» Wed Jun 12, 2013 2:43 am
I've never posted here before(only read up til now), but I had some comments on the more RL music references here. First of all, the wikipedia link is to a minstrel show, which is a more 19th-century form of entertainment, while minstrels as traditionally known were active from the middle ages into the renaissance. If you are basing the mod off of studies of minstrel shows and intending it to sound "medieval" you'll miss the mark there.
Speaking of "medieval", my academic focus in college was music and I especially had an interest in music history. If it is not really a concern about whether instruments are in the correct "era", then by all means you can create a very unique musical style in Cyrodiil, but if it is a concern I can help out quite a bit I imagine. To be quite honest, if you wanted it all to sound and look like actual medieval minstrels you'd probably bore everyone but the hardcoe realists(and even then, I doubt they'd know the difference between medieval, renaissance, etc. etc.).
What I'm *guessing* you're really wanting is just a special style that makes the player instantly realize they are hearing cyrodiil music and not music intended to sound like the TE4 game. This will most definitely come across in the sorts of harmonies and rhythms you use, as well as what sorts of tonalities(in the same way that you can tell rock from jazz, or classical from a movie soundtrack). If I am a player traveling ingame and I hear someone fiddling in Bruma and it sounds like appalachian folk music(to avoid using specific music jargon) and then travel to Bravil and hear someone playing a flute like a thrash metal guitar riff, well, I'm totally lost, really. You'll want the style to be at least partially consistent across Cyrodiil. I think I would perhaps be able to formulate a better response if I listened to some of the songs being used. Hope this helps and isn't just confusing