» Wed Mar 30, 2011 1:16 am
Hey, the lich is working correctly in the lower res picture, I believe the problem, is me forgetting to renormalize it after applying the detail overlay, making it lose most of its depth (normals effect light based off rgb data, blue is = to zdepth), as well as me being an idiot and not releasing my custom mesh before harddrive crash >.>
*edit* I was correct! taking a second look at the 1024x normals, the zdepth had almost no information, renormalizing should fix the problem
*edit2* assumption was correct, renormalized everything, reuploading now.