Wish we had better battles....

Post » Thu Aug 15, 2013 7:49 am

I know it was all the current consoles could handle but a raid of twelve guys on a city wasn't too spectacular to be honest, and killing three Imperials on a road is nothing. I hope with the next gen we can have battles like 60 vs 60 or something. Anyone else feel like this?
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SiLa
 
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Post » Thu Aug 15, 2013 8:05 am

Skyrim did a better job of it than Oblivion so hopefully they continue this trend and eventually have large scale battles of epic proportions. Oblivion IMO really needed larger battles for the Oblivion crisis, felt lackluster due to the small skirmishes. I don't doubt that next gen will bring the technology that we need for such things.

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Joanne
 
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Post » Thu Aug 15, 2013 6:59 am

I think the battles are great.
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Cheville Thompson
 
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Post » Thu Aug 15, 2013 4:35 am


To me twelve guys attacking a city and easily breaking the defences wasn't great at all. If we could control where the catapults fired, positions of men and could formulate a strategy with stuff like siege towers and cavalry then it would be great. Oh, we would also need 48 more soldiers on each side.
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P PoLlo
 
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Post » Thu Aug 15, 2013 4:27 pm

I haven't played Skyrim since finishing all the DLC back in January, but when I was doing the civil war questlines I definetly felt the same way. Don't get me wrong, I enjoyed the questline a lot, especially the final battle, however they really could've been a lot better - when I think of the Imperial Legion, I don't imagine a few guys charging toward a few Stormcloaks and battling for control of a tiny fort.

I could probably understand of the game isn't able to handle large amounts of people fighting as well as the huge world at the same time, which is probably the most likely reason. Still, I thought the battles were still good, even though they could have been much bigger and more intense.

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Chloe Botham
 
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Post » Thu Aug 15, 2013 4:31 pm

So... Medieval Total War in first person? :hubbahubba:

But yeah, hopefully next gen can bring some bigger battles (among other things) to the game.

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Penny Wills
 
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Post » Thu Aug 15, 2013 2:36 am

Way I see it. Civil war quest-line was Bethesda testing the waters. They'll likely be able to take it up a notch or two for the next game.

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Ria dell
 
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Post » Thu Aug 15, 2013 6:44 am

More like Chivalry:medieval warfare without respawns and on a larger map :)

I agree with the OP , ideally we needed much larger cities and more npc , but perhaps the engine couldn't really handle it and since the game was due to be released on consoles , they had to dumb down the possibilties tbh because of the low amount of RAM memory

the good news is the next generation of consoles seem to be quite powerful , so i expect the next Elder scrolls to be a great improvement in term of scale and depth hopefully

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Justin
 
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Post » Thu Aug 15, 2013 1:18 pm

That's a possibility. If TES VI involves the second Great War, it will be big, IMO.
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Eve(G)
 
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Post » Thu Aug 15, 2013 10:45 am

Maybe your playing the wrong game...

Their are RTS games for this type of thing.

:confused: :turtle:

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Spooky Angel
 
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Post » Thu Aug 15, 2013 1:08 pm

Agreed, I wish skyrim was like 300 where they charge at each other, except its the stormcloaks and the legion charging at each other.

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Mizz.Jayy
 
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Post » Thu Aug 15, 2013 2:28 am


No, I'm playing the right game. Are you saying that you wouldn't like massive sieges on cities in the next TES games and would prefer to keep the 12 vs 12 while raiding cities?
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Kira! :)))
 
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Post » Thu Aug 15, 2013 7:44 am

Maybe if the area was all smokey with catapults and there was the noise of a full scale battle with soldiers appearing out of the smoke it would have felt more intense, but even then....
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Ria dell
 
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Post » Thu Aug 15, 2013 5:57 am

Well, the battles are CERTAINLY an improvement over the embarassing 12-man skirmishes of Oblivion.

But I know what you mean. The issue with the size of the battles is deeper routed in the general issues with scale in the current TES universe.

You can read books in the world about battles of thousands+, and then participate in the Battle of Whiterun in a representation of Skyrim where 1000 people barely fit in the entire province (I don't know, that might be a bit of an exaggeration)

And then you have the 700 steps (notice the missing '0').

The scale in general needs to be massively improved upon in the future (technological improvements willing, of course).

I personally would like to return to Skyrim in the future, when the scale is set straight, but who knows.

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Josh Trembly
 
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Post » Thu Aug 15, 2013 9:41 am

60 VS 60 is too much, this aint the right game for it.

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Susan
 
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Post » Thu Aug 15, 2013 2:11 pm


Why? If we had bigger cities it would be amazing. Big armies coupled with strategy would work wonders. What are you reasons against it?
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Manuel rivera
 
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Post » Thu Aug 15, 2013 3:26 pm

Assuming we're going to be raiding cities in the next TES game...

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james kite
 
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Post » Thu Aug 15, 2013 12:53 pm


This can apply to battles too. Raiding cities is Skyrim was just used as an example.
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gary lee
 
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Post » Thu Aug 15, 2013 12:07 pm

I wish we had better cities.

"Whiterun is one of the central trading centers of Skyrim."

There are like 4 shops and 20 citizens. Hopefully next-gen will deliver better cities and better battles for both the Fallout series and the Elder Scrolls series.

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anna ley
 
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Post » Thu Aug 15, 2013 3:07 pm

I agree with Over-Kill on this one...

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sexy zara
 
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Post » Thu Aug 15, 2013 7:09 am


Why is it overkill? If we had bigger cities, better strategy and a more powerful machine to play on it would be amazing. Peeps are saying it's overkill but won't give any reasons. :confused:
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LuCY sCoTT
 
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Post » Thu Aug 15, 2013 3:48 pm

This.

Also size of the map in general.

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Eve(G)
 
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Post » Thu Aug 15, 2013 5:03 pm


Hopefully. :mage:
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Louise Lowe
 
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Post » Thu Aug 15, 2013 3:18 pm

(I said "I agree with over-kill" because it was the poster i was quotings name, FYI)

anyways, to answer your question:


more =/= better
with a game like TES its not about large scale warfare.. its about getting immersed in a world with unique citizens and cultures, and learning about the amazing lore behind the scenes.. that and fulfilling a prophecy (Morrowind had the Nerevarine Prophecy, Oblivion had the oblivion Crisis, Crusaders Relics, and Greymarch, while Skyrims Prophecies included Alduin and Auri-Els Bow).


with a game like TES, and how it works, 60 vs 60 wouldn't be "cool", it would be chaos. you would not be able to fully understand whats going on.. ever go to the bathroom during a Rolling Stones Concert and then trying to find your friends in the havok afterwords? it would be similar to that...

you wouldn't know whats going on, you would be slashing your own guys, questioning yourself "Foe? no, ally.. no, foe.. no, Ally... ohh he killed me". you would be lost trying to push through people, and up getting killed because an NPC is blocking you when a master level spell hits you.....


TES games as they have been since Morrowind just don't work with battles that big....
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Iain Lamb
 
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Post » Thu Aug 15, 2013 4:30 pm

For a war simulation, Empire vs Thalmor it would be awesome.

Trouble is why stop there? What about massed battles all over Tamriel?

I think they're wary of it because Beth could go overboard with it and change the direction of the series from RPG to 'Battlezone.'

I would love to see it but on a limited basis. The battles in the CW actually felt like a pitched battle at times, at Fort Greenwall it seemed like my character carried most of the battle and probably was. You don't have to have massive numbers of enemies to get to that point. Still I woud like to see some epic battles but on a limited basis, take on some rough fights but leave the rest of the game as TES has always been, FRPG rather than a military simulation.

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Marilú
 
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