My WNK+FWE patch is not functioning.

Post » Sat May 28, 2011 8:12 pm

Hello, im using a wmk+fwe patch but it does not seem to have the slightest effect. Heres my load order.

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CALIBR.esm
CRAFT.esm
Mart's Mutant Mod.esm
FO3 Wanderers Edition - Main File.esm
Companion Core.esm
RobCo Certified v2.esm
Enhanced Weather - Rain and Snow.esm
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Followers Enhanced.esp
WeaponModKits.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Feral Ghoul Rampage.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - FWE Master Release.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
CRAFT - Activation Perk.esp
EVE.esp
EVE - FWE Master Release.esp
EVE - FWE with WeaponModKits.esp
RobCo Certified v2 Zeta Addon.esp
Companion Core DLC Addon.esp
Armor_Customization.esp
Enhanced Weather - Rain and Snow in Fallout.esp
Enhanced Weather - Sneak Bonus during Storms.esp
Dogmeat Leather Armor - CRAFT.esp

Total active plugins: 50
Total plugins: 100


Is it this thats causing it?

EDIT: its wmk not wnk :facepalm:
User avatar
Maria Leon
 
Posts: 3413
Joined: Tue Aug 14, 2007 12:39 am

Post » Sat May 28, 2011 10:08 am

You need to create a merged patch with FO3Edit, otherwise it will no work.
User avatar
Emma Pennington
 
Posts: 3346
Joined: Tue Oct 17, 2006 8:41 am

Post » Sat May 28, 2011 2:38 pm

You need to create a merged patch with FO3Edit, otherwise it will no work.


i thought that whats the wmk-fwe compatibility patch was for.
User avatar
Gen Daley
 
Posts: 3315
Joined: Sat Jul 08, 2006 3:36 pm

Post » Sat May 28, 2011 8:09 am

i thought that whats the wmk-fwe compatibility patch was for.

Nope, the FOIP patches and a merged patch are something entirely different and you need both.
User avatar
christelle047
 
Posts: 3407
Joined: Mon Apr 09, 2007 12:50 pm

Post » Sat May 28, 2011 11:31 pm

woah, I didn't know that. So WMK is supposed to work for any weapon?
User avatar
Saul C
 
Posts: 3405
Joined: Wed Oct 17, 2007 12:41 pm

Post » Sat May 28, 2011 6:32 pm

Nope, the FOIP patches and a merged patch are something entirely different and you need both.

If I create a Bashed Patch in Gary Bash, do I still need a merged patch?
User avatar
Chad Holloway
 
Posts: 3388
Joined: Wed Nov 21, 2007 5:21 am

Post » Sat May 28, 2011 9:21 am

If I create a Bashed Patch in Gary Bash, do I still need a merged patch?


No. You can use whichever gives you better results.
User avatar
Cameron Garrod
 
Posts: 3427
Joined: Sat Jun 30, 2007 7:46 am


Return to Fallout 3