore...
4 months ago I uninstalled tEnhanced Vegetation, installed simple Natural Vegetation 200% esp from Natural Environments 2.1.3, a month ago found 2.1.4 (not much difference) and currently am with this configuration.
Can't complain at all :D
I'll remember that setup...

Thanks for the quick replies.
User avatar
Bethany Short
 
Posts: 3450
Joined: Fri Jul 14, 2006 11:47 am

Post » Mon May 07, 2012 4:36 pm

Do you know if they work with Enhanced Vegetation?

Yes they do, I'm using them both.

I have noticed a small minor fps hit with RPG Tree Replacer but that is be to expected with them since they are making tress fuller of leaves and branches since they are a mesh replacer only. And they cast a deeper shadow has well.

and also noticed the distant tree do not match up has well. But that is most likely a speedtree lod problem likely.

Vibrant already includes Tree Textures, Billboard Textures, Leaves Textures, and well Vibrant and Enhanced Vegatation are almost the same in detail in quailty for normal size textures only.
User avatar
Robert Devlin
 
Posts: 3521
Joined: Mon Jul 23, 2007 2:19 pm

Post » Mon May 07, 2012 11:25 am

I have noticed a small minor fps hit with RPG Tree Replacer but that is be to expected with them since they are making tress fuller of leaves and branches since they are a mesh replacer only. And they cast a deeper shadow has well.

and also noticed the distant tree do not match up has well. But that is most likely a speedtree lod problem likely.

Vibrant already includes Tree Textures, Billboard Textures, Leaves Textures, and well Vibrant and Enhanced Vegatation are almost the same in detail in quailty for normal size textures only.
I'll try them out.. if the fps hit is too great I can always remove them.

This world texture + LOD installing has so many possible combinations that it makes my head hurt :wacko:
User avatar
Killah Bee
 
Posts: 3484
Joined: Sat Oct 06, 2007 12:23 pm

Post » Mon May 07, 2012 5:17 pm

Download

http://www.4shared.com/file/s9k91pW3/VibrantWeathertextures131.html

- Fixed Alpha Channel Detail on these textures that where missing them

CloudFog
CloudsOblivionStorm
CloudOvercast
CloudOvercastLower
Oblivion_sky01
Oblivioni_electrical01
cloudsnow
cloudthunderstorm
cloudrain

- tweaked Textures Colors and Alpha Channel Detail on these

sunbeam01
sunglarenonhdr
sunglare
sun

note: sunglare and sunglarenonhdr are the same texture..so normal and bloom sun's should look the same has hdr version. Bright Yellow with Beams flowing out per say.

Let me know what you think
User avatar
Tracey Duncan
 
Posts: 3299
Joined: Wed Apr 18, 2007 9:32 am

Post » Mon May 07, 2012 4:15 pm

Will test and report sooon
User avatar
SHAWNNA-KAY
 
Posts: 3444
Joined: Mon Dec 18, 2006 1:22 pm

Post » Mon May 07, 2012 10:27 am

Will test and report sooon

Check to see if you sun looks anything like this..(There is a cloud going through it) But the halo around it in particular..does your's have that..

http://i131.photobucket.com/albums/p305/corepc/vibrantsun131.jpg
User avatar
Spaceman
 
Posts: 3429
Joined: Wed May 23, 2007 10:09 am

Post » Mon May 07, 2012 9:27 pm

Corepc, I'm still getting the sky seams with the update.

As far as the sunglare, I'm using another replacer for it so I can not test, though I could probably swap them and see
User avatar
Jodie Bardgett
 
Posts: 3491
Joined: Sat Jul 29, 2006 9:38 pm

Post » Mon May 07, 2012 11:54 pm

Check to see if you sun looks anything like this..(There is a cloud going through it) But the halo around it in particular..does your's have that..

http://i131.photobucket.com/albums/p305/corepc/vibrantsun131.jpg

Tried getting a sunny day sans clouds but it does not seem to be happening for me at present... anyway I think these are what you are looking for showing up in everyones game :-

http://www.bild.me/bild.php?file=4081381ScreenShot99.jpg

http://www.bild.me/bild.php?file=5834230ScreenShot102.jpg

http://www.bild.me/bild.php?file=9127516ScreenShot103.jpg

http://www.bild.me/bild.php?file=1037829ScreenShot104.jpg

http://www.bild.me/bild.php?file=4700956ScreenShot106.jpg

I cannot see the line across the sky at the moment (previously I have had that in game also) but will keep a lookout for it.
User avatar
Nauty
 
Posts: 3410
Joined: Wed Jan 24, 2007 6:58 pm

Post » Mon May 07, 2012 4:11 pm

Corepc, I'm still getting the sky seams with the update.

The sky seams in oblivion realms I have not seen yet, and I have been in and out of gates.

It is only in kvatch where you have the seam or do other random oblivion gates sky have the same problem.




http://www.bild.me/bild.php?file=4700956ScreenShot106.jpg

I cannot see the line across the sky at the moment (previously I have had that in game also) but will keep a lookout for it.

That one looks strange, has in no sun, but, halo can be seen..Sun is there just hidding behind clouds once again..

The sky seams we are reffering to are in Oblivion Realms, just to be sure.
User avatar
Dawn Porter
 
Posts: 3449
Joined: Sun Jun 18, 2006 11:17 am

Post » Mon May 07, 2012 10:00 pm

The sky seams in oblivion realms I have not seen yet, and I have been in and out of gates.

It is only in kvatch where you have the seam or do other random oblivion gates sky have the same problem.





That one looks strange, has in no sun, but, halo can be seen..Sun is there just hidding behind clouds once again..

The sky seams we are reffering to are in Oblivion Realms, just to be sure.

Uhm, no.. in my current game I have not started following the main quest so oblivion gates are not open, I am talking about the same sky seams as reported on tesnexus...

heres one of the linked pictures there in the last comment - I dont have any screen shots of it currently but this is exactly what I see aswell

http://www.flickr.com/photos/34382528@N05/4912120371/

The seam rotates slowly across the sky, as does the moon and sun - so currently it may be obscured for me (under the horizon), but it has only been present since starting to use Vibrant. Will try to get it again, but so far with the 1.31 update to weather textures I have not seen it yet - Soo it may already be solved.
User avatar
Alina loves Alexandra
 
Posts: 3456
Joined: Mon Jan 01, 2007 7:55 pm

Post » Tue May 08, 2012 12:00 am

They are more noticeable in oblivion realms (since the clouds move much faster there) but I have seen them outside of them too.

Since all oblivion realms use the same weather they happen in all of them.
User avatar
Kayleigh Mcneil
 
Posts: 3352
Joined: Thu Jun 29, 2006 7:32 am

Post » Mon May 07, 2012 7:56 pm

CorePC,

At last a sighting of the elusive seam - However when I caught sight of it I had just fast travelled to Bruma, the weather had cleared up (All Natural) and the seam was already heading towards the horizon....
So not quite as noticeable as when it is directly overhead when it looks thicker, but heres that rare occurrence horizontal in the pink elipse....

http://www.bild.me/bild.php?file=5698518Seam.jpg

Also went out camping looking for various shots of the halo effect, so a few more for your perusal in different weather conditions and times of day

http://www.bild.me/bild.php?file=1905814ScreenShot104.jpg

http://www.bild.me/bild.php?file=4928238ScreenShot110.jpg

http://www.bild.me/bild.php?file=7067018ScreenShot111.jpg

http://www.bild.me/bild.php?file=1823125ScreenShot121.jpg

http://www.bild.me/bild.php?file=8924078ScreenShot125.jpg

http://www.bild.me/bild.php?file=6627798ScreenShot128.jpg

http://www.bild.me/bild.php?file=3684954ScreenShot132.jpg
User avatar
Cool Man Sam
 
Posts: 3392
Joined: Thu May 10, 2007 1:19 pm

Post » Mon May 07, 2012 5:39 pm

I barely noticed now this mod, and it seems great from the screenshots. I uninstalled QTP3 and installed Bomrets Normal Textures especially to install this, and I noticed all the archives were OMOD. Since I am a BAIN user this is not very convenient.

When you have time and disposition could you upload on Nexus at least normal 7z or zip archives pretty please? Or maybe if its possible make a big BAIN archive with all the components in appropriate folders...
User avatar
Bryanna Vacchiano
 
Posts: 3425
Joined: Wed Jan 31, 2007 9:54 pm

Post » Mon May 07, 2012 10:55 am

I barely noticed now this mod, and it seems great from the screenshots. I uninstalled QTP3 and installed Bomrets Normal Textures especially to install this, and I noticed all the archives were OMOD. Since I am a BAIN user this is not very convenient.

When you have time and disposition could you upload on Nexus at least normal 7z or zip archives pretty please? Or maybe if its possible make a big BAIN archive with all the components in appropriate folders...

Ehm, if CorePC is in agreement, I could upload a bain with all current content, it will have the 1.55 and 1.56 updates, plus snow and sky updates, which you can then update with releases from there... But it will have to be tomorrow, my better half and I are about to step out RL :). Bear in mind if you want the full effect of all textures which CorePC recommends reference grass/trees you still need to follow those parts of CorePC's description. Personally I have CorePC's textures overwriting those.

CorePC - Will pop by again tomorrow to check for response, but if you agree would you prefer a private link or I can just link it here, either way you are free to bang it up on tesnexus as another installer choice for users. Its laid out typically as 00 First set, 10 Second set .. etc in accordance with your installation instructions and each folder named after the texture set for easy updating within the 7zip.

Edit: Just thought I will need to re-package it before upload too and include the 1024 and 2048 options

Edit2: NB CorePC may not want to support this due to file size depends on his bandwidth and it would have to be split for tesnexus (approx 360mb), so probably better left as a link for individuals that want it here, and the fact that each of the original OMODs has a script allowing the user to decide what parts of every texture set end up in the game - My bain does not go into such fine detail, I like having the whole lot installed.

Heres a screenshot in use http://www.bild.me/bild.php?file=8055937Vibrant_Bain_in_use.jpg
User avatar
Sheila Reyes
 
Posts: 3386
Joined: Thu Dec 28, 2006 7:40 am

Post » Mon May 07, 2012 5:41 pm

More screens of the seam...

http://www.bild.me/bild.php?file=6067013ScreenShot137.jpg

http://www.bild.me/bild.php?file=4712624ScreenShot145.jpg
User avatar
Leanne Molloy
 
Posts: 3342
Joined: Sat Sep 02, 2006 1:09 am

Next

Return to IV - Oblivion