With all the remakes, how about Daggerfall?

Post » Tue Sep 29, 2015 12:42 pm

Final Fantasy VII is finally getting a remake, lots of older franchises have been rebooted. What about Daggerfall?

If there was ever a game ahead of its time, Daggerfall is it. Give it a facelift, update some of the features, and I think it could be a solid hit. No, it won't touch the numbers of FF VII, but unless they royally screw that up (which to be fair, they've shown they are quite capable of doing) that should be one of the top games of the year.

1) Update the graphics and tighten up the geometry. It's an old-school game, so it doesn't have to come up looking like Skyrim, but give it a nice fresh coat of paint and end those trips to the 'void'.

2) Update the automap generator. Give it true 3 axis rotation and the ability to 'hide' as many cells as you want.

3) Keep the world size, town sizes, and dungeons (especially the dungeons). If they want to go crazy, include the procedural engine with the game so you can leave your computer on for a few hours (if that - hell, even if you have to leave it on overnight) and have it auto-generate your own custom world. Otherwise, just fix it so there's more variety in the dungeons. They don't all have to be hand-crafted.

4) Keep the sixy. And for anyone who thinks they can't: Have you played The Witcher 3?

5) Leave the skill system and mechanics alone. For everyone who [censored]es about Oblivion (and Skyrim) being 'dumbed down' from Morrowind - Guess what? Morrowind is a 'dumbed down' game from Daggerfall. Have water walking and water breathing work like the later games, but keep the climbing and all the other good stuff. Maybe require that you 'own' a spell before you can use it in the spell maker.

6) Update the housing with permanent chests and cases. Let the player own more than one house.

7) With all the cool clothing and stuff you could put on your avatar, adding a 3rd person view would be the perfect icing on the cake.

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Charles Weber
 
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Post » Tue Sep 29, 2015 5:15 am

It would have to be a completely new game. From what I understand, the original code was lost, so everything but the artwork would need to be recreated from scratch, and the artwork seriously needs updating anyway.

Besides, there's an ongoing modder effort to remake the Daggerfall engine, which if successful could result in the ability to mod the game. That has as much potential as an official remake, if not more.
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Kortknee Bell
 
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Post » Tue Sep 29, 2015 1:32 am

I thought DaggerXL was abandoned long ago?

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Nicole Coucopoulos
 
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Post » Mon Sep 28, 2015 10:39 pm


There's DaggerXL, Daggerfall Unity, and OpenDF, all in various states of completion.
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Leonie Connor
 
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Post » Tue Sep 29, 2015 8:03 am

As the various attempts to update it have shown... Daggerfall isn't an easy project for remastering. You'd basically have to rebuild the game from the ground up, with is a significant amount of work for minimal gain. We're not talking a graphic boost with a few Easter eggs like Halo or Gears.

It's just not worth the effort or resources, especially with Bethesda titles already having a significant delay between them.

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Johanna Van Drunick
 
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Post » Tue Sep 29, 2015 4:08 am

If Oblivion, Skyrim, and ESO mark the trend Bethesda is taking, I'd rather have a remastered Daggerfall and put off a new title another two or three years.

I'm also always skeptical about 'lost code'. Unless it's intentionally destroyed (SOE claimed 'lost code' as a reason they could never roll back from the NGE).

Edit: I haven't played Fallout 4 yet, and that's honestly probably the best indicator of what TES VI is going to be like.

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Tom
 
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Post » Tue Sep 29, 2015 2:24 am

I'm not personally a fan of remakes and I don't think it would be the best idea, considering that it hasn't even been 5 years yet since Skyrim and people are already going out of their way as to predict the demise/haulting of the series (we have 2 topics about it in this section and then one in the general section).

If it could be remade without hurting anything, then I'm for it, but I don't think an additional 2 - 4 years added onto the 2018-2019 next-TES game projection would be too wise of a move, although I'm certainly in no rush

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Karl harris
 
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Post » Tue Sep 29, 2015 5:59 am

Considering the game's not gonna be released for a month yet, it'd be kinda impressive if you actually had...

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Rachel Hall
 
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Post » Tue Sep 29, 2015 5:25 am

No re-makes, it's a waste of time and money, I'd rather have a new game then the same thing again.
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Rozlyn Robinson
 
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Post » Tue Sep 29, 2015 5:16 am

Wow, I think that would be too much of a massive undertaking, especially with all the bugs. And By fhe Nine, that game was buggy.
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louise tagg
 
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Post » Mon Sep 28, 2015 9:21 pm

Bethesda do not making remakes.

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Umpyre Records
 
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Post » Tue Sep 29, 2015 5:15 am

Lots of companies didn't do remakes, until they did.

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patricia kris
 
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Post » Mon Sep 28, 2015 9:05 pm

Agreed. There's something about the sanctity of Elder Scrolls games as stand-alone masterpieces. Not only would it be a bad idea, for all the reasons already mentioned in this thread so far, but (like others in this thread) I'd rather see them work on something new.

You're ignoring the words of several others in this thread so far, OP. It's not just a matter of "updating the graphics" or updating the automap generator, Beth would literally have to start from scratch. The original source programming for Daggerfall was lost long ago (do a Google search on this if you don't believe, this info is everywhere). So what would happen is Beth would have to rewrite everything from the ground up. To do this right, making a game which is the size of Great Britain, would mean spending a LOT of time on this one project.

To do this right would also mean pissing a lot of modern gamers off. You wouldn't get your "leave the skill system and mechanics alone"; many modern gamers would (sadly) get too boggled even during character creation! Daggerfall's lack of handholding alone would cause millions who bought this game to demand Beth "Fix this game, because it's not saying which way I should go."

Personally, I'd rather try some other games that are out there if I wanted some old-school RPG. Pillars of Eternity is supposed to be pretty good, and I'm also excited about Kingdom Come: Deliverance, which should be out pretty soon. KC: D doesn't allow us to create our own character, but just have a look at some of the gameplay this game is offering!

I'd rather Beth move on, and tackle something which isn't as ambitious as what you're asking. Thank you.

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N3T4
 
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Post » Tue Sep 29, 2015 6:00 am


Most are just more high definition textures and small bug fixes, Nintendo is like the only one that did it right and even then it's for games that are really easy to just pick up and play, Daggerfall isn't like that. Daggerfall is a complex rpg that would confuse a lot of new players who aren't use to such an archaic rpg formula.

Honestly there just isn't a lot of money in it and it's better to spend it on new products then re-hashing old ones.
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Georgine Lee
 
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Post » Tue Sep 29, 2015 6:41 am

Maybe they could just remake the bugs, and sell us them. ;)

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Sweets Sweets
 
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Post » Tue Sep 29, 2015 3:03 am

It would be more new content than any other remakes are giving us these days.

Any attempt to fully remake Daggerfall (and again, we are talking about a FULL Remake, not a remaster or a simple update that can be whipped off in 6 months while working on another project) would be a serious and costly endeavour and it would be almost impossible to release the same general product. Look at the minefield Square Enix is already stumbling through with their FFVII remake. Between petitions to make Tifa's briasts smaller (which, frankly i think is absurd) to competing camps wanting the cross dressing included and removed (it needs to stay) to demands that Aeris survives (absolute lunacy). Anything they do is going to be met with outrage from some overly bombastic faction of the community. In their case, their last few games have svcked the big one and their sales and ratings have been dropping, so they NEED to do something, but Bethesda doesn't have that problem.

There's just no reason for them to remake Daggerfall, nor is it a justifiable risk. It's not going to appeal to the majority of their current player base (it's not even lauded as the best TES game. If anything, they'd want to remake Morrowind) and the few people it would appeal to would be highly critical of any changes.

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le GraiN
 
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Post » Mon Sep 28, 2015 8:59 pm

I'll just go ahead and confidently say that Bethesda will never do remakes of any of their TES games, ever. Not even an official remake of Morrowind (which is perfect the way it is).

Years down the road, we won't even see a "remake" of Skyrim or Oblivion. While I personally want a remake of TES Travels: Shadowkey, I know we definitely aren't getting that either.

I'd rather that Bethesda just keep focusing on making new games that don't tell the same exact story.

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Honey Suckle
 
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Post » Mon Sep 28, 2015 9:58 pm

I don't even think it's possible, let alone justifiable. The game world would have to be shrunken down to a fraction of what it was, and virtually every single object would have to be remade. It would be as big an undertaking as making a new TES game (at least.) And nobody would like it, because they'd have to trim a lot of lore, skills, character types, etc.; I can almost hear the shouts of "dumbed down!" from the peanut gallery.

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Matt Bigelow
 
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Post » Mon Sep 28, 2015 10:44 pm

I think it would be doable... if a lot of concessions were made in terms of graphics and interaction. If people accept indi-game graphics, no voice acting and minimal use of height-mapping, it may be doable... But it would look like a game from 2001, and feel like a game from 1996. Not exactly the most marketable in 2015 or beyond.

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Miss Hayley
 
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