WIPz] Animated Morrowind

Post » Fri May 27, 2011 10:43 am

I missed a "[" before "WIPz]" :( can a Moderator add it??

Hello!

http://www.gamesas.com/bgsforums/index.php?showtopic=1012550

I started making some animations for Npcs.
Each animation will have its own esp file, this is because they may change some important Npcs and may conflict with other mod.
They can be of course also reused as resource


*********************************************************


http://www.youtube.com/watch?v=_4utnhK4NMQ&feature=related

I don't know if you can hear, but there is also a sound for the quill ^_^



http://www.youtube.com/watch?v=FXqCd9cyy-0

I was very disappointed the first time she told me "I clean this temple" but she didn't do it.
Now I fixed it ;)


http://www.youtube.com/watch?v=c1y12cOYt3w

Here is a video of a drummer. I made him an Ashlander

The fact they are Npcs, means they can be used on both Better Bodies and vanilla Npcs. Thery are like every other Npc, so you can choose their race, you can choose hair, faces and clothes. They have normal dialogues and react normally if attacked.



http://www.youtube.com/watch?v=b5TcJ3QRnXc

Khuul is a fishing village




http://www.youtube.com/watch?v=CN6yJGJZAvE

He can of course buy/sell/repair armor and weapons. And if you use also ABM he can make you armor and weapons at request.




http://www.youtube.com/watch?v=-8XDeeNUmL0

in the Library of Vivec :read:




http://www.youtube.com/watch?v=085Tf_-KoPM




http://www.youtube.com/watch?v=-TP3FGg1DNA





http://www.youtube.com/watch?v=AKoCy1N2MmE

one of them is eating Corprus meat, as suggested by you

These dreamers will not attack on sight because they are dreaming :snoring:




http://www.youtube.com/watch?v=I35a7_1XHhI

Lette is a female Redguard who suffers the Swamp Fever. You, as member of the Temple, are sent to cure her, but she didn't look ill, so I made a short easy animation and sound for her.
I scripted her so that she will play this animation often (60%) until she gets cured



http://www.youtube.com/watch?v=b3_7bM3iero&feature=channel_page



*****************************************************************


Comments for the animations in progress and suggestions for the future ones are welcome

:)
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Gavin boyce
 
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Post » Fri May 27, 2011 7:16 am

they should up the post limit.
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Alisia Lisha
 
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Post » Fri May 27, 2011 3:00 pm

I couldn't get my guy to play the animation, but you can see the anim http://www.youtube.com/watch?v=rSqOOgxqXZY.

Right now, I gotta go do my laundry....
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Joanne Crump
 
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Post » Fri May 27, 2011 11:06 am

The link to the video of Socucius Ergalla links to a video that isn't there anymore.
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BaNK.RoLL
 
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Post » Fri May 27, 2011 4:15 pm

I don't think you ever answered me but who is playing the lute sounds? Is it you?
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Jennifer Rose
 
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Post » Fri May 27, 2011 7:10 am

I don't think you ever answered me but who is playing the lute sounds? Is it you?

Read the video comments. ;)
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Chavala
 
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Post » Fri May 27, 2011 5:25 am

Read the video comments. ;)

I already know it's Greensleeves, I just want to know who is playing it. :huh:
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Nomee
 
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Post » Fri May 27, 2011 7:32 am

I already know it's Greensleeves, I just want to know who is playing it. :huh:


I don't recall where I found that music because I have it since long ago. Maybe it is made by someone on Youtube.
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CYCO JO-NATE
 
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Post » Fri May 27, 2011 12:31 pm

@SWG

Your animation looks good, but when it holds it's hands to the sky the legs lean in to much.

Edit: I see you animated the dancing animation nif, I find it easier and more helpful to prevent clipping to edit a BB mesh by joining all body parts and then pose the skeleton.
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Smokey
 
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Post » Fri May 27, 2011 11:13 am

@SWG

Your animation looks good, but when it holds it's hands to the sky the legs lean in to much.

Edit: I see you animated the dancing animation nif, I find it easier and more helpful to prevent clipping to edit a BB mesh by joining all body parts and then pose the skeleton.


agreed, there is somthing off about it but it looks good.
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Micah Judaeah
 
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Post » Fri May 27, 2011 10:47 am

This animations have some impact on me. Sometimes I heard that whistle. :unsure: And Morrowind isn't even running... :whistle:

http://www.youtube.com/watch?v=b5TcJ3QRnXc
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Vicky Keeler
 
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Post » Fri May 27, 2011 8:23 am

This animations have some impact on me. Sometimes I heard that whistle. :unsure: And Morrowind isn't even running... :whistle:



what whistle? I'm so lost.
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Bones47
 
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Post » Fri May 27, 2011 8:51 pm

This animations have some impact on me. Sometimes I heard that whistle. :unsure: And Morrowind isn't even running... :whistle:

http://www.youtube.com/watch?v=b5TcJ3QRnXc

AlphaX has insinuated himself into your ever living moments! :chaos:


@SWG - not bad for a first try! That's pretty much how I envisioned the animation the way you described it. Suggestion tho: have the worshiper prostrate after raising arms upwards. And the animation needs a better get-up-from-prone sequence instead of just playing in reverse. -_-
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Bryanna Vacchiano
 
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Post » Fri May 27, 2011 5:50 pm

I'm wondering if any of you are adding spine twists, they are so simple to do, and add so much more realism to your animation.
Also the most amazing animations I have seen have weight added to the motions, and though I'm not exactly a pro at doing this myself, and I don't expect you to get it just right the first time, it's something for you all to consider and practice. :)
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David Chambers
 
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Post » Fri May 27, 2011 2:56 pm

I'm wondering if any of you are adding spine twists, they are so simple to do, and add so much more realism to your animation.
Also the most amazing animations I have seen have weight added to the motions, and though I'm not exactly a pro at doing this myself, and I don't expect you to get it just right the first time, it's something for you all to consider and practice. :)

I did a little in my praying animation and I came up with a little tip I'm going to use from now on. If you want your animation to look more human then don't use exact measurements.

Ex: Instead of rotating a joint 5 degrees rotate it like 4.56 degrees.
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Marnesia Steele
 
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Post » Fri May 27, 2011 7:53 am

It's more of a question of, are your motions fluent?
I'm not sure if Blender has a curve editor or character sheet, but being able to look at the curves which make up your animations movement, helps a whole lot. Spine twists in particular stop the characters back looking rigid and stiff.
Also adding a delay on one of the arms, instead of having them move in precise synchronisation makes it less robotic, as does simple things like having the character step forwards or backwards or bend his legs when doing something like mining or hammering away at steel (nudge).

Maybe someone should start an animation tip thread, like with the texturing one. Or maybe we can use Axels old animation thread?
I've got a few tips I can share, and I'd also like to see if Axel has any little tips he could share, his female walk animation is great, and shows what I mean by spine twists making animations look better.
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Isabella X
 
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Post » Fri May 27, 2011 8:57 pm

Those look really great. The readers will definitely bring life to Vivec. Is there an ETA on some of these finished animations?

The only one that seems off to me is the sweeping animation. When she moves to a different location she should hold the broom differently, maybe like a staff or something, or have it upright and rested against her shoulder.
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oliver klosoff
 
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Post » Fri May 27, 2011 5:08 pm

video 9: Dreamers

http://www.youtube.com/watch?v=AKoCy1N2MmE

one of them is eating Corprus meat, as suggested by you

These dreamers will not attack on sight because they are dreaming :snoring:


*****************************************************************


Is there an ETA on some of these finished animations?


I don't know yet. I would like to make a bit more.
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Kat Lehmann
 
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Post » Fri May 27, 2011 10:04 am

Those look AWESOME!
Thanks for your work, friend! ;)
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barbara belmonte
 
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Post » Fri May 27, 2011 8:40 am

That's really, really cool! I love the way they are slowly swaying, the subtlety is much cooler and more mysterious than some kind of dancing or praying animation would've been. And the corprus eating animation is exactly as I had imagined it. I'm not sure if you plan to do more with the dreamers, but a bell-ringing animation using the bell hammer would be really cool too. Awesome as always Arcimaestro Antares! (ooh, alliteration)
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Monika Fiolek
 
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Post » Fri May 27, 2011 5:30 pm

Dreamers animation is awesome! It will make 6-th house strongholds a little more alive, I always felt they were somehow empty :) Great work!
*hopes for "wounded" animation to be done someday, so that hospitals could became reality* :D Eeeh, sorry for that xD Leaking of thoughts lol xD
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Louise Andrew
 
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Post » Fri May 27, 2011 7:32 am

That's really, really cool! I love the way they are slowly swaying, the subtlety is much cooler and more mysterious than some kind of dancing or praying animation would've been. And the corprus eating animation is exactly as I had imagined it. I'm not sure if you plan to do more with the dreamers, but a bell-ringing animation using the bell hammer would be really cool too. Awesome as always Arcimaestro Antares! (ooh, alliteration)


I agree 100%.
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Red Sauce
 
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Post » Fri May 27, 2011 1:22 pm

you should do as many of the animations as you want tot hen release them all in one big package. I really hope you do the Enchanting animation I suggested.
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carla
 
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Post » Fri May 27, 2011 9:39 pm

I got an idea. How about the farmers? It would be better to see them doing something that just standing there watching. Also if you are going to animate them, ( you don't need to if you don't want it ) don't forget those slaves in some plantations.
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Kitana Lucas
 
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Post » Fri May 27, 2011 6:51 am

I have an idea too.

why not make a vampire bit animation ?
imagine that, modders can make vampire npc bit other npc/cattle with scripts.
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Alan Cutler
 
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