» Thu Dec 31, 2009 1:36 pm
ok Update time:
Played sporadically since I made this post here's my finding's:
More than the original "abilities" or "unlocks" I mentioned have reset. Many I had at level 2 are back to "0" since wiping the game and saves from my HDD *sad face*
Including:
Traveller
Most maps were reset to "0" saying I've only played them since this post was made. e.g Statue "1/10" even though I've played it about 50 times.
Skill Kills
All reset
Game Type
About half reset like:
TIA MVP
and
INSTANT ACTION: Win 25 games of this mode.(back to 2/25) when I had this levelled up.
Support Bonus
Most reset back to "0"
SKILL KILL
All but "DOUBLE WHAMMY" reset back to "0"
Other things I noticed......
All mulitkills reset, I know this to be true due to playing a few games with friends where we occupied a server and messed about, with me killing 15 players with one grenade, which counts I am sure towards a "multikill" as my stats "used" to say I had.
Explosive Shot????
No grenades indicated or visible, no rocket trails, kill stated and shown as a shot from a gun, yet kill is both visually and aurally an explosion?!?!??!?! WTF?
This is a step up from only explosive audio when shot......
JAW
Still random, when fired at another player WITHOUT detonation delay, it occasionally wouldn't explode or would "ricochet" where it would hit the ground in front of them then shot straight up as if it had "bounced"
Or it would do as above, showing it had gone straight up after hitting cement, then exploded "behind" the target.
Or exploded at the feet of the target, who was "stationary" would explode and do no damage.
Direct hit, no damage.
This was on about 9 out of 10 shots.
Hit detection/lag
Still bad and still random.
Out of the matches I played hits would sometimes register correctly giving the proper kill. Other times I would see the target being "hit" again to see on the kill cam they were not where I was firing despite the games visual and audio feedback. Again the target was stationary, so LAG could not be blamed, as if they are stationary how can the game NOT know where I am shooting and where they are??? Is there an "ANTI AIM ASSIST" bug???
Magic Bullets 1
Enemy players shot me dead, my view they WERE NOT aiming at me, kill cam showed they were aiming to the left or right of me by feet to meters. My screen displayed all hits on them, kill cam screen displayed no hits to them. AIM ASSIST STILL OP and RANDOM hitting targets outside the crosshair/sights area by miles.
Spoke to players involved, confirmed they were surprised by the kills they got.
Magic Bullets 2
Once again, would sneak up on a player, unload an entire clip point blank or almost point blank into them. UNARMOURED, I have switched from STEALTH to ARMOUR should of been protected just to have them again as the majority of times, turn around and kill me with 1 or 2 bullets to somewhere like the groin.
Again confirmed by Kill Cam and Player conversation after match.
Magic Bullets 3
Most serious issue of ingame ballistics:
While requiring 2 HEADSHOTS from a sniper rifle (usually and stated by Crytek as gospel) to be killed, often killed by a lower caliber weapon in one shot, either to the head or body or legs regardless of armoured or not.
Be it pistol or automatic weapon.
A high caliber, accurate weapon not killing a player regardless of armour status, like the DSG-1, Headshot or not, while the default pistol or a stray bullet from the Feline can, seems ridiculous.
Magic Bullets 4
Magnetic Body/Wall Shot we'll call this one: After engaging an enemy, from behind a wall they should not be able to see you behind or shoot through, after retreating/ducking bullets seem to magically defy gravity and velocity and drop with lethal force down on your head from above the wall like you have a lead magnet equipped in your suit even if the crosshair of the enemy is nowhere near you, including them and you being stationary. Thus eliminating lag as an issue.
Magic Bullets 5
Hit by a single bullet to the head even while "ARMOURED" and killed, even though you're not the person firing's intended target and half way across the map.
MELEE
Cloaked, snuck up on player, engaged enemy only to miss kill although correctly timed and positioned, just to be dragged across to another player instead to be shot point blank. Dragged about 4-5meters in game distance on Skyline.
CQC "Close Quarter Combat": Would engage enemy in CQC, shoot the crap out of them, still receiving no hits, while armoured, they being non armoured and firing no shots into me, I after shooting the crap out of them, then proceeding to melee them from the SIDE with them squarely in my crosshair a number of times, would be killed from them facing away from me, with one or 2 melee hits.
KILL CAM showing I was not in their view or range of fire/melee also verified by conversing with player in lobby.
Melee a stationary enemy, SEVERAL TIMES from behind, just to have them turn around and ONE HIT MELEE KILL you back!
and I could go on about hit detection forever in Crysis 2. But needless to say from experience with real firearms both semi and fully automatic, including bolt action, pistols, shotguns and rifles, guns kick back tends to make a gun fire "UP" not side ways left and right. e.g fire at the chest of a target, and the gun will kickback so that the bullets progress towards the victims head.
A pistol might have some give left or right, but most rifles and shotguns due to design and how they are held will kick "back" or "up" due to greater stability compared to hand guns.
AIM HACKS
Still experiencing players with modded games that are clearly cheating, due to smoothness of aiming and impossibility of shots/movement combo's.
After playing FPS's since Wolfenstein 3D onwards, and with more accurate controls like a mouse, you tend to be able to tell bullsh1t from legit even with lag. (especially when cloaked and getting killed when they SHOULDN'T have seen you, and remember KILL CAM SHOWS what abilities they have on, including the trackers before you try excusing them to abilities)
Example: Playing TIA on Terminal, a player "one shot" killed me while I was cloaked, across the length of the map with the default pistol when they should not of been able to see me at all, let alone pulled of such a bullsh1t headshot. AIM HACK MUCH?
Ween I said "Hey if you're gonna cheat, how about you don't make it so obvious" I was just met with a laugh that pretty much confirmed what they were doing by the player, as well as their in game score and other players who witnessed such kills themselves backed my claim up.
And I'll leave it there cos it's late here. Will add on later if I feel the need but I think this clearly shows we still need a real patch as whether 1 bar or 3 bars, it was the same in most games. But regardless of what you think this is just not good enough for an $89AUD game.
End of the day all I am saying is the game hasn't been fixed since release, the so called patches were a joke and players are still experiencing things that were claimed to be fixed. game breaking things