Wish There Was PvP

Post » Sun Jan 17, 2016 1:31 am

Level 68. NInja VATS. Survival. But now that I have every settlement with forts and all my weapons modded completely. I have no motivation to do anything. 110k caps and nothing to buy. I really wish there was PvP. The map is so huge. Capture the Castle PvP would be fun AF.

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Sanctum
 
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Post » Sat Jan 16, 2016 6:38 pm

Perhaps in the future, a modder will grant you your wish.

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zoe
 
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Post » Sat Jan 16, 2016 6:06 pm

I remember when I first heard about the Combat Zone I rushed over thinking it was an arena for players to go head to head. Have no clue why I got my hopes up. It was just another Raider spot, although it did have my favourite companion so far...

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Natasha Biss
 
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Post » Sun Jan 17, 2016 12:17 am

It was the nickname for Bostons old "red light" district (so to speak) back in the day.

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Jimmie Allen
 
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Post » Sat Jan 16, 2016 5:14 pm

Ack no! It would destroy every single skill and fun thing that singleplayer allows us.

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Alexander Lee
 
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Post » Sun Jan 17, 2016 1:06 am

Unlikely.



Every gamesas game since Morrowind has had a group of modders try to make it multiplayer.



The best effort I saw was the one done for Oblivion. It booted out out of the server whenever you tried to access your inventory.

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Dan Scott
 
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Post » Sat Jan 16, 2016 4:29 pm

Maybe one day we can get the MMO Fallout deserves...and we can all complain about how lore violating it is.
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Emmi Coolahan
 
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Post » Sat Jan 16, 2016 6:10 pm


or how overpowered weapons are :lmao:

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adame
 
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Post » Sun Jan 17, 2016 1:13 am

Go play CoD. Which was clearly designed to do all of this PvP FPS crap far superior to Fallout.

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carley moss
 
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Post » Sat Jan 16, 2016 11:49 am


Why even think about violating this franchise the way TESO has done to TES? TESO barely has any players on it anymore. Even though Zenimax keeps churning out new content for it.



Let's face it, single player franchises like TES and Fallout are phenomenal for the simple reason they allow the player to


1. be innovative with sandbox game play



2. have access to unlimited gaming immersion and new content (from mods, character builds, and game world exploration opportunities)



3. have unlimited access to high resolution, unique weapons, clothing, building, crafting customization of their PCs AND the gaming environment. Heck you can even add a stomach/bowels and give your PC a real reason to eat food in the vanilla game. Or give your PC and/or other NPCs sixual needs, realistic nvde textures, diseases, health monitoring/healing systems etc. etc. All of these are possible in TES games like Skyrim. And in FO3 and NV.



NONE of this degree of customization is remotely possible in online game play like TESO. Online game play removes the gamer's ability to customize their game world to their specifications. With an online game, you're no longer playing your game, but the dev's game. Or likely a hacker/modder/cheater's game with the epic fail that GTAO has devolved to.



So none of 1-3 would work in a MMO/PvP style game. You'd have to give up customization and sandbox immersion for functionality and performance. And game lag. TESO is the perfect example of how uninspiring online game play can pervert a franchise into.

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Misty lt
 
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Post » Sat Jan 16, 2016 4:39 pm

Synth.

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Conor Byrne
 
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Post » Sat Jan 16, 2016 10:24 pm

OP's struggle is real. I wouldn't try to solve it with PvP myself, (seriously, this engine is not meant for two, let alone twelve) but if defending settlements actually took some scaling effort and offered some scaling rewards, we'd have an elder game going.


Somebody will get serious about turning it into a real tower defense meta game, eventually. Modders, that's probably a ball in your court...

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Manuela Ribeiro Pereira
 
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Post » Sun Jan 17, 2016 12:16 am

It's a single player RPG not a co-op shooter and I hope the series stays that way.
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Connor Wing
 
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Post » Sat Jan 16, 2016 10:09 pm

In a game where getting all the perks and high skills with great armed is an easy thing to do I see nothing bad coming from a feature like that. People do use the console commands after all.
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Steve Bates
 
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Post » Sat Jan 16, 2016 8:28 pm

I wonder how you intend to PvP in a single-player game?

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SamanthaLove
 
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Post » Sat Jan 16, 2016 6:54 pm


Nice idea. What of your Ninja V.A.T.S?? I fail to see how they could implement V.A.T.S in PvP unless they go turn based. Or have it so it doesn't even slow down time, then what's the point?



The fact is it couldn't be in a multiplayer game as it is (V.A.T.S I mean). It could be tweaked and changed drastically but it wouldn't be V.A.T.S.



I think online Co-op would be a much more feasible and realistic approach, even then I'm not convinced. V.A.T.S is the main reason I cannot see them releasing a Fallout MMO.

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Emily abigail Villarreal
 
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Post » Sat Jan 16, 2016 9:57 am

I highly doubt that there will ever be multiplayer Fallout, and I'm totally okay with that. It wouldn't interest me in the first place, and it would take development time away from the things that actually matter.



Online co-op would fail as soon as I wanted to use my high charisma to speech check my way out of a situation, and my co-op partner wanted to just use a shotgun to get out of the situation. People have been talking about it for years, but I just can't see a good way to make Fallout a multiplayer game. No thanks.

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Bambi
 
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Post » Sat Jan 16, 2016 11:34 pm

I wish there was less PvP in general in all those multiplayer games out there (or that PvP and PvE MP games were more strictly segregated). I find a decent portion of the PvP-fanbase to be thoroughly unpleasant and repugnant people who make existing on the same servers with them hellish. And that PvE games frequently get screwed up beyond belief because devs try to cater to PvP'ers demands that things be "balanced" or nerfed.





(Seriously, it's so annoying that so many games are MP/PvP these days, especially MOBAs. See cool screenshots and start reading really interesting descriptions of new games - "oh, neat!" - only to have that interest crushed when the fact it's a team/class-based PvP game pops up. /sigh)

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Jaki Birch
 
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Post » Sun Jan 17, 2016 12:17 am


Actually, the original Gamebryo and it's predecessor NetImmerse do have multiplayer capability, and multiplayer games were made with them. Including a racing one, i think. I believe modders still found those functions in Oblivion/F3, but were unable to use them. And when they upgraded the engine to Creation, i wouldn't be surprised if they left those bits out. BGS doesn't do MP, one of the reasons i like them ^_^


Yeah, that's annoying.
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April
 
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Post » Sat Jan 16, 2016 2:33 pm


Fully agree. It's screwed up PvE in many MMOs, and the current infection of tacked-on multiplayer/PvP is one of the worst things to have happened to single-player games. It makes me appreciate Bethesda's single-player only design style all the more.

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Robert Jr
 
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Post » Sat Jan 16, 2016 10:08 am

PvP will never happen in normal game patch/DLC.



Bethesda games were always strictly single player (TESOnline was not made by Bethesda btw).


But I do agree that with the settlement system, would be cool to have kind of a fight between Minutemans vs Raiders... and you could choose to fight for one side or another.... and this mode could be virtually infinite, defending your settlements, or invading settlements to pick resources and more loot.



But there are two problems with this game in this regard. One, It has less sidequests than Skyrim, so the time we play until there's nothing left (besides radiant quests) is shorter. The fact that soo many factions quests is linked to the main story is a good but also a bad thing here. Good because adds more depth to the factions, more moral decisions and interesting ways the story can go to. But bad because once you choose a side, you lost a ton of cool quests for the other factions. So the game feels more shallow in this regard... It's lacking content for sure.

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k a t e
 
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Post » Sat Jan 16, 2016 4:00 pm

How would they do jet's slow time effect and VATS slow time effect in PVP?
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Andrew Tarango
 
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Post » Sat Jan 16, 2016 10:57 am

I'll say.



"Hey, they're making a game set in the Legacy of Kain universe, called Nosgoth!"


"YES! FINALLY!"


"It's a team-based, PVP-only match game!"


"[censored] IT!"

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Tamika Jett
 
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Post » Sun Jan 17, 2016 12:31 am

I was hoping for an arena fighting pit we could take part in, and bet on . . .Oblivion style.

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electro_fantics
 
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Post » Sat Jan 16, 2016 2:22 pm

Didn't someone do a multiplayer mod for Skyrim?


Anyways, lol no. There should never ever be multiplayer in a Fallout/TES game, unless it's a mod.

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Stace
 
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