The Home of the North, the origin of the empire and birthplace of the septime dynastie, Skyrim. A cold and lonely region in the north of Cryodil, where only the strongest can survive the harsh winters and the attacks of the beast from the high mountains.
This Mod is going to give you the chance to explore this region.
Goals of the Mod:
The goal of this mod is to create and populate the region of Skyrim, so that other moders have a base to place quests and other thing into an existing world, like Cryodil. We will also provide some smaller Questlines, but no mainquest is planned.
Every Lore known Town and City will be included, populated and connected with roads and maybe other travel opportunitys, like boats.
State of the Mod:
We work on this Mod for around 12 Months, with a small Team, of mainly german moders. I'm german too, so please excuse my english.
Atm we have 2 finished citys, 2 nearly finished and 4 as prototypes with only exteriors and some interiors.
We also have 5 finished, 5 nearly finished, 6 prototyped villages.
We also have 2 nearly finished fortified villages, 2 prototypes for legion fortresses and other landmarks and such things.
Another city which can be build like Ravenholm is also nearly done.
The texturing of all the landscape is done and wayshrines of the nine have been placed.
We use the highmap provided by DVD with his Total Tamriel Mod, so our Skyrim is nearly as big as Cryodil, but with an small area of nearly unclimbable mountains. You can reach the region from Cheydinal, just follow the street to the north and pass the abbey, or follow a way trought the mountains north of Bruma.
How can i help?
Well if you want to help, you or your team can claim a town or a whole city, or a place in the landscape and do the exterior work.
If you like doing interiors (houses, caves, sewers, graves) you are also welcome, but they should be like the vanilla oblivion ones, so that they run on "older" PC's (like mine), too

If you want to do something different, like new magic spells, new weapons, quests in the existing areas or something i can't think about in the moment, just contact me.
Here are some Screenshots (some older some newer):
http://www.tesnexus.com/downloads/images/20734-2-1250518416.JPG
http://www.tesnexus.com/downloads/images/20734-5-1250518296.JPG
http://www.tesnexus.com/downloads/images/20734-1-1250518295.JPG
http://www.tesnexus.com/downloads/images/20734-3-1250518168.JPG
http://www.tesnexus.com/downloads/images/20734-1-1250518168.JPG
http://www.tesnexus.com/downloads/images/20734-4-1244148869.JPG
http://www.tesnexus.com/downloads/images/20734-2-1226419633.JPG
Actuall Claims and some Informations can be found on our HP:
http://tamriel-improved.universe-of-rpg.de/index.php?option=com_content&view=article&id=12&Itemid=15
A downloadable Version, links to our used ressources and more Screenshot can be found at TesNexus:
http://www.tesnexus.com/downloads/file.php?id=20734
Requires = Dragon Captions Resource Pack (DCRP) V.1.5.4b+ -http://www.tesnexus.com/downloads/file.php?id=24279
and official Shivering Isles Addon
Note:
The current version is in my opinion, no version to play with, you should create a savegame before activation the Mod, then wander around the new landscape, and then continue from that save point without the mod, in order to avoid future incompatibilities.
With this post here i try to find some more helping hands, so we can finish this mod faster.
Hope you like what you see.
If there are any questions, comments or other thinks, feel free to post them.