{WIPz] Lord Devil/Quatloos memorial mod

Post » Sun Oct 11, 2009 4:29 am

Sweet! I like the chains in particular.

Those would be responsible for most of the 10,000 poly's. :hehe:
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Spooky Angel
 
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Post » Sun Oct 11, 2009 8:55 am

I spat a mouthful of pepsi onto the screen of my laptop when I saw one of those screenshots.
Damn good work! Absolutely f*cking outstanding!
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SHAWNNA-KAY
 
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Post » Sun Oct 11, 2009 3:19 am

Since poonfisher69 gets to show off his exceptional artwork B) , it is time to show off mine. Here is the Grand Sceptre -> http://s257.photobucket.com/albums/hh225/Dragon_Lance/SCEPTREfinal3.jpg.
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Elle H
 
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Post » Sun Oct 11, 2009 1:42 am

Is that textured and reflect mapped, or was all that fancy stuff done in Blender?
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Sista Sila
 
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Post » Sun Oct 11, 2009 9:49 am

Is that textured and reflect mapped, or was all that fancy stuff done in Blender?


That would be fancy stuff done in NifSkope after the texture application in Blander ( aka Blender ). I'm going to call it Blander from now on, hehe.
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Kitana Lucas
 
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Post » Sun Oct 11, 2009 8:25 am

Hi, I never had the pleasure of knowing her, but she seems to have made a huge impact on the MW community...if there is any way at all that I can help, just shout...

I'd be glad and honoured to be a part of this...

EDIT: TYPO
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Naomi Ward
 
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Post » Sun Oct 11, 2009 3:11 am

I must have that scepter.
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Melly Angelic
 
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Post » Sun Oct 11, 2009 8:13 am

I'd love to help with this as much as I can. Be it by stuffing me in there as an NPC or asking me to make something.

I cannot, for the life of me, work with a 3d model program, though. But anything beyond that is within my power.
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Brooks Hardison
 
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Post » Sun Oct 11, 2009 12:34 pm

is there any way that we the people could get like a pre release of this epic shrine to see it... and help out in any of the designs???

plus... even now it looks pretty solid.... and it would be cool....

playin around in a dead persons tomb... sveeeeeet


also are u plannin a quest to get items from here

the whole "There will be no ability to engage in combat of any kind from the start of the boat trip, through to the island, the sanctuary, nor the shrine. Also, you will not be able to take anything from these places unless you are intended to.
" quote makes it seem like it....

dat would b sveeeeet alsoo


1 more thing... if i can get decent at moddin b4 this is complete is there ne way i can add myself 2 da tomb.. i know ive never been able 2 even chat wit da lord...... but i feel like i owe her something since she helped all of you... and you all helped me.... so i have been indirectly helped by her...
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kirsty williams
 
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Post » Sun Oct 11, 2009 1:37 pm

Maybe we good all say something, and then it can be put into a Book in the mod? Sorry if this has already been suggested...
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Juanita Hernandez
 
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Post » Sun Oct 11, 2009 12:27 am

Maybe we good all say something, and then it can be put into a Book in the mod? Sorry if this has already been suggested...


I think it has, actually, and there's tons of pages of stuff. I don't know how it's coming, though, heard nothing about it recently.
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stevie trent
 
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Post » Sun Oct 11, 2009 3:47 am

Yes it's been suggested.

It was a guestbook iirc
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Portions
 
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Post » Sun Oct 11, 2009 12:41 pm

.... yah i heard bout that... it was a guestbook and i think its still up.....

i dunno where 2 find it... but i think i remember a link being on that pinned topic bout lord devil


other than that would it b kul 2 add like "guards" there.... they wont attack since it will b impossible 2 bring any enemy there or start a fight...... but some "holy guardians" so to speak would b pretty kul :mohawk:
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Amy Cooper
 
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Post » Sun Oct 11, 2009 7:53 am

I am still here, and still working on this. I'm sorry it is coming along slowly, but it is coming along. I hope to have some screenshots for you soon, although you have gotten to see some of the custom content that is coming into play here, and wow is it awesome. Poofisher69, I heard tell that some 3D modeling programs have a feature that helps to eliminate polys while still keeping the object looking good, any chance you could look into that? This is Morrowind, and that is a TON of polys, especially since the other custom stuff has a ton of polys also ;) Thank you so much for the work, and please keep at it if you can :D
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Christina Trayler
 
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Post » Sun Oct 11, 2009 11:47 am

Poofisher69, I heard tell that some 3D modeling programs have a feature that helps to eliminate polys while still keeping the object looking good, any chance you could look into that?

I have no idea what that would be. :shrug: I could just remove the chains and try something else.
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JR Cash
 
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Post » Sun Oct 11, 2009 5:05 am

@PF69
I have figured out that even though it may reduce the 'smoothness' of the chain, when you call for the mesh (in blender: the torus) you can adjust in the preview box of how many triangles you want to display. Such as outer diameter, inner diameter, rings and the other thing that I can't remember :meh: . I have used 16, 12, 16 and something else of a lower value..It seemed to come out fine after I changed views from solid to smooth in the final render. Hope that helps.
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Jessica Thomson
 
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Post » Sun Oct 11, 2009 10:13 am

.... yah i heard bout that... it was a guestbook and i think its still up.....

i dunno where 2 find it... but i think i remember a link being on that pinned topic bout lord devil
other than that would it b kul 2 add like "guards" there.... they wont attack since it will b impossible 2 bring any enemy there or start a fight...... but some "holy guardians" so to speak would b pretty kul :mohawk:

http://www.gamesas.com/bgsforums/index.php?showtopic=845334&st=140
I don't know how that is coming along though.

@Bryss Phoenix- Happy to hear you are still working on it and can't wait to see those shots!
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matt white
 
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Post » Sun Oct 11, 2009 7:54 am

I have no idea what that would be. :shrug: I could just remove the chains and try something else.



No, the chains rock, I was just trying to offer some help on reducing the polys. :)
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Justin Bywater
 
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Post » Sun Oct 11, 2009 3:50 am

http://www.gamesas.com/bgsforums/index.php?showtopic=845334&st=140
I don't know how that is coming along though.

@Bryss Phoenix- Happy to hear you are still working on it and can't wait to see those shots!


Agreed BP I was starting to get worried when I didn't see this on the first 7 pages yesterday...

about the guestbook. I haven't updated it for a really long time and since I handed it over to Fliggerty to kind of pick up idk if it's still being worked on...if not...Then someone will need to pick up where I left off.
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Richard
 
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Post » Sun Oct 11, 2009 12:08 pm

I noticed you wanted some quotes from Quatloos and last night I just so happened to want one of her quotes in my sig so I found one that seemed appropriate to the situation. Perhaps you might like to use it in the mod as well.

I will see if I can think of anything appropriate to make for this as well, i have alot of respect for Quatloos (thats what I knew her as) and would love to create something that is fitting.

@Poon I am not familiar with blender but in max there is a welding tool (I am sure there is one in blender as well) that allows you to weld verts together. If you can find a tool named "target weld" or something similar in your vert selection stack you can use this to get rid of polygons by welding all the verts surrounding a group of polygons. Also you might have an option in your verts selection stack to "follow edge" that will allow you to squeeze (for lack of a better word) together and then select all verts and then weld. If you do that to altering loops of polygons you can lower your polygon count quite easily. The Optimize tool referred to here to lower poly count isn't a very good tool to use.

I dont know if that made much sense....I am not familiar at all with Blender but I may be able to help more if you have any questions.
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Ross
 
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Post » Sun Oct 11, 2009 5:08 am

I'm new to this community and as such, I never knew her; but I've got to say, the shot of the tombstone really tugged some strings. This is really a heartwarming effort and I commend you all for paying someone remembrance in such a unique way.

Video games may not be real, but here we see someone immortalized in a way that may not have been possible for them in real life. So in that sense, there is nothing more real than what you have created here; aside from the place she has occupied in your hearts and minds, and now mine as well.

I know this may sound cliche, but I watched the new Beowulf film last year after studying the Old English poem in college. At one of the final scenes, Beowulf is recalling his life and wishing something along the lines that poets would remember him not as the hero, but as the man. It dawned on me then, sitting there in the theater, watching a movie that was based on a poem by an unknown author which was written hundreds of years earlier, that none of us can know how, or if we will be remembered.

Because of this I am reminded why remembrance and respect for the dead is the most important sentiment we can give to another person, regardless of the medium in which it is expressed. And all the more powerful the works created in this community become when it is no longer simply pixels and polygons invested in the world of Tamriel, but emotions and memories.
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gemma
 
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Post » Sun Oct 11, 2009 1:37 pm

I'll just remake the chains and re-wrap 'em. :hehe: I still need to do the Quatloos urn and finish my Duality Helm.
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Lil'.KiiDD
 
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Post » Sun Oct 11, 2009 9:58 am

poonfisher69, how are the urns coming along?

- Is there any news on how the Guestbook is coming along aswell?
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Jade Barnes-Mackey
 
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Post » Sun Oct 11, 2009 8:13 am

The guestbook is going to be part of this mod. So until this is released (and all are striving for the utmost perfection!) the guestbook will only be visible as a thread here.
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Nick Tyler
 
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Post » Sun Oct 11, 2009 2:08 pm

The guestbook is going to be part of this mod. So until this is released (and all are striving for the utmost perfection!) the guestbook will only be visible as a thread here.

Ah alrighty, that makes sense. :)
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Tha King o Geekz
 
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