For those that are skeptical, I've remodeled every part of these meshes by hand, staying true to the original topology and than baked these textures down to something that I hope not only surpasses the quality of the originals, but raises the bar in player satisfaction!
And with that, i'll lay the floor to, "A Perfect Normal".
Keep in mind that not only is this an alpha mod, but everything I release is a WIP (work in progress) and will continually be updated and improved, there will be artifacts and ugly red spots to begin with, but they will soon disappear.
Completed and downloads:
Lich:http://tesnexus.com/downloads/file.php?id=37375
Installation: backup your data folder before dragging and dropping the textures into there corresponding directory.
Uninstallation: Simply delete the files that came with this download and reinstall your backups.
End User Agreement: You MAY edit and REDISTRIBUTE these textures in your mod, as long as credit and a link point here.
Thanks to:
Bethesda for the wonderful game (that I regretfully cannot play).
Autodesk for the wonderful program that is 3ds Max.
Pixologic for the sculpting program that without I would be oh so mediocre.
Adobe, for...well, for photoshop, we'd all be screwed without it.
Nvidia, for the .dds plugin, couldnt do this too well without it now could we?
Santiago Orgaz, making normal maps easier by the day.
and last, but not least, The community here, for keeping me inspired to keep at it 24/7.