With Oblivion so well received, it must be hard for Beth som

Post » Sat Nov 20, 2010 3:35 pm

sorry to burst your bubbles but oblivion was rightly criticized for its many flaws.

first and foremost was the awful levelscaling. next was the very generic feel of the gameworld ie all ruins and all caves were the same. to pretend that oblivion was some perfect game and that only a minority of people had issues with it is pure bullcrap.

if you dont believe me then ask bethesda....why are they going out of their way to say that skyrim will not have level scaling like oblivion? why have they made it a point to show that there will be distinct areas and all dungeons will be different? they hired 8 dungeon creators instead of the 1 for oblivion. why have they pointed out the changes in animations and bodies/faces? if very few people had issues with these things and most people loved how they did the game, then why would they change anything at all, after all wasnt oblivion nearly perfect? :rolleyes: ive been accused of wearing nostalgia goggles but this is ridiculous.

as for reviews i should point out that most reviews are done before people have even finished the game they are reviewing or they made such a hurried playthrough that they miss many aspects. i really wish all review sites had a second review of at least major games 6 months after release to show how much patches have changed.

You mightnot have play Daggerfall with it mostly massive ramdon generation dungeons. I have no problen with level scaling in Oblivion as many game before or current with it use than form of scale leveling. Arena have than form of scale leveling in it.
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Lovingly
 
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Post » Sat Nov 20, 2010 6:22 pm

I never heard of TES until I came to the forums for Fallout 3 stuff. I played Oblivion unmodified and could tell in 1 play through a lot of what was wrong or could be improved drastically. The games was good, but the combat was too simple, way too many cut/paste scenarios/dungeons, only seeing many opponent types in certain level ranges, magic and alchemy were too easily exploitable (game loses its fun when you find exploits).... well they needed an overhaul. compass markers were a bit over the top, fast-travel to ANY location took some of the fun out of exploration, the face creation..... ugh, level scaling quest rewards and over-scaling in general, dumb combat AI, being able to run faster than a horse and jump over trees while in heavy armor was stupid, level-up system....chasing the 5's, harder difficulty/high level enemies = bullet sponges... and I am not a very observant person.

It they have to make the perfect game it will never be make as they will alway be working on it to make it perfect.
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Kerri Lee
 
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Post » Sun Nov 21, 2010 1:08 am

Wouldn't it not needing to be constantly modified and added on to be a better gauge of how good it is? The constant modding seems to be more a reminder of how good it could have been if Bethesda could have been bothered to put in the work rather than shoving it out the door for the modders to finish. :shrug:

There are game that caqme out in the late 70's and early 80's that I wish you could be able to make mods for as they have things I like and dislike in then.
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Jessica Nash
 
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Post » Sun Nov 21, 2010 1:00 am

True, but the majority I believe would disagree and say it was a great game. I had a couple issues with Oblivion but they were minor to my feelings on the game. Morrowind held far more issues that hit me than Oblivion did. People need to be objective when they play a game instead of trying to compare it to another game the whole time they are playing the game which ruins their immersion and experience of playing the game. Also, there are others that will never like any other game but Morrowind because it was their first experience in a massive world so they get emotionally attached to it and won't let any other game match up to it. People just need to judge a game for what it is and then they would enjoy Oblivion.


Exactly, I couldn't agree with you more. It's pretty obvious that there are lots of "Morrowind was sooooooooooo much better than Oblivion" discussions, threads and such on this forum. I think Skyrim shall be the same way: people who played Morrowind during its time shall still say Morrowind was the best and those who didn't shall likely say Oblivion was the best, and those new to the series who play Morrowind or Oblivion after Skyrim shall likely say Skyrim was the best. The first experience of a game like TES opens a new avenue into gaming for a person that never existed before. As a result, people tend to fall in love with their first experience and distance themselves from sequels because the sequel did not exactly mimic that "perfect" first experience. I know I'm guilty of this too, because I didn't really like Fallout 3 even though it improved on many of the problems of Oblivion. Plus, there was a whole community of Fallout 1 and 2 players who hated Fallout 3 because it didn't exactly mimic those first two "perfect" experiences. I just feel like you have to enjoy every game in TES differently: Morrowind was a great game IN IT'S OWN TIME AND WAY, Oblivion was a great game IN IT'S OWN TIME AND PLACE, and Skyrim has the possibility of being a great game IN IT'S OWN TIME AND PLACE.
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MatthewJontully
 
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Post » Sat Nov 20, 2010 3:18 pm

sorry to burst your bubbles but oblivion was rightly criticized for its many flaws.

first and foremost was the awful levelscaling. next was the very generic feel of the gameworld ie all ruins and all caves were the same. to pretend that oblivion was some perfect game and that only a minority of people had issues with it is pure bullcrap.

if you dont believe me then ask bethesda....why are they going out of their way to say that skyrim will not have level scaling like oblivion? why have they made it a point to show that there will be distinct areas and all dungeons will be different? they hired 8 dungeon creators instead of the 1 for oblivion. why have they pointed out the changes in animations and bodies/faces? if very few people had issues with these things and most people loved how they did the game, then why would they change anything at all, after all wasnt oblivion nearly perfect? :rolleyes: ive been accused of wearing nostalgia goggles but this is ridiculous.

as for reviews i should point out that most reviews are done before people have even finished the game they are reviewing or they made such a hurried playthrough that they miss many aspects. i really wish all review sites had a second review of at least major games 6 months after release to show how much patches have changed.

Having some flaws doesn't mean it wasn't considered a great game overall. Everyone is entitled to their own opinion but if you honestly believe that Oblivion was not largely hailed as not just good but great you are mistaken. Oblivion was extremely well received. That's not opinion, but fact. Just because a vocal minority thinks the flaws were that severe does not mean that minority reflects the reality of how the game was received overall.
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Cheryl Rice
 
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Post » Sat Nov 20, 2010 6:28 pm

Having some flaws doesn't mean it wasn't considered a great game overall. Everyone is entitled to their own opinion but if you honestly believe that Oblivion was not largely hailed as not just good but great you are mistaken. Oblivion was extremely well received. That's not opinion, but fact. Just because a vocal minority thinks the flaws were that severe does not mean that minority reflects the reality of how the game was received overall.



what is it with this vocal minority stuff. its not a "vocal minority" that had issues with bandits showing up in glass armor. the vast majority of people had a huge problem with it. anyone here that like oblivions level scaling are clearly in the minority because bethesda has gone out of their way to make skyrim as different from oblivion in many respects as possible. everyone who had a PC downloaded any number of mods that corrected the level scaling.

oblivion was well recieved.........yeah so what? because some reviewers gave it high scores after a couple days of playing that is supposed to negate all the feedback from people who have put hundreds of hours into the game over the years. what kind of elitist [censored] is that?

i thought oblivion was the best sandbox first person RPG out there at the time. but thats because there is no real competition. last two gothic games svcked balls. risen was not promoted enough (very good game minus the clunky combat) and the witcher and the witcher 2 put oblivions quests to shame but are PC only so lose market share. i would also point out that every single poll that has been put up putting morrowind against oblivion ALWAYS comes out with morrowind way ahead.
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Laura Shipley
 
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Post » Sat Nov 20, 2010 3:13 pm

The forum is a pretty tiny percentage of the overall playerbase. Taking any sort of "lots of people" from the forum as some sort mandate of the playerbase is quite a large leap in logic.

That said, as good as OB was there were plenty of things that needed changed. FO:3 made quite a number of improvements on the formula. Hopefully we will see an even greater improvement from FO:3 to Skyrim.

We're the representative sample who provide feedback to the developers, who discuss the game the most in such a format the Beth can look at that feedback. We're a representative sample, perhaps *THE* representative sample, so yeah, we're the "lots of people" because we are the people who express our opinion on what could be changed/what we liked/what we disliked and so on.
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Jack Walker
 
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Post » Sun Nov 21, 2010 3:57 am

what is it with this vocal minority stuff. its not a "vocal minority" that had issues with bandits showing up in glass armor. the vast majority of people had a huge problem with it.

If I were a betting man, I would bet on the vocal minority here. The chief complaints about bandits in glass were lore based. Glass is supposed to be rare and difficult to obtain. I would bet that the majority of players of Oblivion couldn't care less about past lore. They want an entertaining action/adventure with a highly customizable character. To them, what they find in whichever game they happen to be playing is the lore. Lore is there only to add some background and flavor to the game world. I doubt the vast majority of players could tell us the source of glass.
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Jamie Moysey
 
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Post » Sat Nov 20, 2010 8:45 pm

The only games I currently play are for Multiplayer capicity World of Warcraft for single player games Morrowind and Oblivion, even for the error's i got for save games, crashing and filthy discs I have Bethseda stole my soul ...

Well than I must say I never played the Witcher or any of the other mentioned games, why .... Serious I don't have time to play all kind of games and when I svcked up in Morrowind or in Oblivion it takes me hours to play that games ... By than we are already months if not years farther ...

I wouldn't be much for a game critic anyway ...
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Sarah Bishop
 
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Post » Sat Nov 20, 2010 3:58 pm

what is it with this vocal minority stuff. its not a "vocal minority" that had issues with bandits showing up in glass armor. the vast majority of people had a huge problem with it. anyone here that like oblivions level scaling are clearly in the minority because bethesda has gone out of their way to make skyrim as different from oblivion in many respects as possible. everyone who had a PC downloaded any number of mods that corrected the level scaling.

oblivion was well recieved.........yeah so what? because some reviewers gave it high scores after a couple days of playing that is supposed to negate all the feedback from people who have put hundreds of hours into the game over the years. what kind of elitist [censored] is that?

i thought oblivion was the best sandbox first person RPG out there at the time. but thats because there is no real competition. last two gothic games svcked balls. risen was not promoted enough (very good game minus the clunky combat) and the witcher and the witcher 2 put oblivions quests to shame but are PC only so lose market share. i would also point out that every single poll that has been put up putting morrowind against oblivion ALWAYS comes out with morrowind way ahead.

The polls on here are not scientific they are a joke. They don't often even tell us what the forum thinks because only those on that day and very interested in the topic respond. And what about all the people who voted for people choice awards for Oblivion? Or the long term popularity of the mod community for OB. This is not about Oblivion being a flawless game, this about people not understanding that there is a larger community out there and Bethesda's is doing well with them based on the directions there games are going. People don't understand why x,y or z is being done for SR and think its a terrible move, but when Beths recent games have done so well in all aspects it must be hard for them listen to people who think there moving in the wrong direction.
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Jessica Lloyd
 
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Post » Sun Nov 21, 2010 3:42 am

I hope that it is hard , the one and only thing i want to see before i die is people posting in the forums how superior OB was to anything .

OB was well received by gaming sites like eurolamer who had ads and exclusives to display , if i remember this right there was a 24 hours online play before release and several hands on reviews that failed to address how mediocre the game was at best and closed their eyes to flaws even non experienced players could notice after 30' .
Of course it got more mods than MW because it had a more advanced engine and provided a good base for moders to add and correct things , the interesting part is that most of the mods fit right in making the game better while in MW the majority of additions and modifications were atmosphere and immersion killers .
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Rach B
 
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Post » Sun Nov 21, 2010 4:21 am

I hope that it is hard , the one and only thing i want to see before i die is people posting in the forums how superior OB was to anything .

Haha nicely said but it was superior even to morrowind in some departments (a.i./quests design/voices/graphics/physics...)
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Marquis T
 
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Post » Sat Nov 20, 2010 3:17 pm

I hope that it is hard , the one and only thing i want to see before i die is people posting in the forums how superior OB was to anything .

OB was well received by gaming sites like eurolamer who had ads and exclusives to display , if i remember this right there was a 24 hours online play before release and several hands on reviews that failed to address how mediocre the game was at best and closed their eyes to flaws even non experienced players could notice after 30' .
Of course it got more mods than MW because it had a more advanced engine and provided a good base for moders to add and correct things , the interesting part is that most of the mods fit right in making the game better while in MW the majority of additions and modifications were atmosphere and immersion killers .

Oblivion was a big success for Bethesda. You can try to spin it some other one, but the bottom line is Beth sold and made millions, continue to sell well with DLC and SI, got an average 94 score based(54 reviews on Metacritic and 99 on Game rankings) then won dozens of awards and has contined to support a very active mod community.

And beside all that, there follow up game Fallout 3 was a big success.
How else would a company take all this?

Does that mean Oblivion did not have issues, of course not. What I think it does show is Beth overall design philosophy is a sound one and abandoning that for SR would not be wise.
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Ross
 
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Post » Sun Nov 21, 2010 3:33 am


OB was well received by gaming sites like eurolamer who had ads and exclusives to display , if i remember this right there was a 24 hours online play before release and several hands on reviews that failed to address how mediocre the game was at best and closed their eyes to flaws even non experienced players could notice after 30' .

When a game is that good, reviewers are inclined to close their eyes to flaws, indeed. There must be something really good in Oblivion since it scored so high on so many sites. What you imply with buying advertising space to get high scores is rant without proof. There has been no such accusation from the gaming media against Bethesda, unlike Two Worlds 2's publisher who screwd up big time.
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Krista Belle Davis
 
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Post » Sun Nov 21, 2010 5:15 am

This is my point, you mean a lot of people on this forum. I liked the compass and if you looked at other games, many have features of this sort. I would like them to have good directions for quests, so I can use the map markers only as a back up. But that does not change the fact the many games use map markers.


Oh I see, a compass that magically tells you exactly where everything is like a GPS in a game that tries to merit explanation is a GREAT feature, especially when you can't turn it off, genius!
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yessenia hermosillo
 
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Post » Sun Nov 21, 2010 2:07 am

When a game is that good, reviewers are inclined to close their eyes to flaws, indeed. There must be something really good in Oblivion since it scored so high on so many sites.


What is worse: it has been so many years since the release of Oblivion while gamesas has been playing with the Fallout franchise, that many of Oblivion's functions just wouldn't work as well with the current, modern audience. Dragon Age II is a good example of what happens when developers fail to adapt their games to the new market and try to copy their previous successes (in Bioware's case, the first Dragon Age and Mass Effect 2). As gorgeous as this game looks so far... I admit a lot looks very Oblivionesque. I fear the cut and paste possibilities.
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Gen Daley
 
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Post » Sat Nov 20, 2010 3:39 pm

I don't think it's that hard for Beth to figure out what to change. All they'd have to do is visit these forums just for one day, as we tend to complain about the same things over and over and over...:rolleyes: All those glorified reviews that came out with the release of Oblivion don't really reflect the 4 years since its release.
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Nathan Barker
 
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Post » Sat Nov 20, 2010 8:07 pm

Lots of people actually had issues with Oblivion. Especially on this forum.


The issue with Oblivion is that it's a game that's only really been designed to be played once. The rampant level scaling was great the first time I played it because everything was new to me, all the weapons appeared just as I needed them and it felt very smooth. But the second, third, and fourth times all those game mechanics just become incredibly irritating, on top of that you start to get tired of the "pretty forests" type setting.

Oblivion was very well received because reviewers only played it once (if even that) and Oblivion's glaring gameplay issues don't really sink in until you play it multiple times.
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Rachel Eloise Getoutofmyface
 
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Post » Sat Nov 20, 2010 8:15 pm

oblivion was a great game but i disagree i don't think they find it hard to figure out what to change, because they are giving us changes like crazy.

people who wan't to say they like morrowind is better then oblivion or vis versa no one cares its your opinion keep it to your self
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NAkeshIa BENNETT
 
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Post » Sat Nov 20, 2010 9:40 pm

The issue with Oblivion is that it's a game that's only really been designed to be played once. The rampant level scaling was great the first time I played it because everything was new to me, all the weapons appeared just as I needed them and it felt very smooth. But the second, third, and fourth times all those game mechanics just become incredibly irritating, on top of that you start to get tired of the "pretty forests" type setting.

Oblivion was very well received because reviewers only played it once (if even that) and Oblivion's glaring gameplay issues don't really sink in until you play it multiple times.



This.
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Angela Woods
 
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Post » Sat Nov 20, 2010 9:52 pm

The issue with Oblivion is that it's a game that's only really been designed to be played once. The rampant level scaling was great the first time I played it because everything was new to me, all the weapons appeared just as I needed them and it felt very smooth. But the second, third, and fourth times all those game mechanics just become incredibly irritating, on top of that you start to get tired of the "pretty forests" type setting.

Oblivion was very well received because reviewers only played it once (if even that) and Oblivion's glaring gameplay issues don't really sink in until you play it multiple times.

This could be said to any game, or other work really. If you play it multiple times you'll see details you've missed before, be it good or bad.
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Mr. Ray
 
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Post » Sun Nov 21, 2010 2:36 am

What is worse: it has been so many years since the release of Oblivion while gamesas has been playing with the Fallout franchise, that many of Oblivion's functions just wouldn't work as well with the current, modern audience. Dragon Age II is a good example of what happens when developers fail to adapt their games to the new market and try to copy their previous successes (in Bioware's case, the first Dragon Age and Mass Effect 2). As gorgeous as this game looks so far... I admit a lot looks very Oblivionesque. I fear the cut and paste possibilities.

This is a good point :goodjob: one journalist who saw the demo said it was more oblivionesque than morrowindesque, and it's not quite a big surprise since the game is built with Oblivion in mind (they need to improve on Oblivion, their last installment, some new fans can't even relate to Morrowind as they didn't play it. Oblivion is obvuiously the main comparison, they know it and unfortunately they are now criticizing Oblivion's features in the open so as to advertise the changes in Skyrim, which is not quite fair since it's only 5 years ago when they were praising the same features).
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Nauty
 
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Post » Sat Nov 20, 2010 4:35 pm

I just hope they lean more towards morrowind. Get rid of level scaling, bring back some requirements for various guilds.. Make quest markers optional. (But for the love of god at least give us morrowind equivalent directions. Like the dungeon between this location and that location.) Also, I'd like there to be some neat loot stashed in places. Omg an actual dragons horde? (I'd drool if that exists,)
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john page
 
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Post » Sun Nov 21, 2010 6:53 am

So well recieved? What forum have you been on? The majority oppinion on this forum is Morrowind was better, and there's lots to change with both.
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Shannon Lockwood
 
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