I wish there was a V.A.T.S system on Skyrim.

Post » Sun Dec 11, 2011 11:00 pm

I vote Yes. The VATS stop time effect is more likely to exist in TES's universe than Fallout's because it's much more like magic than science. They never give a scientific explantion of how VATS works. In TES, magic doesn't have to be explained. We can just assume almost anything is possible in through magic. Besides, there are already abilities in that are similar to VATS: the Slow Time shout and Quick Reflexes perk in the Block tree. Why couldn't some form of magic take it a step further?
User avatar
Max Van Morrison
 
Posts: 3503
Joined: Sat Jul 07, 2007 4:48 pm

Post » Mon Dec 12, 2011 5:50 am

Already melee/shield is said to be the strongest setup, imagine jumping down behind three enemies, you shield bash the one on your left, and swing at the guy in front. The guy on your right hits you, you take another swing at the guy in front and proc a decap. You shield bash the guy on the left again, swing twice at the guy on the right, (since you performed a "vats" against 3 guys it treats them as a single entity hp wise so once the combined hp remaining drops below a % you can possibly perform a vats finisher) you grab the guy on the left, swing him around in time to use him as a shield, his buddy slices him dead instead of you, you toss him aside and run your blade through the last guy's torso.

If they showed a video of that in some pre-release trailer...people here would be all over it, drooling on their keyboards.




I really don't think the Vault Assistance Targeting System ( I think is the correct name ).


D.A.T.S. :hubbahubba:

In all seriousness, I don't think something like this would fit into Skyrim. I never played or even saw gameplay videos of the fallout series, but I feel like the gameplay mechanics of Skyrim would need to be a bit different and faster paced, as well as more responsive. Not to mention the difficulty/balancing issues. It couldn't be stamina based since stamina regens quickly. I think something similar to the dragon soul system would work, only it counts regular creature/human kills towards your total. The max levels and number of actions would be dependent on your skill and perk levels for your chosen profession.

It COULD fairly easily be fit into the TES universe as being something magical, or simply described as "stepping into" the way a highly trained and methodical warrior, thief, or mage perceives the battlefield. It could even have different affects and benefits depending on whether the PC is stealth, magic, or melee based -

You're about to enter the final room of a dungeon. There's a boss, three necromancer henchmen, and the artifact for your quest sits on an altar in the center of the room.

For the thief - a heightened awareness of shadow zones along with slow time to quickly pop out of one shadow, stealth slit the throat of an enemy, pop back into shadow, jump out and snatch the artifact and book it, turning around to pop off an arrow or two and drop the henchman tailing you toward the door. Step out the door and a couple imperial guards happen to be walking down the path. Look at them and put on your best coolface. Problem?

For the mage - Time is slowed but magicka regen doubles speed and doesn't drop into combat mode. Frenzy the three henchmen so they go nuts on the boss and each other. Throw a rune down between yourself and the boss, and drop a fire wall right on top of him. Throw up a ward and dragon skin. Time resumes. Henchmen get a couple hits in on the boss but he one-two shots each of them in turn. He is down to half life from standing in the fire and taking a couple shots while hitting the henchmen. He starts after you, your magicka is back and you start popping off fireballs. He walks over your rune and takes extra damage from the burn affect and that's all she wrote. Grab the arti, search the bodies, drink some mead.

For the warrior - Slow time and the ability to injure specific body parts. Run in, cripple the head or spine to paralyze, cripple another's legs. Kill finisher the third. Run up to the boss and cripple the main hand to disarm. Time resumes. Bos is now on the run and trying to use destro spells, you use elemental protection on your shield, then sprint and clobber him until he drops. casually go over and finish off the two other henchmen. Grab the artifact and the boss's skull to put in your house.

Perhaps in the next TES game. Like I said, it will require a pretty ig overhaul of the battle mechanics, mostly improving the speed and AI in order for it to be any good. The game needs to be more difficult to make this a non-overpowered feature, and it needs to be done in a way that isn't just increasing the hp and damage of enemies.
User avatar
Angela Woods
 
Posts: 3336
Joined: Fri Feb 09, 2007 2:15 pm

Post » Sun Dec 11, 2011 11:19 pm

I really want 'kill-cam' animations for bows, and spells.

That would be cool.
User avatar
Patrick Gordon
 
Posts: 3366
Joined: Thu May 31, 2007 5:38 am

Post » Sun Dec 11, 2011 3:23 pm

VATS stems from a game mechanic on early fallout games, they just tried to transport those elements into a new type of game. It sounds cool but I think the concept, as it was implemented, didn't make much sense in the end.
User avatar
christelle047
 
Posts: 3407
Joined: Mon Apr 09, 2007 12:50 pm

Post » Mon Dec 12, 2011 12:05 am

Ugh, no. V.A.T.S was what made me seriously dislike Fallout 3. It makes the game -far- too easy.

IIRC you didn't have to use V.A.T.S in both fallout 3 and fallout NV.
User avatar
Miguel
 
Posts: 3364
Joined: Sat Jul 14, 2007 9:32 am

Post » Sun Dec 11, 2011 6:37 pm

This has to be flaimbait. Kill it NOW.
User avatar
Kirsty Wood
 
Posts: 3461
Joined: Tue Aug 15, 2006 10:41 am

Post » Sun Dec 11, 2011 7:41 pm

Uh, no
Anyway, VATS was a futuristic technology built into the pipboy, so unless the Dwemer came up with something, it does not belong in Skyrim.
User avatar
lauraa
 
Posts: 3362
Joined: Tue Aug 22, 2006 2:20 pm

Post » Mon Dec 12, 2011 4:17 am

No Vats!

and over 80% of your poll people agree..

That's a fallout thing and has no place here.
User avatar
electro_fantics
 
Posts: 3448
Joined: Fri Mar 30, 2007 11:50 pm

Post » Sun Dec 11, 2011 6:01 pm

It really took away from immersion to stop time everytime there was a battle.
User avatar
helliehexx
 
Posts: 3477
Joined: Fri Jun 30, 2006 7:45 pm

Post » Mon Dec 12, 2011 1:06 am

V.A.T.S was very cool for the cinematic experience but it was basically the "I win" button.


Very much how I feel about it. It could be cool for archery, but with the lack of locational damage, it wouldn't make sense.
User avatar
Gen Daley
 
Posts: 3315
Joined: Sat Jul 08, 2006 3:36 pm

Post » Sun Dec 11, 2011 8:36 pm

I love VATS. But it is a Fallout thing - and I believe it should stay there.


Exactly!
User avatar
Everardo Montano
 
Posts: 3373
Joined: Mon Dec 03, 2007 4:23 am

Post » Mon Dec 12, 2011 4:44 am

Never again. I hpe Fo4 doesn't have it either.
User avatar
Bambi
 
Posts: 3380
Joined: Tue Jan 30, 2007 1:20 pm

Post » Sun Dec 11, 2011 11:05 pm

Umm... you do understand that V.A.T.S. only made sense within the context of the Fallout universe because of the Pipboy, right? And that there's no equivalent in Skyrim, which means it wouldn't make any sense, right?

Wait for the modders, or do it yourself. If you're on a console... sorry. Too late for suggestions like that. Bethesda won't implement them.
User avatar
Soku Nyorah
 
Posts: 3413
Joined: Tue Oct 17, 2006 1:25 pm

Previous

Return to V - Skyrim