With Oblivion so well received, it must be hard for Beth som

Post » Sat Nov 20, 2010 3:55 pm

I tend to trust the opinions of people on these forums more than IGN or Gamespot *shrug*

Fair enough.
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leigh stewart
 
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Post » Sat Nov 20, 2010 5:15 pm

Elder Scrolls series is very complex, therefore there is plenty of room for improvement.
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Josh Lozier
 
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Post » Sat Nov 20, 2010 4:21 pm

It's funny how all the reviews praised the game so much, but only now that Skyrim is announced http://www.pcgamer.com/2010/12/30/15-things-we-want-to-see-in-the-elder-scrolls-v-skyrim/

Couldn't they have mentioned those issues (level scaling in particular) from the start? :whistling:

Yea, I noticed this too. I wonder how the level scaling made it out of beta testing. I think the professional reviewers have some sort of courtesy for the big producers like Bethesda and are inclined to point out the strengths of the big titles and to cover (by omission) the flaws. Anyways, I would never ever buy a game based on a press review. I read the reviews for the info, but when it comes to the writer's personal considerations, I often find that my taste is quite opposed to theirs. However, I understand that I'm not representative for the average consumer. For the average consumer those reviews and high scores actually matter, otherwise the big business wouldn't pump loads of money in marketing.
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C.L.U.T.C.H
 
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Post » Sat Nov 20, 2010 2:16 am

Oblivion had the good fortune of being released at the beginning of the X360's lifespan. It really was a great game compared to its competition at the time. Skyrim doesn't have that same benefit. Players are a lot more discriminating now than they were when a large number of new gamers were being introduced at the beginning of this generation. We live in a post-Mass Effect 2, post-Red Dead Redemption world and there's no going back.

That said, Oblivion was also very well marketed. Bethesda was very friendly with the gaming media in the lead up to release with their exclusives and such. And we all know the gaming media fawns over things like "Radient AI" and "Speed Tree". All in all the media was very friendly to Bethesda because of it, and Oblivion's flaws were wholesale ignored. It wasn't until Shivering Isles that I noticed Oblivion's flaws being examined...mostly level scaling and how boring Oblivion's gameworld was compared to SI and Morrowind.

:foodndrink:
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Undisclosed Desires
 
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Post » Sat Nov 20, 2010 5:44 am

I've been playing since Arena and the only issues I had with it was fast traveling everywhere instead of just to cities and the level-scaling. Daggerfall was my favorite TES game, then it was Oblivion and followed by Morrowind. I do expect Skyrim to beat out Oblivion and Morrowind and might be able to dethrone Daggerfall from my favorite. Time will tell.


Ug, Daggerfall -> aggressive Level Scaling same with Arena -> FAR WORSE THEN OBLIVIONS in both instances.

Quasi Duel Wielding you could equip 2 1 hand weapons but not use them at the same time -> very disappointing !!! and worthless overall.

Quest givers that knew less about the locations they were sending you do then some random barmaid !! boring and stupid no thanks not again, it seemed about 70-80% of all the quests were of this type, then there was the fact that to find most of the quest locations you had no choice but to use the fast travel find system as the quest giver nor any npc's would give you ANY information about where to start looking for said locations -> this systems was vastly worse then Morrowinds quests that sent you after the 5th rock on the 3rd path going north by north-west looking for the furry netch hover over a pond you needed to jump into to find that super secret cave only this one npc knows about and was to lazy to mark on your map even though he knows EXACTLY WHERE it is -> no thanks on both accounts.

Overly large world spaces with next to no reason to give a damn about them or ever explore them as there was next to nothing to find.

The ANNOYING I have Cerebral Palsy Combat.

The Unbelievably poor Magic Combat ! Seriously 3 buttons to chose and cast and 2 just to recast a spell who though that was a good idea ?!? it was tedious.

Not saying that DF was the worst game I ever played but its by far not the best TES game hell If I had to rate DF it would only be one step above Arena and Arena is only one step above ET for the Atari as the worst game ever created.

There are so many parts of those games I just found tedious or beyond annoying even for their times that was so unforgivable I refused to buy another TES game it was not until I got Morrowind for free with a video card I was buying that I gave the series another try and since bought Tribunal, Bloodmoon, Oblivion, SI and FO3 as day one games because of how good MW was vs the horrid games that were Arena and DF.

Daggerfall had fast travel to everywhere...


Including to places you have never been to and it was required to use as the game world was so so so large it would take a week (real time) to get to even one place without it, and also it was required to search for locations for quests as quite a few did not give any directions just a location and the only way to find it was with the Fast Travel Find System.

If this were true Oblivion would not have won game of the year from many sources, there was time for it to sink it at that point.

This is an active forum, yet is still a tiny fraction of the millions who will buy Skyrim. Popular mods I think are a better indication of what people want; 100,000 people getting a level overhaul mod, or the popularity of enchanced combat mods,etc Is a better indication than some unscientific poll with 300 responses.


You can not except or even want the Dev's to look at mods and go this was popular we need this because in that case my http://www.tesnexus.com/downloads/file.php?id=10819 mod would herald in the age of the Dragon Mount which would suit me just fine -> it would also suit me to have this feature just to piss off the annoying Loremongering, Cannon Spewing idiots around here. :)
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c.o.s.m.o
 
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Post » Sat Nov 20, 2010 3:48 pm

*SNIP*

The ANNOYING I have Cerebral Palsy Combat.

The Unbelievably poor Magic Combat ! Seriously 3 buttons to chose and cast and 2 just to recast a spell who though that was a good idea ?!? it was tedious.

Not saying that DF was the worst game I ever played but its by far not the best TES game hell If I had to rate DF it would only be one step above Arena and Arena is only one step above ET for the Atari as the worst game ever created.

*SNIP*



As someone with Cerebral Palsy.... I completely agree with you :P I think Skyrim's combat should be tactical, but not sluggish. Something like a more refined Demon's Souls or Bushido Blade if ya'll have ever played those games? When Playing Oblivion, I felt like I was playing a first person diablo without all the cool loot :(
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Charlotte X
 
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Post » Sat Nov 20, 2010 1:14 pm

I imagine the devs look at the modding community, and they look to see which mods were received well. This gives them an idea of what people want, and helps them to decided what should be implemented.

Beyond this, the Beth devs are really just a bunch of geeky dudes and dudettes who love these games as much as we do. They all have their own lengthy laundry-lists of awesome stuff they want to see in a future game, only they get the privilege and the headache of actually trying to make it happen.

As time goes by, they logically cut out what doesn't make sense, and what is not a possibility considering numerous factors like time constraints, technology, etc. Eventually they whittle it all down to the final product. It may not have everything everyone ever asked for, but it's still a labor of love, and all the work, effort, hopes, and dreams of everyone who ever worked on the game shine through this final product, and is accurately measured by how many people slam down their lunch money to purchase this tender little package.


Very well said!
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Chica Cheve
 
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Post » Sat Nov 20, 2010 3:43 am

I don't know who your referring too. There will always be some hack jobs, but most are not. Very rarely does any game get a 10 from the sites I go to(Gamespot,IGN, sometimes 1up), very rarely (if ever) does a review say anything about being the best game ever and also very rarely does a game get game of the year. Lots of company's have deep pockets why don't we see more of what you say? Please stick to the facts, give proof to back up your assertions. Just because a small % are not credible does not mean they all aren't.

I am not being paid by anyone yet I generally agree with Gamespots reviews as an example. And I use to with EGM back when when I read it all the time. High quality stuff imo.


There was some big name (Edit: it was http://www.joystiq.com/2007/11/30/rumor-gamespots-editorial-director-fired-over-kane-and-lynch-rev/) site that had been paid a lot of money to advertise Kane and Lynch. A reviewer for the site, who was not impressed with the game, gave it something like a 7. He was fired.

You'll also note that most games get between an 8 and 9.9. They hand out 10's to stuff like Halo or Gears of War simply because they are big volume sellers. The give out 2's and 3's to stuff like "Big Rigs" or whatever game that was where you raced 18 Wheelers, could beat the game in 15 mins, and had no collision detection.

Edit: Kotaku just ran an article "Game of the Year Debate: Halo Reach or Black Ops" with the whole comment section blowing up, mentioning stuff like Mass Effect 2 and Red Dead Redemption, original games with incredibly credentials. Not episodic pieces of [censored]. It's like nominating the Simpson's over Citizen Kane.
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Amy Gibson
 
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Post » Sat Nov 20, 2010 5:59 pm

Agreed. I just rewatched Todd's interviews on the Road To Skyrim, and the State Of The Industry... I think one disconnect between BGS and these forums is that BGS seem to approach the development of a new ES as innovators. They think about how they can implement basic structural features of RPGs in new and interesting ways - how to make skill/race choice more meaningful and interesting, for instance. In contrast, a lot of the time these forums seem to think that BGS should approach the development as fans - here's this great game we all loved, but it had a few flaws, so let's just tweak them.

Another thing, as you point out, is there might be a disconnect between "vision and game design philosophy". Some people seem to see some classic features of PC RPGs as the intellectual pinnacle of gaming, and when these features are removed, or feature less prominently in a new ES, BGS get criticised for that. But it's pretty clear that BGS aren't so hung up on some features as being absolutely essential and vital to making a great open-world, roam anywhere, do lots of stuff, build up your character, type game (whether or not you want to call it an RPG). Rather, BGS are happy to cull influences from all sorts of areas to develop their vision, and they're pretty determined to make their games feel playable and rewarding to more than just hardcoe classic PC RPGers. How good/bad this makes the result is another question.

But, finally, it's hard to accuse BGS of being deaf to criticism. It's clear from the recent Skyrim interviews that they do take criticism on board, and want to hear from the fans about what works and what doesn't. But what happens on these forums is that these criticisms often come from the perspective of people who favour PC RPGs above all else, and BGS are well aware of that. So Because BGS aren't just trying to cater to those people, they need to be very selective about the criticism they take on board. Fortunately, some features were almost universally panned - such as level scaling, face modelling, animation. It's pretty clear those needed to be fixed, and they have been. Other things seem to be more a matter of taste, and here's where differing views on game design philosophy, target audience, etc. come to the fore. But the fact that BGS didn't put in your favourite feature that wasn't in the previous game doesn't mean they didn't listen; it might just mean that you're not on the same wavelength for what sort of game BGS want to make.


Great post, great anolysis. Everyone read this. :celebration: It almost sounds like you have seen the insides of Todd's brain.
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Brad Johnson
 
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Post » Sat Nov 20, 2010 11:46 am

I also heavily agree with srk, I think we put too much emphasis on features. Every game is going to be different and they're going to try new things to see if they work - and those risks will influence future games.

Sometimes I think we're also afraid to let this game be different from it's predecessors. I mean, Morrowind was great, and Oblivion was great, but I never want the same game twice. If you get too hung up on the past you'll end up peddling backwards. Not to say you shouldn't learn from the past - but there is a delicate balance required for making a game that has both a new vision and is accessible to the series.
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Jerry Cox
 
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Post » Sat Nov 20, 2010 3:57 pm

It's funny how all the reviews praised the game so much, but only now that Skyrim is announced http://www.pcgamer.com/2010/12/30/15-things-we-want-to-see-in-the-elder-scrolls-v-skyrim/

Couldn't they have mentioned those issues (level scaling in particular) from the start? :whistling:



My list of things Oblivion did worse than Morrowind is about 10 times longer than that. The magic system for example is totally broken. There's practically no need for any school of magic besides destruction. Remember in Morrowind when you had to use any spell available to get the job done because each situation presented different problems? In Oblivion 95% of the time all you had to do was run backwards and shoot fireballs at mindless enemies.
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Etta Hargrave
 
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Post » Sat Nov 20, 2010 7:26 pm

My list of things Oblivion did worse than Morrowind is about 10 times longer than that. The magic system for example is totally broken. There's practically no need for any school of magic besides destruction. Remember in Morrowind when you had to use any spell available to get the job done because each situation presented different problems? In Oblivion 95% of the time all you had to do was run backwards and shoot fireballs at mindless enemies.

You could do that in morrowind too.
Everyone has all these lists and bs against oblivion and I bet none of them have "Unique Setting" or "Diverse Culture". When I played morrowind I was AMAZED by the Uniqueness of the place. Mysterious Dwemer Ruins, Giant Mushroom trees, Those crazy telvanni town, houses made in the shells of Humongous crabs. There was also the diversity of the people, Imperials, Tribal Dunmer, Tribunal Dunmer, Wealthy Dunmer, Khajiit and Argonian slaves.
Oblivion had NONE of this. The towns looked a little different, but the people all behaved the same.
The cities were also very similar to stuff seen in movies. Anvil kind of felt like Pirates of the Caribbean and the imperial city had Lord of the rings written all over it.
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Stay-C
 
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Post » Sat Nov 20, 2010 7:39 pm

I was checking out some old reviews of Oblivion, for example Gamespot gave it a 9.3 and more or less went on and on how good everything about it is. Oblivion was similary reviewed very highly by dozens of major games sites and it won many awards. It sold millions of copies. And over 4 years later still has a very active mod community.

Now Beth is making Skyrim and many on this forum feel that this or that issue should be fix, they will create a poll and go look 200 people don't want X,etc But what is Beth to do, there last game in the series was a major financial and critical success. It must be hard for Beth sometimes to pinpoint the real issues(for the majority of gamers, not the small forum subset that responds to a thread).

Btw I am not saying Beth should not listen to feedback or that Oblivion was perfect so Skyrim will be too. I just want to get a feel for others views on this.

I would disagree 100% lol. It was well received, but it has a LOT of room for improvement. If Oblivion didn't have much room for improvement I would imagine the plethora of mods soley focused on fixing or improving core aspects of the game (from mechanics and the very local it transpires in to the people and objects that reside within it) probably wouldn't exist in the quantity or maintain the popularity that they, in fact, do.

I tend to trust the opinions of people on these forums more than IGN or Gamespot *shrug*

haha well put. I agree and have seen countless FPS games with deep pockets get consistant scores reguardless of content or effort. Hell most of them don't even change anything from one game to the next, broken or otherwise, and yet deep and fresh games rarely end up in the 9/10 rating how odd... Wait it's not odd at all.
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Danny Blight
 
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Post » Sat Nov 20, 2010 5:38 am

I'm sure they'll have some ideas on what to change - these forums haven't exactly been shy about critiquing Oblivion :wink_smile:
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christelle047
 
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Post » Sat Nov 20, 2010 7:59 am

There is always room to improve anything. With that said Morrowind/Oblivion are my two favorite games of all time and I know Skyrim will follow suit, but I mean things should be switched up changed around and rebuilt, things streamlined other thing more diverse, I have a lot of confidence that Bethesda will listen to fan feedback and change what needs to be changed and perfect what needs to be perfected to give us fans and new comers alike the mosr dynamic Elder Scrolls title ever: I mean just the things I've heard from the company and on the Gameinformer Hub Skyrim sounds very promising indeed. :thumbsup:
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Jay Baby
 
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Post » Sat Nov 20, 2010 3:54 pm

There was some big name (Edit: it was http://www.joystiq.com/2007/11/30/rumor-gamespots-editorial-director-fired-over-kane-and-lynch-rev/) site that had been paid a lot of money to advertise Kane and Lynch. A reviewer for the site, who was not impressed with the game, gave it something like a 7. He was fired.

You'll also note that most games get between an 8 and 9.9. They hand out 10's to stuff like Halo or Gears of War simply because they are big volume sellers. The give out 2's and 3's to stuff like "Big Rigs" or whatever game that was where you raced 18 Wheelers, could beat the game in 15 mins, and had no collision detection.



That issue was explained(and really was a non issue) if there were a number of occerances like that one, then the GP explanation might not seem credible as it is though, I see no evidence that gamespot does anything you say based on Sales, the games you mentioned were very popular for a reason, they are great games(I guess, I don't play those kinds of games myself). But this is not about gamespot, its about this forum overestimating itself and forgetting how small we are in comparison to the amount of people that buy Beths game and will buy Skyrim.
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Amy Melissa
 
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Post » Sat Nov 20, 2010 10:07 am

Oh really because i thought a lot of people who played morrowind and went on to oblivion were slightly disappointed.
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Lilit Ager
 
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Post » Sat Nov 20, 2010 1:02 pm

just add crossbows and spears
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N Only WhiTe girl
 
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Post » Sat Nov 20, 2010 5:22 am

Most reviewers are populists, and not a cult based audience like most of the people on this forum. Morrowind and Daggerfall where cult favorite because they stuck with their fanbase and provided complex and time consuming gameplay(for the most part, lots of people got ticked that climbing wasn't a skill anymore) but Oblivion was aimed more at the casual gamer, and not the cult fanbase. Oblivion was fast paced, lingerie, had phenomenal graphics, and dumbed down much of the game to make it more accessible (aka, getting more people to buy it). These traits are the hallmark of a mainstream game, not targeted at the fanbase, yet alone the more cult-like group of fans.

Bethedia is a company, and a lot of people tend to forget that. Companies are formed with the goal of making money. Money allows games to be made in the first place, and allows them to be constantly improved upon. Bethedia is going more and more mainstream with every release, which means more copies will be sold, meaning more money- but Bethedia is abandoning it's fanbase in the process in hopes of picking up a new even larger one. Many companies stick with the fanbase which makes people devoted fans who generally buy things based on the name alone, under the assumption that it will be like the previous game(s) in the series. This is also a business tactic, while you don't make as much money, you guarantee a "guaranteed" income from fans who really like you're work. Mainstream games are more of a gamble that is prone to drastic fluctuations that have a higher chance to go bust, while cult games make less money, it pretty much always makes a prophet.

At least thats how i see it..
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April
 
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Post » Sat Nov 20, 2010 9:30 am

This prophet that you speak of seems like a great herald of money.
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Horse gal smithe
 
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Post » Sat Nov 20, 2010 6:11 am

I agree too, very much. I am happy that they are trying to innovate and continue to make the games more interesting, and adding new features into the game. Otherwise, if they kept only using the same features, it would be like you were playing an add-on, not a new game. And I want a new game, not just a glorified DLC.
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Nathan Hunter
 
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Post » Sat Nov 20, 2010 5:50 pm

I think the devs know exactly what's up, just from reading the interviews and the features they've added so far. They obviously pay attention to the modding community, which is the most important to pay attention to IMO. They stated that they got inspiration for unnerfing the bows from a mod, and I'm pretty sure shield bashing was no coincidence either. What I hope is that they paid a lot of attention to OOO, because in my eyes it's the best mod.
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Andrea Pratt
 
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Post » Sat Nov 20, 2010 8:28 am

There was some big name (Edit: it was http://www.joystiq.com/2007/11/30/rumor-gamespots-editorial-director-fired-over-kane-and-lynch-rev/) site that had been paid a lot of money to advertise Kane and Lynch. A reviewer for the site, who was not impressed with the game, gave it something like a 7. He was fired.

You'll also note that most games get between an 8 and 9.9. They hand out 10's to stuff like Halo or Gears of War simply because they are big volume sellers. The give out 2's and 3's to stuff like "Big Rigs" or whatever game that was where you raced 18 Wheelers, could beat the game in 15 mins, and had no collision detection.

Edit: Kotaku just ran an article "Game of the Year Debate: Halo Reach or Black Ops" with the whole comment section blowing up, mentioning stuff like Mass Effect 2 and Red Dead Redemption, original games with incredibly credentials. Not episodic pieces of [censored]. It's like nominating the Simpson's over Citizen Kane.



I have not played halo reach of black ops so I can't comment on them, but maybe they are great games just not in the genre you prefer. Though overall I agree with your point, heck ME 2 got better scores than it deserved IMO. Think back to your first play through of ME2 and how much time is blown on gathering resources, and how painfully boring that is. Can you really give a game a perfect score when 1/4 of the game is more painful to play than getting a nail driven through your hands. The morality system and how it effects persuasion svcks for an RPG, you basically have to metagame and stick with one alignment or lose party members. And really why should me being an ass in one scene now mean I have super intimidate powers. Do you really want a game with these flaws to get a perfect score? Heck I might give it game of the year, with a save editor I can skip mineral farming and get my morality to a decent starting point so I can avoid catfights that get teammates killed. And now I've put in near 300 hours into the game, but if it was perfect I wouldn't need a save game editor to make it replayable.

Even outside the bribe argument, reviewers are not chosen for their fantastic abilities to judge content. They are chosen for being interesting reads.
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Peter lopez
 
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Post » Sat Nov 20, 2010 5:10 pm

I agree too, very much. I am happy that they are trying to innovate and continue to make the games more interesting, and adding new features into the game. Otherwise, if they kept only using the same features, it would be like you were playing an add-on, not a new game. And I want a new game, not just a glorified DLC.

Indeed, while some may prefer what Beth did with Fallout New Vegas, letting Obsidian basically make a stand alone expansion(not saying the game is bad, just very similar to FO3). I like the reinventing the wheel approach that Beth uses for TES. I don't want to see MW 2, or OB 2, I want innovation.
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R.I.p MOmmy
 
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Post » Sat Nov 20, 2010 7:59 am

and yet they figure out how to blow us away each and every time
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Sasha Brown
 
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