(WIPZ/BETA) Minstrels of Cyrodiil (WIPZ/BETA)

Post » Sat May 28, 2011 5:59 am

If you're looking for a solution to play music directly (like MinstrelPlay "something.wav" ), it is possible through a simple OBSE plugin. I can write something for you that plays files.


I am using a very simple getincurrentcell=player and playsound3d "name of file" right now nothing advanced and for what I need for it to do ..So, I really do not need OBSE ...Thanks for Offering..

Now perhaps this script could be changed over to work better...add in check to see if minstrel is dead and sound does not play I have not figured that out yet..Or the script could be changed so that the sound plays when the lute is equipped..but My scripting skills are not that good..

But it works very well and playsound3d works for what I need...Have you tried it yet..

plz provide a mirror in tessource


This mod is not yet ready for primetime release far from it..

The beta download can be found here http://www.4shared.com/file/13227772/a267b3ca/moc.html
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Matt Bee
 
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Post » Sat May 28, 2011 8:39 am

Now perhaps this script could be changed over to work better...add in check to see if minstrel is dead and sound does not play I have not figured that out yet..Or the script could be changed so that the sound plays when the lute is equipped..but My scripting skills are not that good..


1. Code between "begin OnDeath" and the next "end" runs when the actor is dead.
2.
If you use a Sound on an object Form (any Form that has Sound data in its properties) and set the 2D bit on whatever Sound Form you used (check the box next to "2D" in the Sound Form properites), when you Enable or Disable the object Form the Sound will Enable or Disable with it. To make this invisible to the Player, just use a Form with no model specified.


So drop Play3DSound, use a sound object instead (at the position of the minstrel), and add this to the minstrel's script:
begin ondeathMinstrelSoundObject.disableend


I hope this helps you. I haven't tested it myself, though.
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Joanne Crump
 
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Post » Sat May 28, 2011 12:05 pm

1. Code between "begin OnDeath" and the next "end" runs when the actor is dead.
2.

So drop Play3DSound, use a sound object instead (at the position of the minstrel), and add this to the minstrel's script:
begin ondeathMinstrelSoundObject.disableend


I hope this helps you. I haven't tested it myself, though.


I will try it out and see how it works thank you..

Perhaps I can make it work with playsound3d..

if 2d is checked off then sound will not use min / max distance for volume..
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Makenna Nomad
 
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Post » Sat May 28, 2011 7:24 pm

How's this going?? No word for awhile
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Sanctum
 
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Post » Sat May 28, 2011 8:59 am

I am sure they are working hard on it...c'mon team, the world is waiting JUST FOR YOU!!!
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^_^
 
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Post » Sat May 28, 2011 8:48 am

How's this going?? No word for awhile


I am sure they are working hard on it...c'mon team, the world is waiting JUST FOR YOU!!!


...Busy with other projects ...put on backburner for now...Busy with NpcwithJobs stuff...Don't worrry I will have an update soon...
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Nicola
 
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Post » Sat May 28, 2011 8:13 pm

Cool. I was just waiting for a version with all the animation, meshes, and scripts ironed out basically
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Kyra
 
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Post » Sat May 28, 2011 2:11 pm

yeah, strangely I'm even more impatient about that mod than about Tamriel Travellers, or NPCs with Jobs - which are great though! (well haven't tested NPCs but I'm sure it is and will be)!

No pression of course, but just be sure that we're a lot of people waiting patiently for this mod to progress =)
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Amber Ably
 
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Post » Sat May 28, 2011 2:34 pm

I've been following this mod since the very beginning, and am still really looking forward to it.

I also just dug out my Adobe Audition disks this weekend and installed the software, so if anyone has some interesting samples I can play around with, or conversions they need done, just PM me.


And CorePC, any chance there will be any tom-tom players roaming around. Anyone thats ever been to an outdoor Dead show knows from walking through the crowd that two or three dead heads sitting around thumping out some improvised rythms really adds to the ambience. Just curious as Audition comes with alot of drum samples.

Good luck with the other projects too.
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Nims
 
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Post » Sat May 28, 2011 7:45 am

Are you planning on using the incredible music from TES 2 DAGGERFALL? It really had some excellent atmospheric music especially for taverns with different ones playing at different times of the day. So during daylight hours it was usually happy playful music while at night it was calm soothing gonna go to bed soon music. There are remixes and mp3 conversions all over the internet available. Most of it with a very updated sound to it.
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sexy zara
 
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Post » Sat May 28, 2011 10:20 am

Cool. I was just waiting for a version with all the animation, meshes, and scripts ironed out basically


All new stuff will be released has they come and are made....

Bleral

yeah, strangely I'm even more impatient about that mod than about Tamriel Travellers, or NPCs with Jobs - which are great though! (well haven't tested NPCs but I'm sure it is and will be)!

No pression of course, but just be sure that we're a lot of people waiting patiently for this mod to progress =)


Well Sarkandar is the person who does the animation and most of this stuff is a combined team effort from Serveral different Modders..We all are busy people..

Ssenkrad

I've been following this mod since the very beginning, and am still really looking forward to it.

And CorePC, any chance there will be any tom-tom players roaming around. Anyone thats ever been to an outdoor Dead show knows from walking through the crowd that two or three dead heads sitting around thumping out some improvised rythms really adds to the ambience. Just curious as Audition comes with alot of drum samples.


Yes, we have the drum's but we just need to do the animation work for them..

HELLBISHOP X

Are you planning on using the incredible music from TES 2 DAGGERFALL? It really had some excellent atmospheric music especially for taverns with different ones playing at different times of the day. So during daylight hours it was usually happy playful music while at night it was calm soothing gonna go to bed soon music. There are remixes and mp3 conversions all over the internet available. Most of it with a very updated sound to it.


I will look for them and see what can be done..

I am working on this just take time...
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Lalla Vu
 
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Post » Sat May 28, 2011 5:25 pm

I will look for them and see what can be done..

I am working on this just take time...



Thanks for the reply :D Just wanted to put one more possible variable in the creative elements of your amazing work.
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Laurenn Doylee
 
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Post » Sat May 28, 2011 12:49 pm

Hi. Sorry I wasnt around for a while. Please use the anim and let me know if I can do more. N credit needed etc, take any anims I can do as a gift. Pm me if I can help at all.
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Jason Rice
 
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Post » Sat May 28, 2011 2:21 pm

Hi. Sorry I wasnt around for a while. Please use the anim and let me know if I can do more. N credit needed etc, take any anims I can do as a gift. Pm me if I can help at all.


Proconsul..that is okay...Which animation are you talking about?

I already have the lute and violin ( have bow for violin now), just have to get it setup and make sure that work's with violin animation that we have...

If you would like to help then just let me know..We could use some more musicial animations...Drum's would be the next one needed...

Open call...

if you have mad animation skills and think you can pull off a npc playing a drum then Let us know...

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Emily Martell
 
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Post » Sat May 28, 2011 6:24 pm

Our violin is the one Proconsul made. I redid the animation though, as that used to be a problem back then.
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Dawn Farrell
 
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Post » Sat May 28, 2011 5:05 pm

Our violin is the one Proconsul made. I redid the animation though, as that used to be a problem back then.


I could not remember who made that animation..I thought it was Proconsul..thank you..Sarkandar...I will remember to make sure that proconsul is listed in credit (originial creator)...
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matt white
 
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Post » Sat May 28, 2011 6:51 pm

Do you intend to release a version with what you have so far (lute and fiddle) or are you going to wait until you have everything in before you release?
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herrade
 
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Post » Sat May 28, 2011 12:26 pm

Do you intend to release a version with what you have so far (lute and fiddle) or are you going to wait until you have everything in before you release?


They will be released has they come...We have to work on the fiddle animation so more and work on the placement of the fiddle bow in the hand also..Fiddle bow look really good we just need to make a few more adjustments to it..and then the second minstrel animation will be ready..
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Alisha Clarke
 
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Post » Sat May 28, 2011 5:21 am

If you could send me the kf file settings, or any max settings etc then it would save me time in redoing stuff from scratch. I understand the anim was improved, I remember we came to a sticking point that has now been overcome.
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jess hughes
 
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Post » Sat May 28, 2011 9:34 am

If you could send me the kf file settings, or any max settings etc then it would save me time in redoing stuff from scratch. I understand the anim was improved, I remember we came to a sticking point that has now been overcome.


Proconsul..

Sarkandar has the most current animation for the Violin and the violin bow also...You can send him an pm and I am sure he will hook you up..Thank you..
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Samantha hulme
 
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Post » Sat May 28, 2011 6:06 am

Files sent
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Dalley hussain
 
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Post » Sat May 28, 2011 10:54 am

Noticed this just now, and linked him to this thread...but reading over the message again, looks like he might be expecting an email response, and maybe won't check back on the thread. If you guys want, you can send him an email...

Just passing it along!


Hey everyone,

I am an experienced composer looking for a project to get to work on. I have a lot of experience composing music: be it for solo performances, concert orchestras, symphony orchestras, games, etc. I use high quality sound libraries to get a good realistic sound - this is desirable in games in order to capture the full emotion of the scenes and environment.


*I do not offer sound design services*

If anyone is interested and would like to hear some samples of my work, please email me at edcomposer@gmail.com

Look forward to hearing from some great mods!

-Duffy

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Ross
 
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Post » Sat May 28, 2011 7:06 am

Noticed this just now, and linked him to this thread...but reading over the message again, looks like he might be expecting an email response, and maybe won't check back on the thread. If you guys want, you can send him an email...

QUOTE(Totman @ Aug 7 2007, 09:59 PM)
Hey everyone,

I am an experienced composer looking for a project to get to work on. I have a lot of experience composing music: be it for solo performances, concert orchestras, symphony orchestras, games, etc. I use high quality sound libraries to get a good realistic sound - this is desirable in games in order to capture the full emotion of the scenes and environment.


*I do not offer sound design services*
If anyone is interested and would like to hear some samples of my work, please email me at edcomposer@gmail.com

Look forward to hearing from some great mods!

-Duffy


Just passing it along!


Thank you Ssenkrad..I will email him to see if he is interested in composing some music for the mod...I could really use's some musician to give us some custom made music...in the long run...
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Erich Lendermon
 
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Post » Sat May 28, 2011 4:13 pm

didn't know whether to post it into this thread or into another thread regarding custom animations, so I chose both :D

new dancing animations, I haven't seen this anywhere else than PES (not even this board): http://planetelderscrolls.gamespy.com/View.php?view=Videos.Detail&id=115
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Nomee
 
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Post » Sat May 28, 2011 6:20 am

didn't know whether to post it into this thread or into another thread regarding custom animations, so I chose both :D

new dancing animations, I haven't seen this anywhere else than PES (not even this board): http://planetelderscrolls.gamespy.com/View.php?view=Videos.Detail&id=115


I wonder if it is the same has the one Sarkandar did has seen here..Idle Animations..I am glad we have the other animation thread that has them all links listed in one..

I ported over a ballet animation from Morrowind's Groovy Moves mod.
But it didn't look so good in my opinion.
Here's the movie:

http://www.youtube.com/watch?v=5xd6J3_Fatc

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Roddy
 
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