» Sun May 10, 2009 10:45 pm
I think levels play an important part in multiplayer RPGs as they give other players a simple, clear estimate of your power level. Assuming that the game does allow players to increase in power as they progress (and as an MMORPG, it had damn well better!), then there needs to be an easy way for players of similar levels to identify each other for grouping or PvP purposes. It doesn't have to be a generic level system (eg 1, 2, 3, 4, etc), but you do need some sort of basic indicator. Ranks are a possibility (eg Vault Trash, Wanderer, Survivor, etc) but then that's not necessarily obvious. I mean, is a Wasteland Warrior higher than a Vault Hero? Who can remember!
Even if levels are simply the sum total of skill points spent, divided by a constant, then I think that they'd play an important part. I do think that there needs to be some sort of very obvious, numeric indicator of approximate power level.
I think that the answer in the FAQ regarding similarities with other MMOs is a really good one. There are things that WoW, and other MMOs do, that simply work really really well. It makes sense to adopt and adapt these things into other MMOs. I think a great example of this is typically controls / interface. These are areas where familiarity is a really good thing. You don't want to alienate players by forcing them to switch to a completely new control system or interface layout every time they want to switch between your game and another.
A lot of people will play a game like this purely for the atmosphere and environment. Beyond that, any similarities to other games for them will simply make the game more accessible. Sure, a completely revolutionary character advancement and development system might rock for end-game, but if the learning curve is too steep, or the mechanics too impenetrable, then a lot of players are just going to get frustrated, or feel that they've screwed up their character (but not want to restart), which could prompt them to simply stop playing. In this sort of situation, well, maybe experience points aren't so terrible after all!
For my part, if the game can recapture the feel of the fallout series, then it'll be a winner in my book regardless of the framework used to present it. Maybe you'll sit and sigh, wishing that I were near
Then maybe you'll ask me to come back again
And maybe I'll say "Maybe"