> I think they could fix the bugs we report in order to keep us playing till their next game comes out <
Answer: (btw from Bethesda)
We loved hearing your stories, your in-game triumphs, and your suggestions. One thing stuck out to us through those emails, letters, and postings. And that is – video games matter.
> I stopped playing many games and stopped buying from manufacturers that don't support their titles. <
If some manufacturers don't supporting they games anymore - that makes their games bad ???
So you thing games like The Elder Scrolls III: Morrowind, The Elder Scrolls: Oblivion, Fallout 3 are bad games ???
(Sorry but i disagree...)
> Why waste my money on games with a lot of bugs? <
Ok, i will put it that way. ( Actually that's not from me but i agree 1000% ) ***
Beth have sold over 10 million copies if not more, so why someone would spend their hard earned money for a game with so many bugs ???
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Glitches and bugs, bugs and glitches. An NPC glitches into the side of a building. Treasure disappears before our eyes. Quest lines end in dismal failure on account of important storyline characters badly gored in the anus by a random mammoth.
Now, we’re not going to talk here about how great a game Skyrim is. This is not that place and there’s no need; if you’ve played it for more than a couple of hours, you already know.
And neither are we here to defend the existence of these kinds of bug, nor here to argue whether or not the final experience of the game could or should not be perfect.
But first of all, let’s talk about consensus.
Out there in the big, wide world, there’s a consensus that Skyrim has too many bugs. But in a game as complex and unpredictable as Skyrim, we’re all experiencing different bugs, rather than the same bugs.
That in itself should tell you everything you need to know about the issue at hand.
If we were to ask the average gamer how many bugs there are in Skyrim, the answer would most likely be anywhere between ‘lots’ and ‘millions’.
However, ask that same individual how many bugs they have personally experienced and that answer somehow manages to drop to somewhere around ‘a few’.
This then becomes less about bugs and more about the overwhelming power shared experience has to colour our opinions.
Still think it’s fair to criticise it for being buggy? Yes?
Okay, how about we take a look at the cost to a developer to find this specific bug and fixing it. There’s no need to chuck out any specific figures here. It’s a simple curve. The less bugs, the more the cost of QA spirals out of control.
A conservative estimate suggests that to have Skyrim bug-free at release would have cost Bethesda literally billions of dollars; perhaps even hundreds of billions.
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There is no way around it; the final leg of QA must be done by us; the gaming public. It’s not like Bethesda is refusing to fix these things is it?.
Calm down, be glad that games exist of such depth, intelligence and complexity,
and most of all… please… quit whining. !!!!!!!!! |----------- (We wanna play !!!!!) ------------> (that's from me actually) 
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*** Source: http://www.x360magazine.com/general/skyrim-bugs-why-you-need-to-stop-whining/