Unfortunately, nothing ever came of it. Beth moved on to creating more trouble with the GECK, leaving us in the dust with an aging, one-legged buzzard. But hope springs eternal. I've created this thread just in case a lone (and handsome) vagabond chances upon it and takes to themself the task of fattening the damned bird.
Post features that you'd like to see, along with known CS quirks and bugs. But keep them within limits, for we don't want to scare away our savior. Here are a few to begin with:
- A better script editor - Please, for the love of Grud!
- Remove the need for mod de-isolation - :touched:
- Edit master files directly, without the need to ESPify them first.
- Create master files directly.
- Fix that annoying dialog editor CTD.
- Allow unknown records and groups in plugin files.
- Fast exit for the CS.
- Enhance the Find Text tool to allow the opening of records from its list.
- A centralized use info listing.
- Remove the 'No' button in the Editor Warning dialog box - To prevent accidental exits.
- Allow the selection of assets in BSA archives, without the need to extract them first.
- Fix the Cancel/Close button in the asset selection dialog to not clear the existing path.
- Fix the bug that causes the loss of dialog result scripts and flags when adding new topics.
- Fix the bug that causes the CS to CTD when clicking on the 'Face' tab in a NPC record's dialog.
- Fix the script compiler's 73 bytes/line bug with the vanilla set and if commands.
- Add a Cancel button the script save confirmation message box.
- Allow the modification of an asset's path directly, as opposed to using a file browser.
- The ability to copy asset file paths (as a companion for the above suggestion)
Long live the vagabond, whoever they might be !
Suggestions made in the posts below:
- The ability to specify a custom workspace.
- The ability to save mods under a new name.
- The ability to generate more than one distant land LOD per sitting. Currently, you can do one that comes out reasonably well. All subsequent attempts I've ever seen result in a random jumble of useless triangles in the mesh.
- Land LOD meshes that aren't such terrible approximations of the real landscape. I remember seeing somewhere that what we get is a 1% representation of the real thing. Could we bump this to 5% or something?
- The ability to generate landscape LOD textures that are better than the 1024x1024 quality we get now. Something on the quality level of the local maps. Or at the very least higher resolution.
- Fix the bug that causes black squares on the LOD texture if you switch to a different window. Annoying.
- Don't make the LOD texture generator load all the objects on the surface since they're not going to be used in the results anyway. Saves untold amounts of memory.
- Generate the textures and normal maps for LOD land in DXT1 format with appropriate mipmap levels to start with. Easy enough to fix, but why incur extra work?
- Allow selecting a faction for the IsCellOwner test in an AI pack's conditions. The function accepts factions in scripts, and the game will honor it if you use TES4Edit to force one in, but you can't use the CS to simply set one.
- The ability to pull up a 3D position edit window on door markers. I could swear we had this with Morrowind.
- Allow and display icons with mipmaps, since they do work in-game
- Fixing whatever it is that causes certain dialog and worldspace edit flags to occur when no such edits have been made to the active plugin (specifically: Load two plugins, one with dialogue type edits, particularly GREETING records, and one without. Make the one without dialogue records your active plugin. Make some edits that have nothing to do with dialogue, save, then go see your shiny new GREETINGS empty nothing whatever in TES4Edit).
- Allow adjustable rotation sensitivity and rotation snap-to-grid (why can't I ever rotate something exactly 90 degrees?)
- NPC refs update visually when their inventory is changed without plugin reload
- Option to automatically dump & reload models on cell load without plugin reload
- Hide unmodified records.
- Default z-coordinate when one drops pieces in the render window
- Batch editing reference data
- Lip sync generation
- Better looking CS water
- On-the-fly adjustment of zoom sensitivity
PS : O Mighty Maestro! Please don't take offense from any not-exceedingly-over-the-top-but-still requests there might be - We are but a bunch of clueless hedgehogs. In a bag.