» Fri Feb 18, 2011 11:18 pm
- Return to old system of stats for weapons. Oblivion is a very simplistic version, iron damage 1, forged iron damage 2. A like more damage 2-6, 34-80, variability. Not all iron sword have same damage, depend manufacturing. I like more Iron Axe | Speed 50 | Range 30 | Damage 23-45 | +1 Agility | +13% Fire Damage, for example. Diferent types of objets, normal, magic, special, unique, etc...
- Eliminate system of chargues for magic weapons, sorry but is nor very useful. Is more good see permanent magic features in the weapons, similar to Diablo, Titan Quest, Ultima Online, and all the similar games.
- Improve visual magic. In Oblivion, all magic is same, particles flying around the launcher or the objective. Nothing spectacular, you can not distinguish a spell of another.
- Special moves to stab, Splinter Cell type.
- Chance to steal through threats and extortion.
- The guards did not always know you're wearing something stolen. Let's be serious, it is impossible for a guard know you're wearing something stolen, if not seen you steal.
- Possibility of an evil character with the same potential as a good one.
- I want to steal, kill, hit, threaten, and ultimately, make wrong, without having the feeling I'm playing against the game.
- Use the horse to carry objects.
- Use the horse for battle.
- Combat system similar to Mount & Blade. That have range weapons hit, if hit with the tip of the spear or the club does not do the same damage. The shield, always pairs attacks, worn on the hand or back.
- That you can not instantly change armor, armor change means more time and effort. That this is seen in the game.
- continue...