Wish List: Throwable Weapons

Post » Wed Sep 21, 2011 8:21 pm

Stars, knives, axes. Maybe shields, if not a far distance. It'd be interesting.

Darts are a bit much....

i also think crossbows should be in.
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He got the
 
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Post » Wed Sep 21, 2011 7:59 pm

Javelins... oh wait Spears. :laugh:
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Jarrett Willis
 
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Post » Wed Sep 21, 2011 9:56 am

If you're in a tavern fight, maybe you can throw a chair.
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Jamie Moysey
 
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Post » Wed Sep 21, 2011 10:55 am

I'd love to see a Nord toss a francesca, but I suppose it wasn't a game focus.
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GRAEME
 
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Post » Wed Sep 21, 2011 2:23 pm

That sounds good. A hand axe would be a great way to give some kind of ranged attack to a barbarian/warrior who doesn't use bows or magic.
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Ron
 
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Post » Wed Sep 21, 2011 9:26 pm

Chakrams , there needs to be a xena. :laugh:
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Anthony Diaz
 
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Post » Wed Sep 21, 2011 2:11 pm

Picking the throwing specialist in Dead island is alot of fun :D But if there's one thing they would port over from DI, i'd choose the way they handle melee combat! Being able to disable a foe by breaking or severing his arms is just satisfying :) Plus it makes combat alot more stategic :)
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STEVI INQUE
 
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Post » Wed Sep 21, 2011 3:04 pm

So, The most recent game that's been introduced lately is "Dead Island." Say what you will about it, but it has quite a few interesting gimmicks that I'd be interested in seeing in an Elder Scrolls game.

The ability to 'throw' your weapon at an enemy. I know I'm going to hear some arguments that it would be a useless gimmick, and to some degree- you're right. But in the same degree- you could say that there are many useless gimmicks in Skyrim. But we welcome them.

It would be a great perk for Dual wielders, being that you would still atleast have one extra weapon in your hand. It also creates more diverse combat options when taking out enemies, other than your typical 'hack-and-slash' actions that take place.


So, lemme hear it- your thoughts?

Edit: By throwing weapons- I mean the ability to throw your axe, sword, mace, dagger, etc.


Er...

I dont want to be able to throw my fav weapon at enemies because theirs a chance you can lose that weapon or it can be destroyed (yes it happened in dead island with a RARE machete).

It would be best to have actual throwing weapons (darts, spears, throwing knives) which would be useful.

-KC
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QuinDINGDONGcey
 
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Post » Wed Sep 21, 2011 8:23 pm

Er...

I dont want to be able to throw my fav weapon at enemies because theirs a chance you can lose that weapon or it can be destroyed (yes it happened in dead island with a RARE machete).

It would be best to have actual throwing weapons (darts, spears, throwing knives) which would be useful.

-KC



happened to me too, but i was playing with someone. Note to self: don't 'drop out' unless you have all your weapons.
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Adrian Powers
 
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Post » Wed Sep 21, 2011 10:07 am

ninja stars


:wub: :wub: :wub:

I miss those

I can settle for a "prek" like thing that lets us "throw" stars as though they are an ability/spell :P
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Kaley X
 
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Post » Wed Sep 21, 2011 8:41 am

Some people wish to throw their weapons. That seems foolish to M'aiq. If you hold your weapon, you only need one



well
M'aiq..... :P

your logic is phail because THROWING weapons are meant to be THROWN and thats why they call them THROWING weapons, you know cause sometimes you need to kill stuff from a distant before they reach you and shred you to little tiny bits.

so a THROWING knife is meant to be THROWN, also javelins, THROWING stars, darts, THROWING axes...etc

you know what I think M'aiq should get killed by a throwing axe into the face, that way he can really appreciate the irony before his brain spills out of his skull and he dies a slow and agonizing death...

woooo got carried away sorry :P
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Charity Hughes
 
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Post » Wed Sep 21, 2011 9:11 pm

:wub: :wub: :wub:

I miss those

I can settle for a "prek" like thing that lets us "throw" stars as though they are an ability/spell :P


I was thinking of a perk leaning more towards 'Dual-wielding'- with the ability to throw your secondary weapon at the enemy.
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ZANEY82
 
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Post » Wed Sep 21, 2011 2:58 pm

I want shuriken with this as their http://www.youtube.com/watch?v=-EvPvfVOUV8.
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Benjamin Holz
 
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Post » Wed Sep 21, 2011 8:58 am

5 years and bethesda has not produced anything with regards to new gameplay methods (READ WAYS TO PLAY AND O COMBAT) for Oblivion, Or even Fallout 3. the gameplay is set in stone me thinks, I feel your best bet are modders which will take some time...the first throwable weapon mod was around 3 years into Oblivion and the only real combat enhancement mods came around 4-5th year namely Spookyfx's mods, Hex offs and Deadly reflex.



I would say the two weapon/spell etc. system is a new game play method, but I mostly agree with your point.
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neen
 
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Post » Wed Sep 21, 2011 4:23 pm

I garuntee 9/10 times throwing a weapon not designed for throwing will end miserably (besides maybe daggers and a couple of axes). It sounds epic, but I just imagine it leaving a scratch and bouncing flimsly away or sticking there awkwardly. You'd need to be anime-strengthened to throw a battle axe perfectly enough to get it lodged in deep. Firing swords as arrows though? that needs to be done, realism or no.
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Alexander Lee
 
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Post » Wed Sep 21, 2011 12:52 pm

Provided there was some attention to the physics too. I don't want the claymore I just threw at the cowardly bandit having the same effect as a thrown dagger. Also I'd hate to see our shields excluded from the idea! It'd be great to throw my weapon at some of the draugr on the high mountain passes... only to see it miss, and go sailing out of sight :banghead: I knew I should have rolled mage!
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Riky Carrasco
 
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Post » Wed Sep 21, 2011 6:21 pm

Provided there was some attention to the physics too. I don't want the claymore I just threw at the cowardly bandit having the same effect as a thrown dagger. Also I'd hate to see our shields excluded from the idea! It'd be great to throw my weapon at some of the draugr on the high mountain passes... only to see it miss, and go sailing out of sight :banghead: I knew I should have rolled mage!


lol, the way I see it- if you throw your weapon in an area where you have the chance of losing... perhaps you shouldn't have had the weapon in the first place. j/k.

but I see what you mean. Just means you have to be wise about when you throw your weapons.
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Danel
 
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Post » Wed Sep 21, 2011 2:18 pm

lol, and this brings a good point to the table:

Players who have a weapon + shield have the 'shield-bash' ability.

Dual-Wielders should be able to throw their secondary hand weapon at a nearby enemy for an instant kill or atleast a critical hit.

no, no, no, No, No, No, NO, NO, NO, [censored] NO!!!!!!!!!!! http://www.youtube.com/watch?v=81Jg6L16Mzs&feature=related-let's see how many comments I get on that :tongue:
it's a cool idea, but it's got two massive flaws, both of which really mess up game balance.
First, you'd be OPing dual wielding WAY beyond ridiculous. Think about how it would mess up the game's balance to give one style an instant-kill attack, or at least a guaranteed crit.
Second, keep in mind that if we can do it, then so can the AI. and the imbalance thing is a thorn in the gamer's side when it's the player being the OP'ed one. It's a claymore embedded in the ribs if the AI can do it too
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Eibe Novy
 
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Post » Wed Sep 21, 2011 12:25 pm

no, no, no, No, No, No, NO, NO, NO, [censored] NO!!!!!!!!!!!-let's see how many comments I get on that :tongue:
it's a cool idea, but it's got two massive flaws, both of which really mess up game balance.
First, you'd be OPing dual wielding WAY beyond ridiculous. Think about how it would mess up the game's balance to give one style an instant-kill attack, or at least a guaranteed crit.
Second, keep in mind that if we can do it, then so can the AI. and the imbalance thing is a thorn in the gamer's side when it's the player being the OP'ed one. It's a claymore embedded in the ribs if the AI can do it too


could have done without all the "no's" but I see your point. lol.
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Andrew Lang
 
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Post » Wed Sep 21, 2011 2:07 pm

could have done without all the "no's" but I see your point. lol.

look again, I forgot one XD
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Chris BEvan
 
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Post » Wed Sep 21, 2011 11:10 pm

all the same though. Okay, so perhaps not an instant kill, but considerable damage. I don't see why NPC's wouldn't be able to do it as well.
But as for dual-wielding goes- what does Dual-wielding have that's equal to a weapon + shield have? Shield is ALREADY a defense- now it's an offensive weapon as well?
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Vincent Joe
 
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Post » Wed Sep 21, 2011 1:13 pm

all the same though. Okay, so perhaps not an instant kill, but considerable damage. I don't see why NPC's wouldn't be able to do it as well.
But as for dual-wielding goes- what does Dual-wielding have that's equal to a weapon + shield have? Shield is ALREADY a defense- now it's an offensive weapon as well?

supposedly a much higher attack rate. haven't seen footage of anyone actually trying to use both weapons one after another though, so IDK how the system has actually turned out

and shields aren't offensive weapons. they're meant to be a method for throwing an enemy off balance, not actually dealing damage at the level as a weapon. At least, that's how I interpret it
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Victor Oropeza
 
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Post » Wed Sep 21, 2011 12:23 pm

supposedly a much higher attack rate. haven't seen footage of anyone actually trying to use both weapons one after another though, so IDK how the system has actually turned out

and shields aren't offensive weapons. they're meant to be a method for throwing an enemy off balance, not actually dealing damage at the level as a weapon. At least, that's how I interpret it


could you not surmise that throwing an enemy off balance is an offensive maneuver?
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MatthewJontully
 
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