Well thank God for modders , l'll spend my $29.99 on them next time.
Well thank God for modders , l'll spend my $29.99 on them next time.
So something has been bothering me about settlement size limits and why they don't make sense to me. This is my http://imgur.com/a/luMLp, roughly close to the size of Diamond City and no where close to the amount of settlers in it. So how is it that my settlement takes more memory and suffers from really bad lag as to where there is no lag in DC? Is this due to DC being a location you have to load into, therefore loading a different memory section of the game? If that is the case then they could easily give us some settlements that we could load into and in turn have more memory to work with, obviously there would still be a limit but that limit would be far greater.
Glass! I just want panes of glass to fix the freakin windows! I cant believe that you can build a jukebox, but cant manage a sheet of glass. And why does a newly made sheet metal wall have rust and holes?! You salvage metal from a gun and apparently melt it down into a sheet of metal... why rust? (Sorry, wandering off track) But yes, window glass would be great. (And maybe some sheets of plywood for the roofs)
Are we able to assign settlers to go into a power armor?
http://en.yibada.com/articles/111312/20160324/fallout-4-dlc-update.htm? I wish they'd link to the gameinformer article they quoted that from, I'm having trouble finding it on their website.
You know my MAJOR issue with settlements is that once I've spent hours building them and I finally finish I realize that theres like nothing to do, I basically sit in
base and WISH something would happen lol. It'd love to see your settlement attacked more often by regular mobs instead of just raids, at the moment settlements
are boring because theres nothing to do in them. :/ I hope this DLC tweaks and adds some more features to settlements to make them more active and have more
world encounters that happen at settlements along with having the arena. Basically this DLC should solve my problem of being bored in my settlement. If it doesn't
then I'll have to ask what the point of the DLC is in the first place.
1.More interactive and reactive settlements encounters/events
2.Arena (Duh)
3. Institute/BoS style structures like those concrete barriers and the metal wall the Police where you meet Danse and Institute doors and stuff
4. LOCKABLE DOORS and consequences like having raiders infiltrate your stashes and steal your loot if you don't secure lock up your settlement before leavin
5. (Goes with #4) Enemies can sneak in and lock pick into your settlement and set up an ambush for you. OR. if they completely eliminate your entire settlement and kill everybody down to the last settler then they'll take back the settlement and you have to reclear it again to be able to fast travel to it?
(your buildings would still be there and stuff, but instead of settlers idling around and doing stuff it would be enemy raiders, wait until night time and sand man them all anyone?)
6. Specialized enemies that track the player through the common wealth if they've killed/cleared a lot of raider/mutant/gunner/ settlements (Think of New Vegas kill squads that hunt you down when you become hated by a Faction. Kill enough enemy settlements and they'll start hunting you down.
Firstly Immersion. lol you wouldn't just leave your home unlocked in a post apocalyptic nightmare of a world full of raiders and monsters. and you have a fair
point about that bit, that's why I added the part about having enemies 'sneak' into your base as opposed to just charging in and magically alerting everybody
within 50 feet. Also how else would you keep settlers out of your room? I think it's really dumb that there are no human enemies that take advantage of stealth,
the exceptions being Kellog and Mechanist who use stealth boys. It'd be cool to see for example: Gunner's with stealth boys break into your settlements to steal
your equipment/weapons the night before an attack, or just ANYTHING that uses that gameplay mechanic and adds variety to settlement encounters. Right now
I have a really awesome base, but like NOTHING ever happens and it's just kind of dumb to me to have like a really super cool base but then it's basically just
eye candy without any gameplay value :/ I think settlements should be attacked more often and in different ways, that way it'd be more like you have 3-5
settlements you always defend and those are your bases, settlements you don't defend that get all their settlers killed would be retaken by the opposing faction
until you recleared it. This would prevent from having like 20+ settlements at once unless you've really invested in defending your strongholds. like you can't
hold off a super mutant raid with just two lightmachine gun turrets you know?
I mean for a DLC focused on settlements it would make sense to have our settlements become more of a focus point and these new kind of encounters would
add more variety to the things that can happen in settlements. Make having a settlement more interesting!
What I really want from this DLC. Is to be able to hang out at my settlement and still have fun, defending my castle from night time sabotage and robbery, going out to hunt things to fight in the arena, having my settlement conduct a synth tests like covenant. Having my tamed armored deathclaws become my new settlement guards.
You kind of ignored the fact that I said that enemies would use stealth. In case you haven't noticed right now settlers will try to fight raiders they can't even see. This should be fixed. and that's what my suggestion would address. It's immersive and practical.
Any way to keep settlers out of my house, containers, bed etc and it's $5 well spent for me
Decorative shrubs that double as a renewable source of wood branches
Showers!
Weapon racks
Candle lanterns
If they add Arcade machines and a playable pool table... My bar in Sanctuary is gonna get a huge upgrade.
They gave us a sign in the last update for police, so only natural we get something to use it for. Cages/cells would be feasable for holding the things you capture in the wastes inbetween fights and such
The things I want the most are.
1. Toilets and Bathtubs that don't svck: The only toilet you can make has its seat and lid falling off, and the only bathtub is listing to the side.
2. Carpets that don't svck: How come almost all the carpets are folded up and misaligned? I mean, I know its the post-apocalypse, but that doesn't mean you can't straighten stuff out a bit. Have some pride in your appearance, random settlers.
3. Walls that don't svck: The fact that its almost impossible to put down junk fences without leaving tons of huge gaps irritates me more than it should.
4. Turrets that can be mounted to walls and ceilings: Don't have to be those high tech fancy turrets that you see in bunkers, they could just be like the DIY laser and missile turrets. Either way, I want them.