Wish me luck!!!

Post » Thu Dec 31, 2009 12:54 am

I'm going to completely wipe all files off my xbox, and try reinstalling the game.

I'll post how it goes, and if it fixes anything.
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Felix Walde
 
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Joined: Sat Jun 02, 2007 4:50 pm

Post » Thu Dec 31, 2009 9:29 am

Good luck.


What are you trying to fix?
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CxvIII
 
Posts: 3329
Joined: Wed Sep 06, 2006 10:35 pm

Post » Thu Dec 31, 2009 8:01 am

Hopefully controller sensitivity issues, and players not being where the game shows them to be despite connection. I've heard wiping save games along with all Crysis 2 related files and reinstalling has fixed some problems with the game for some people. So no harm in trying. Just I'd like to start playing again and getting a tad sick of waiting for Crytek to fix it.
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Luna Lovegood
 
Posts: 3325
Joined: Thu Sep 14, 2006 6:45 pm

Post » Thu Dec 31, 2009 10:32 am

I read the thread that Adam post the other day about making sure you have patch. 1.1.1.8 or something like installed. When I first played the game a few week back I got a patch, installed & played. Not had an update since.

When I DL a patch for any game it goes in my game memory, but I dont see any patch for Crysis 2 anywhere. The only files I have is my installed game & my SP saved game file.

Where is this patch located on my hdd so I can confirm i'm running it. I think I must be or I wouldn't be able to play MP right? But where is it
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^~LIL B0NE5~^
 
Posts: 3449
Joined: Wed Oct 31, 2007 12:38 pm

Post » Thu Dec 31, 2009 6:08 am

ChWigga not sure where it's located or if it is visible, not in with the game or save files. I usually do a system cache clean to remove them, but this will remove all "patches" DL by games.
Do this by going to memory, then on the hard drive click "Y" to get the device options and click "clear system cache".

as for version, on the multiplayer menu, top left it should say "CRYNET SYSTEMS 1.1.1.8003"
Which is what mine is saying anyways.

ok so far since installing I've had to remake my custom classes from wiping the saves:

First glitch noticed, lol not a fix, but my "retriever" and "mobility enhance" upgrades have been reset to level one with "0" kills : (

(and still it shows new upgrades available when there are none when going back into multiplayer)

looks like I'll have to re unlock all SP "extras" too, wonder if it resets partially completed achievment like the speed trap one?

Anyways back to it, will report anything else I notice as I come across it..
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Jason White
 
Posts: 3531
Joined: Fri Jul 27, 2007 12:54 pm

Post » Thu Dec 31, 2009 8:51 am

ChWigga not sure where it's located or if it is visible, not in with the game or save files. I usually do a system cache clean to remove them, but this will remove all "patches" DL by games.
Do this by going to memory, then on the hard drive click "Y" to get the device options and click "clear system cache".

Clearing your cache doesnt remove your DLC or patches. Formatting it does. If you go to your hard drive then select games. Choose a game & everything related to that game should be found there. Dlc & patches.

I dont understand why out of all my games Crysis has not patch info. If it was a hot fix then I understang but you DL the patch so where is it save to?
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Matthew Warren
 
Posts: 3463
Joined: Fri Oct 19, 2007 11:37 pm

Post » Thu Dec 31, 2009 7:46 am

ChWigga not sure where it's located or if it is visible, not in with the game or save files. I usually do a system cache clean to remove them, but this will remove all "patches" DL by games.
Do this by going to memory, then on the hard drive click "Y" to get the device options and click "clear system cache".

as for version, on the multiplayer menu, top left it should say "CRYNET SYSTEMS 1.1.1.8003"
Which is what mine is saying anyways.

ok so far since installing I've had to remake my custom classes from wiping the saves:

First glitch noticed, lol not a fix, but my "retriever" and "mobility enhance" upgrades have been reset to level one with "0" kills : (

(and still it shows new upgrades available when there are none when going back into multiplayer)

looks like I'll have to re unlock all SP "extras" too, wonder if it resets partially completed achievment like the speed trap one?

Anyways back to it, will report anything else I notice as I come across it..

you got some balls bro(no homo) there is no way in hell that i would even delete my saves, achievement progress etc. im to chicken shiiiiiiitttttt and lazy
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{Richies Mommy}
 
Posts: 3398
Joined: Wed Jun 21, 2006 2:40 pm

Post » Thu Dec 31, 2009 4:57 pm

If anyone is interested to know...

"Patches" on the Xbox 360 are called Title Updates. You know, the "There's a Title Update available for this game - Download it now - If you don't download the Title Update you will be signed out of Xbox Live" automatic forced updates you get when connected to Live. They get saved in the HDD cache, which is a part of the HDD exclusively set apart for Title Updates. The Cache is the reason why you always have less space on your HDD than you should (like on a 20 GB you can only use 13 GB).

The Cache can not be accessed via the Xbox 360 Menu like savegames or DLC or profiles. The only option is, as stated above, to completely wipe the Cache, which will erase all updates and patches for every game you played on Live (which shouldn't be a problem, since they will presumably be on a Live server forever, but who trusts Microsoft enough to believe that?). The only way to selectively edit or delete cache content is by connection the HDD to a PC (via transfer cable if you have one) and use special software (360Xplorer and such, just google).

Wiping the Cache has been known to improve game play on certain games, as well as fix certain bugs or console freezes. Which, if you think of the Cache as something like a permanent memory that gets full over time but never really empties itself, kinda makes sense. Especially if there were several different TUs for one game that might conflict with each other. Yet, there's no guarantee that wiping the Cache will do anything at all. The same goes for re-installing the game to the HDD. It might help or it might not.

There really is no downside to trying, though, as a re-install just takes some time, and you'll download the latest TUs every time you play a game with a Title Update available on Live. Also, I always advise people to stop everything else accessing the internet (downloads, browsers etc.) while downloading TUs. It might not happen often, but there's always a chance of data corruption due to interrupted or unsteady data-flow.

If you want to go all out and delete your save-games, well... It's your choice. I have heard of instances where the save-games themselves got corrupted, and in turn corrupted the game, but more likely than not you'll lose all your progress. Not the achievements, mind you, but still... I also remember someone saying on another thread that he takes his save-games, puts them on his computer and re-hashes them, which he claims also to fix some problems. In the end it's your choice. It might fix things or it might not.

Granted, we shouldn't be the ones looking for solutions for certain game problems, but any harbor in a storm, I guess...
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Andrea Pratt
 
Posts: 3396
Joined: Mon Jul 31, 2006 4:49 am

Post » Thu Dec 31, 2009 8:46 am

ChWigga not sure where it's located or if it is visible, not in with the game or save files. I usually do a system cache clean to remove them, but this will remove all "patches" DL by games.
Do this by going to memory, then on the hard drive click "Y" to get the device options and click "clear system cache".

Clearing your cache doesnt remove your DLC or patches. Formatting it does. If you go to your hard drive then select games. Choose a game & everything related to that game should be found there. Dlc & patches.

I dont understand why out of all my games Crysis has not patch info. If it was a hot fix then I understang but you DL the patch so where is it save to?

Clearing the cache does clear the patches, nothing else. I had to delete the installed game and saves, like you would remove files from a PC HDD.

If you clear the cache, then log back into the game, you will get the "update for this game,download now?" message, showing that you have indeed wiped the patch.

Formatting will wipe everything added by the user to the xbox's hard drive. and I do mean EVERYTHING.

As for patch info, all you will get is a version number, located where I pointed out in my previous post. You have to generally go to a forum like this for patch information.

Unless I am reading it wrong, what exactly do you mean by patch info exactly?

No offense but I'd recommend reading up on the xbox file system, and the difference between clearing cache and formatting.

@iCrytekFreAk Yeah it svcks I have to find every dogtag, keys and tourist item etc again. But achievments are safe as they can't be deleted I think? Wiping out the crysis install and saves hasn't affected mine anyway, just SP progress ands related things like the hidden items.


I'm playing the first level of campaign and I gotta say the AI while not running into walls until they die anymore when I hide, seem more retarded than before, just standing there doing nothing compared to when I originally played and they went nuts looking for me, but they at least looked and moved if I drew attention to myself.

Seems as long as I'm cloaked they'll act like they are on prozac and valium, and I'm playing super soldier : (

Getting late here I might leave MM for tomorrow.

@P4NCH0theD0G Correct in every aspect.
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Killah Bee
 
Posts: 3484
Joined: Sat Oct 06, 2007 12:23 pm

Post » Thu Dec 31, 2009 1:58 pm

Now I know why I have to DL NG2 each time I cleared my cache. I know the difference between formatting & using cache, but not all games operate like that.

Everyone of my ACB title updates & BFBC2 updates are in my game files. When I clear my cache i'm not prompted to DL anything with those games. Unless there a different type of update. Are they there because they are optional updates? That would make sense because you can turn them off & on in those games.

Thanks for clearing it up.
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Yvonne
 
Posts: 3577
Joined: Sat Sep 23, 2006 3:05 am

Post » Thu Dec 31, 2009 4:56 am

@ChWigga Ok BFBC2 does seem to store it patches differently to most xbox titles, it is my first xbox game where the patch hasn't been stored in the cache. and after loading the game wasn't asked to download anything for it like all my other titles do after the cache clean I just performed for C2.

I'm guessing this is down to the way the game is designed. Perhaps due to the fact you can have what is basically a new game with the Vietnam expansion, so that might have something to do with it, allowing both standard and the Nam' TC to work off one patch????. But I cannot say with certainty that is the case.

Sorry if I misunderstood, but you did say "formatting" as opposed to "deleting" which are different actions.
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Andrew Tarango
 
Posts: 3454
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Post » Thu Dec 31, 2009 12:25 pm

Both BFBC2 and ACB feature content updates, meaning new maps, new game modes etc. As such, they are not your typical Title Updates, rather more akin to actual DLC (I think the first "Update" for ACB actually was listed as Add-On DLC, anyway; and BFBC Multiplayer Update 2 or 3 was 1.5 GB and included Vietnam, while the actual Vietnam DLC was only several hundred KB in size). Which is why they are present in the game files.
As such, they also created, let's call it a precedence for using supplementary Updates from outside the cache, but again I believe even the smaller ones featured some add-on functionality (like the ACB so-called "Title Update" 5, that enabled you to play the Da Vinci Disappearance DLC and messed with the European multiplayer for a time). Crysis 2 is not one of those games (yet).
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jodie
 
Posts: 3494
Joined: Wed Jun 14, 2006 8:42 pm

Post » Thu Dec 31, 2009 8:47 am

actually you can access the cache if you have a transfer cable to hook your xbox360 HD up to your computer. From there use a software like Xport360 to open up your hardrive and access everything on it. This is also a good way to make game save backups just drag and drop your game saves to your desktops and if your game save ever corrupts you can just rehook up the HD to your computer and you good to go. You have to use a software called modio each time you re-add your gamesave to your xbox HD though, just resign and hash the file before you put it back on your xbox HD. You can save alot of space by doing this and protect your saves, DLC whatever from corruption. Thankfully for DLC you can always go back to your account and redownload those, but gamesaves are perty suspect. Nothing is worse then losing a good save you have been working for months on.
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Rachel Cafferty
 
Posts: 3442
Joined: Thu Jun 22, 2006 1:48 am

Post » Thu Dec 31, 2009 8:08 am

@WhisperAssassin most players will never go this far when it comes to gaming, the tech orientated amongst us these days is very much in the minority.
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Zosia Cetnar
 
Posts: 3476
Joined: Thu Aug 03, 2006 6:35 am

Post » Thu Dec 31, 2009 4:09 pm

Reinstalling and deleting all Crysis 2 content from your XBox 360 will not accomplish anything other than making you start from scratch again. The only way to fix the game is for Crytek to patch it some more. That is the only way. The game has the bugs in it no matter what you do. Only Crytek can fix them.

Title updates have a size limit if it's going to be stored in the temporary cache, but patches can still be larger than what can fit in the cache and they get released like DLC, quite often with a patch and content together in the download. Essentially there is no size limit for XBox 360 game patches because they can either be in the form of the relatively small title update stored in the temporary cache or released as DLC that can be downloaded and is required for play while signed into XBox Live. Like BFBC2 which has both.
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JERMAINE VIDAURRI
 
Posts: 3382
Joined: Tue Dec 04, 2007 9:06 am

Post » Thu Dec 31, 2009 1:36 pm

ok Update time:

Played sporadically since I made this post here's my finding's:


More than the original "abilities" or "unlocks" I mentioned have reset. Many I had at level 2 are back to "0" since wiping the game and saves from my HDD *sad face*

Including:

Traveller

Most maps were reset to "0" saying I've only played them since this post was made. e.g Statue "1/10" even though I've played it about 50 times.

Skill Kills
All reset

Game Type
About half reset like:
TIA MVP
and
INSTANT ACTION: Win 25 games of this mode.(back to 2/25) when I had this levelled up.

Support Bonus

Most reset back to "0"

SKILL KILL
All but "DOUBLE WHAMMY" reset back to "0"


Other things I noticed......

All mulitkills reset, I know this to be true due to playing a few games with friends where we occupied a server and messed about, with me killing 15 players with one grenade, which counts I am sure towards a "multikill" as my stats "used" to say I had.

Explosive Shot????
No grenades indicated or visible, no rocket trails, kill stated and shown as a shot from a gun, yet kill is both visually and aurally an explosion?!?!??!?! WTF?
This is a step up from only explosive audio when shot......

JAW
Still random, when fired at another player WITHOUT detonation delay, it occasionally wouldn't explode or would "ricochet" where it would hit the ground in front of them then shot straight up as if it had "bounced"

Or it would do as above, showing it had gone straight up after hitting cement, then exploded "behind" the target.

Or exploded at the feet of the target, who was "stationary" would explode and do no damage.

Direct hit, no damage.

This was on about 9 out of 10 shots.

Hit detection/lag
Still bad and still random.

Out of the matches I played hits would sometimes register correctly giving the proper kill. Other times I would see the target being "hit" again to see on the kill cam they were not where I was firing despite the games visual and audio feedback. Again the target was stationary, so LAG could not be blamed, as if they are stationary how can the game NOT know where I am shooting and where they are??? Is there an "ANTI AIM ASSIST" bug???

Magic Bullets 1
Enemy players shot me dead, my view they WERE NOT aiming at me, kill cam showed they were aiming to the left or right of me by feet to meters. My screen displayed all hits on them, kill cam screen displayed no hits to them. AIM ASSIST STILL OP and RANDOM hitting targets outside the crosshair/sights area by miles.

Spoke to players involved, confirmed they were surprised by the kills they got.

Magic Bullets 2
Once again, would sneak up on a player, unload an entire clip point blank or almost point blank into them. UNARMOURED, I have switched from STEALTH to ARMOUR should of been protected just to have them again as the majority of times, turn around and kill me with 1 or 2 bullets to somewhere like the groin.
Again confirmed by Kill Cam and Player conversation after match.

Magic Bullets 3
Most serious issue of ingame ballistics:
While requiring 2 HEADSHOTS from a sniper rifle (usually and stated by Crytek as gospel) to be killed, often killed by a lower caliber weapon in one shot, either to the head or body or legs regardless of armoured or not.
Be it pistol or automatic weapon.
A high caliber, accurate weapon not killing a player regardless of armour status, like the DSG-1, Headshot or not, while the default pistol or a stray bullet from the Feline can, seems ridiculous.

Magic Bullets 4
Magnetic Body/Wall Shot we'll call this one: After engaging an enemy, from behind a wall they should not be able to see you behind or shoot through, after retreating/ducking bullets seem to magically defy gravity and velocity and drop with lethal force down on your head from above the wall like you have a lead magnet equipped in your suit even if the crosshair of the enemy is nowhere near you, including them and you being stationary. Thus eliminating lag as an issue.

Magic Bullets 5
Hit by a single bullet to the head even while "ARMOURED" and killed, even though you're not the person firing's intended target and half way across the map.

MELEE
Cloaked, snuck up on player, engaged enemy only to miss kill although correctly timed and positioned, just to be dragged across to another player instead to be shot point blank. Dragged about 4-5meters in game distance on Skyline.

CQC "Close Quarter Combat": Would engage enemy in CQC, shoot the crap out of them, still receiving no hits, while armoured, they being non armoured and firing no shots into me, I after shooting the crap out of them, then proceeding to melee them from the SIDE with them squarely in my crosshair a number of times, would be killed from them facing away from me, with one or 2 melee hits.
KILL CAM showing I was not in their view or range of fire/melee also verified by conversing with player in lobby.

Melee a stationary enemy, SEVERAL TIMES from behind, just to have them turn around and ONE HIT MELEE KILL you back!

and I could go on about hit detection forever in Crysis 2. But needless to say from experience with real firearms both semi and fully automatic, including bolt action, pistols, shotguns and rifles, guns kick back tends to make a gun fire "UP" not side ways left and right. e.g fire at the chest of a target, and the gun will kickback so that the bullets progress towards the victims head.

A pistol might have some give left or right, but most rifles and shotguns due to design and how they are held will kick "back" or "up" due to greater stability compared to hand guns.

AIM HACKS
Still experiencing players with modded games that are clearly cheating, due to smoothness of aiming and impossibility of shots/movement combo's.
After playing FPS's since Wolfenstein 3D onwards, and with more accurate controls like a mouse, you tend to be able to tell bullsh1t from legit even with lag. (especially when cloaked and getting killed when they SHOULDN'T have seen you, and remember KILL CAM SHOWS what abilities they have on, including the trackers before you try excusing them to abilities)

Example: Playing TIA on Terminal, a player "one shot" killed me while I was cloaked, across the length of the map with the default pistol when they should not of been able to see me at all, let alone pulled of such a bullsh1t headshot. AIM HACK MUCH?

Ween I said "Hey if you're gonna cheat, how about you don't make it so obvious" I was just met with a laugh that pretty much confirmed what they were doing by the player, as well as their in game score and other players who witnessed such kills themselves backed my claim up.

And I'll leave it there cos it's late here. Will add on later if I feel the need but I think this clearly shows we still need a real patch as whether 1 bar or 3 bars, it was the same in most games. But regardless of what you think this is just not good enough for an $89AUD game.

End of the day all I am saying is the game hasn't been fixed since release, the so called patches were a joke and players are still experiencing things that were claimed to be fixed. game breaking things
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Tanika O'Connell
 
Posts: 3412
Joined: Fri Jan 26, 2007 1:34 am

Post » Thu Dec 31, 2009 6:12 am

ok Update time:

Played sporadically since I made this post here's my finding's:


More than the original "abilities" or "unlocks" I mentioned have reset. Many I had at level 2 are back to "0" since wiping the game and saves from my HDD *sad face*

Including:

Traveller

Most maps were reset to "0" saying I've only played them since this post was made. e.g Statue "1/10" even though I've played it about 50 times.

Skill Kills
All reset

Game Type
About half reset like:
TIA MVP
and
INSTANT ACTION: Win 25 games of this mode.(back to 2/25) when I had this levelled up.

Support Bonus

Most reset back to "0"

SKILL KILL
All but "DOUBLE WHAMMY" reset back to "0"


Other things I noticed......

All mulitkills reset, I know this to be true due to playing a few games with friends where we occupied a server and messed about, with me killing 15 players with one grenade, which counts I am sure towards a "multikill" as my stats "used" to say I had.

Explosive Shot????
No grenades indicated or visible, no rocket trails, kill stated and shown as a shot from a gun, yet kill is both visually and aurally an explosion?!?!??!?! WTF?
This is a step up from only explosive audio when shot......

JAW
Still random, when fired at another player WITHOUT detonation delay, it occasionally wouldn't explode or would "ricochet" where it would hit the ground in front of them then shot straight up as if it had "bounced"

Or it would do as above, showing it had gone straight up after hitting cement, then exploded "behind" the target.

Or exploded at the feet of the target, who was "stationary" would explode and do no damage.

Direct hit, no damage.

This was on about 9 out of 10 shots.

Hit detection/lag
Still bad and still random.

Out of the matches I played hits would sometimes register correctly giving the proper kill. Other times I would see the target being "hit" again to see on the kill cam they were not where I was firing despite the games visual and audio feedback. Again the target was stationary, so LAG could not be blamed, as if they are stationary how can the game NOT know where I am shooting and where they are??? Is there an "ANTI AIM ASSIST" bug???

Magic Bullets 1
Enemy players shot me dead, my view they WERE NOT aiming at me, kill cam showed they were aiming to the left or right of me by feet to meters. My screen displayed all hits on them, kill cam screen displayed no hits to them. AIM ASSIST STILL OP and RANDOM hitting targets outside the crosshair/sights area by miles.

Spoke to players involved, confirmed they were surprised by the kills they got.

Magic Bullets 2
Once again, would sneak up on a player, unload an entire clip point blank or almost point blank into them. UNARMOURED, I have switched from STEALTH to ARMOUR should of been protected just to have them again as the majority of times, turn around and kill me with 1 or 2 bullets to somewhere like the groin.
Again confirmed by Kill Cam and Player conversation after match.

Magic Bullets 3
Most serious issue of ingame ballistics:
While requiring 2 HEADSHOTS from a sniper rifle (usually and stated by Crytek as gospel) to be killed, often killed by a lower caliber weapon in one shot, either to the head or body or legs regardless of armoured or not.
Be it pistol or automatic weapon.
A high caliber, accurate weapon not killing a player regardless of armour status, like the DSG-1, Headshot or not, while the default pistol or a stray bullet from the Feline can, seems ridiculous.

Magic Bullets 4
Magnetic Body/Wall Shot we'll call this one: After engaging an enemy, from behind a wall they should not be able to see you behind or shoot through, after retreating/ducking bullets seem to magically defy gravity and velocity and drop with lethal force down on your head from above the wall like you have a lead magnet equipped in your suit even if the crosshair of the enemy is nowhere near you, including them and you being stationary. Thus eliminating lag as an issue.

Magic Bullets 5
Hit by a single bullet to the head even while "ARMOURED" and killed, even though you're not the person firing's intended target and half way across the map.

MELEE
Cloaked, snuck up on player, engaged enemy only to miss kill although correctly timed and positioned, just to be dragged across to another player instead to be shot point blank. Dragged about 4-5meters in game distance on Skyline.

CQC "Close Quarter Combat": Would engage enemy in CQC, shoot the crap out of them, still receiving no hits, while armoured, they being non armoured and firing no shots into me, I after shooting the crap out of them, then proceeding to melee them from the SIDE with them squarely in my crosshair a number of times, would be killed from them facing away from me, with one or 2 melee hits.
KILL CAM showing I was not in their view or range of fire/melee also verified by conversing with player in lobby.

Melee a stationary enemy, SEVERAL TIMES from behind, just to have them turn around and ONE HIT MELEE KILL you back!

and I could go on about hit detection forever in Crysis 2. But needless to say from experience with real firearms both semi and fully automatic, including bolt action, pistols, shotguns and rifles, guns kick back tends to make a gun fire "UP" not side ways left and right. e.g fire at the chest of a target, and the gun will kickback so that the bullets progress towards the victims head.

A pistol might have some give left or right, but most rifles and shotguns due to design and how they are held will kick "back" or "up" due to greater stability compared to hand guns.

AIM HACKS
Still experiencing players with modded games that are clearly cheating, due to smoothness of aiming and impossibility of shots/movement combo's.
After playing FPS's since Wolfenstein 3D onwards, and with more accurate controls like a mouse, you tend to be able to tell bullsh1t from legit even with lag. (especially when cloaked and getting killed when they SHOULDN'T have seen you, and remember KILL CAM SHOWS what abilities they have on, including the trackers before you try excusing them to abilities)

Example: Playing TIA on Terminal, a player "one shot" killed me while I was cloaked, across the length of the map with the default pistol when they should not of been able to see me at all, let alone pulled of such a bullsh1t headshot. AIM HACK MUCH?

Ween I said "Hey if you're gonna cheat, how about you don't make it so obvious" I was just met with a laugh that pretty much confirmed what they were doing by the player, as well as their in game score and other players who witnessed such kills themselves backed my claim up.

And I'll leave it there cos it's late here. Will add on later if I feel the need but I think this clearly shows we still need a real patch as whether 1 bar or 3 bars, it was the same in most games. But regardless of what you think this is just not good enough for an $89AUD game.

End of the day all I am saying is the game hasn't been fixed since release, the so called patches were a joke and players are still experiencing things that were claimed to be fixed. game breaking things

Cry-Adam.

I'd be interested to hear the developers views on some of these very valid points.
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Katie Pollard
 
Posts: 3460
Joined: Thu Nov 09, 2006 11:23 pm


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