(WIPZBETA) Minstrels of Cyrodiil (WIPZBETA)

Post » Wed Jun 12, 2013 12:19 pm

Minstrels of Cyrodiil

New Today August 27 2007 for playing with ...

Here is the Dancer's part for Minstrels of Cyrodiil Test Version...

you need to download and install this first..from http://www.tesnexus.com/downloads/file.php?id=12722 for the animations..

http://www.4shared.com/file/23010508/1747fcfc/dancers.html

There are 7 different dancers around the Imperial City in each area ..expect the arena in which there are two ...

They are wearing black dress so you cannont miss them..just like the minstrel you talk to them or any npc talk to them they will dance for you...

Remember I did not make the animations so there are still some looping issue with some of them ..but this will give you a general idea ...no music yet also...

working on getting that to work with minstrels...

-----------------

http://www.gamesas.com/bgsforums/index.php?showtopic=659764
http://www.gamesas.com/bgsforums/index.php?showtopic=656640

Download the Beta Here

http://www.4shared.com/file/13227772/a267b3ca/moc.html

Just a temp readme for now working on better one..

Goal of this mod ..It will Added Traveling Minstrels who play songs around various different cities in Cryodiil..

Using Music provided by Musician of the Modding community these songs will be heard..

Through the collaboration of several modders, this project is off and running at a break neck speed. This can truly be called a community project..The idea at this point is to get an NPC to emit a music file while standing around. Once this is achieved then the wheels set into motion to add animations that make the NPC look like he is playing a musical instrument. The end result will be a minstrel who can play music.

Think how cool it would be when you enter a Castle's main hall or an Inn at night and have 1 or possibly more minstrels playing music.

Once gets a little further into the creation of this mod, We will create more .

Also if you have a song or know of one that would be a good fit please post it here. No copyrighted material please.

http://en.wikipedia.org/wiki/Minstrel_show

My first sample music..http://oblivionminstrels.4shared.com/ and http://oblivionminstrels.4shared.com/ - these are just 2 songs to listen too..Wav and MP3.. All artists who have showninterest in this mod may use this folder to upload your songs too..Try to keep the file size small..

Beta - Minstrels of Cyrodiil early pics

Okay, Here are Some Early Pics of the Traveling Minstrel (Bard) - in the Ic Market District...In the first pic ..you can see the lute that is slung across his back..(it is set has a two handed weapon)..

In the second pic the lute it used in combat just to see what it looks like..I have not modified the lute or anything at all..It is just a little out of place in his hands..

http://i131.photobucket.com/albums/p305/corepc/ScreenShot114.jpg

http://i131.photobucket.com/albums/p305/corepc/ScreenShot115.jpg

http://www.youtube.com/watch?v=sdXf6Mh8whE

http://www.youtube.com/watch?v=Uegcb9OYOfQ - NEW

Beta Notes - you will need 7zip and extract to oblivion\data\ folder and tell it yes to overwrite folders ..

You will Find 3 Minstrels in the IC City, and all other Town have Minstrels

1) This is the first beta release and there are still many things to work out yet..

2) This is a test to see how you are going to like the music script and the lute animation..

3) The Npcs only have wander packages so they do not go indoors yet, travel, or anything like that..Will in the future..

4) The lute is considered a shield but and can be equipped like a shield by either the player or npc ..It was designed to work like this so that the right hand could simulate the strum of the lute..

5) The sound script that play the song is designed to work from a distance when you around the minstrel..Just like any other enviroment sound (aka bird, water, wind,) ..So if you are not hearing but see them then move closer or turn down the music volume to half way and turn enviroment sound at 75% or higher..Also if in combat with them and you kill the minstrel the song will keep playing until you move away..and if you take the lute the song will keep playing from the dead minstrel (this is temp until I fix it)

6) They sometimes unequip the lute when walking but will requip the item when talking to an npc ..They will keep playing the lute will talking also to npc or players in dialouge menu..

7) The current animation does not work with eat/sleep packages has of yet..So if you try to get them to do this they will attempt to do this..But it will not work..The lute has be unequipped and the idle animation has to be changed..This is only temporary unitl we can fix it...

8) If you plan on using this in your mod then please Ask on the Elder Scrolls forum & give Credit to Minstrel of Cryodiil team..

9) How to change replace the minstrel song with your song of choice

1) Convert your mp3, wma, or whatever type song into a mono wave file 11khz using any music editor , audacity, etc..

2) After song has been converted you need to rename this song to either musictest1 or moccalaghan and end in .wav ( will only work in wav format)

3) Copy this song to \oblivion\data\sound\fx\moc\ and tell it yes to overwrite..

http://www.4shared.com/file/13227772/a267b3ca/moc.html

Team Members -

Developers - Corepc , Jlf2n, Sarkandar, Mwoo769, Grue,

Minstrel Players - HxcBear, Carel de Winter, Jusan, Lemonentry, Others

New - Keter Sephiroth - for converting over the Dancing Animations from Mocap...
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Portions
 
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Post » Wed Jun 12, 2013 4:48 pm

Finally someone who saw this missing as well! Great job, I'll be tracking this one!
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Brandon Wilson
 
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Post » Wed Jun 12, 2013 3:55 am

From Old Thread Some things..


The HarpsiChord


The Violin Animation..


You are welcome this is just the start of it..

I will work on the next beta update this Week..I have been very busy with Npc with Jobs, and that is taken up most of my time..
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Judy Lynch
 
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Post » Wed Jun 12, 2013 6:02 am


Forgot to add this one..
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Amy Masters
 
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Post » Wed Jun 12, 2013 1:08 am

And, as far as I didn't miss it, we still need a bow for the violin/fiddle.
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Chloe :)
 
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Post » Wed Jun 12, 2013 2:51 am


Yes, this is the other thing that we need..that bow ...Perhaps we can have one of npc jobs members make one for us..that would take him no time..I imagine..
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lillian luna
 
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Post » Wed Jun 12, 2013 1:24 pm


We have got someone to make the bow for the violin animation...So this will be the next instrument put into play has soon has this is done..
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emma sweeney
 
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Post » Wed Jun 12, 2013 2:08 pm

I have a question; is the lute animation+music playing all good and working in this beta? Because if it is it would only take me a few minutes to add packages and voila! I'd have myself some travelling minstrels.
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Suzie Dalziel
 
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Post » Wed Jun 12, 2013 4:43 pm


Yes, Animation + Music works has is..but, it has not fullly been tested with all the ai packages available..But, I would like to know..I have been very busy with other stuff and just have not had the time to test all ai packages out with them..

I am going to update ai this week and have them travel city to city anyways..

And work on the new sound script's for each one so they can play different music ..
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kelly thomson
 
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Post » Wed Jun 12, 2013 7:28 am

Any news?

I really like how the project has been going so far.
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Euan
 
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Post » Wed Jun 12, 2013 10:26 am


I may have a updated beta out later today..With updated Ai packages and routines..

But no new animations yet..I am still waiting for someone to finish working on the violin bow for that..
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jenny goodwin
 
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Post » Wed Jun 12, 2013 9:27 am



Thanks for the quick answer. My dream is to see in Cyrodill something like the tavern that exists in Caldera withe the mod "clothier of Vvardenfell"... there is a band on stage and dancers...

I know we're far from it, but hey... i think i can survive with your mod;)
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latrina
 
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Post » Wed Jun 12, 2013 2:32 pm


That is the goal something like that..A least 3-4 that travel toghether playing music perhaps even a dancer too..

Sarkandar does some amazing animation work see here..and watch it also..

From the http://www.gamesas.com/bgsforums/index.php?showtopic=705435&st=110

http://www.youtube.com/watch?v=5xd6J3_Fatc
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James Shaw
 
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Post » Wed Jun 12, 2013 3:29 pm

COREPC!
You are top of the gamers choise...ok.. I will download this and put in in my curent game, still I say -- look for the 'crowded roads mod' on TES -- it is an older one * and make it work along with the TT because I use it and it is fine with TT for OOO but the travelers (some are on foot an some on the mount) are always 1/2 of your level (and that is not very 'nice' when you use OOO and you are high level player)

I salute you my friend!
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Leah
 
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Post » Wed Jun 12, 2013 3:37 pm



I second you, amazing animations indeed! thank you for the link and good luck for your mod
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Marie
 
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Post » Wed Jun 12, 2013 2:47 am


Thank you..Crowded Roads is very old and those npc in it are not very strong they have a level limitation to them..versus mine which are not capped..always higher level than the player..


Yes, just wait till I put the dance animation with npc without armor it will look that much better..and idle resource is going to be great also..Sarkandar is truly a modding god..He makes them I add them into the game and bring them to life ..
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Natasha Callaghan
 
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Post » Wed Jun 12, 2013 7:04 am

My God, I forgot ALL about this mod. I'm so glad to see how far it has progressed, and that it didn't get abandoned.

Excellent work, my friends.
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john page
 
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Post » Wed Jun 12, 2013 7:23 am


Not happening Tonight ..Maybe in the next few days..Having trouble with aipackages and getting the animation to work correctly when using certian aipackages like eat and other certain conditions..Going to try again Monday..


I have been very busy but have not forgotten about this..Hopefully I will have the next beta out in the next few days..No new animation's yet..
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Joe Bonney
 
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Post » Wed Jun 12, 2013 8:21 am

School has gotten in the way a lot lately, but I'm still working. I have the beginings of a bow. I'll finish the shape, but I need someone to do the uv mapping cause I dont know how to yet, and I have a ton of summer work :P
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Monique Cameron
 
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Post » Wed Jun 12, 2013 2:10 am

were you still going to try to add the sounds to the animation? like what sarkandar found whilst he was finding out about the facial expressions? you know attach a sound to an object or are we still going to have to script the music?
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jason worrell
 
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Post » Wed Jun 12, 2013 6:16 am

This is going to add MUCHO realism to this game. Never give up, team!!!
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Logan Greenwood
 
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Post » Wed Jun 12, 2013 5:56 am


When the shape is fixed, I can already start working on arm positioning.
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Albert Wesker
 
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Post » Wed Jun 12, 2013 1:27 am


No rush...Once you finish the bow..I can find somebody to help with the UV map..


I thought about this then I would have to make animation for each and every instrument and song...And would have to make serveral different ones in order for different songs to be played..

Better the way I have it now..scripted sounds..


Trying our best...But, I am very busy with other projects like NpcwithJobs..


Always the busy bee ...
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Kyra
 
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Post » Wed Jun 12, 2013 6:55 am


If you're looking for a solution to play music directly (like MinstrelPlay "something.wav" ), it is possible through a simple OBSE plugin. I can write something for you that plays files.
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Sara Johanna Scenariste
 
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Post » Wed Jun 12, 2013 8:18 am

plz provide a mirror in tessource
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Andrew Tarango
 
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