Wolf's Goodspring Hole

Post » Tue Sep 28, 2010 12:12 pm

Hi all

I only have a few hours in on NV but I wanted a place of my own to keep stuff, sleep, craft, since crafting requires a lot of things..... so not having touch the GECK in almost a year I got brave and DL the new NV GECK. Here's the results for now anyway I hope you like it there's a couple of goodies but nothing game breaking, I will work on this but it will be down the road a bit, I gotta :gun: Benny.

Thanks to all of you that have helped me in the past cause this wouldn't have been possible without you..........there are so many of you out there but you know who you are.

http://www.newvegasnexus.com/downloads/file.php?id=34799


Later

bigcrazewolf

:fallout:
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Kahli St Dennis
 
Posts: 3517
Joined: Tue Jun 13, 2006 1:57 am

Post » Tue Sep 28, 2010 4:06 pm

House enough for me, in FO3 I usually live in "The Maintenance Shed" which is like ... 4x3m for a good third of the game.

Leeched and tracked :)
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MARLON JOHNSON
 
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Joined: Sun May 20, 2007 7:12 pm

Post » Tue Sep 28, 2010 11:13 am

House enough for me, in FO3 I usually live in "The Maintenance Shed" which is like ... 4x3m for a good third of the game.

Leeched and tracked :)

Good glad to hear that thank you
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Killer McCracken
 
Posts: 3456
Joined: Wed Feb 14, 2007 9:57 pm

Post » Tue Sep 28, 2010 3:50 pm

Ambient Temperature.esm
better binoculars.esp
Caravan Pack Durability.esp
Caravan Pack.esm
Fallout NV.esm
Level Cap 100.esp
LUCSA.esp
NepaleseKukhri.esp
PerkEverylevel.esp
Wolf's Goodspring hole.esp



Got these mods running in this order, dates are all modified so everything plays together nice (I think), and the game crashes to desktop as soon as I press "Play Game" on the fallout pop up thingy after running Steam. When I remove the last mod on this list, yours, the game works perfectly fine. Doesn't even crash/stutter/delay sounds. Major bummer since I really liked the concept/simplicity of this little house mod. Any ideas on what I can do to get it to work?
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Roisan Sweeney
 
Posts: 3462
Joined: Sun Aug 13, 2006 8:28 pm

Post » Tue Sep 28, 2010 6:29 am

i mainly enjoy flavour perks, and unoffical bug patching, but ya. all of those are good mods. i just wouldnt take the lvl cap 100 or perk every level the rest hell yes.
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lucile davignon
 
Posts: 3375
Joined: Thu Mar 22, 2007 10:40 pm

Post » Tue Sep 28, 2010 6:04 pm

Ambient Temperature.esm
better binoculars.esp
Caravan Pack Durability.esp
Caravan Pack.esm
Fallout NV.esm
Level Cap 100.esp
LUCSA.esp
NepaleseKukhri.esp
PerkEverylevel.esp
Wolf's Goodspring hole.esp



Got these mods running in this order, dates are all modified so everything plays together nice (I think), and the game crashes to desktop as soon as I press "Play Game" on the fallout pop up thingy after running Steam. When I remove the last mod on this list, yours, the game works perfectly fine. Doesn't even crash/stutter/delay sounds. Major bummer since I really liked the concept/simplicity of this little house mod. Any ideas on what I can do to get it to work?


Are you running windows 7 64bit? That so far was the only CTD issue, I will try to find out what's going on and fix it.
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Richard
 
Posts: 3371
Joined: Sat Oct 13, 2007 2:50 pm

Post » Tue Sep 28, 2010 10:28 am

I was kinda stupid :facepalm: and put the ClassicPack.esm reference in the .esp file........so if you know how to remove it go ahead, but I will update the file sometime today or tomorrow and fix this issue, sorry about that.
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Spencey!
 
Posts: 3221
Joined: Thu Aug 17, 2006 12:18 am

Post » Tue Sep 28, 2010 6:35 pm

I've been away from the mod scene for a long time, and was never involved in Fallout until recently, so I dunno how. I will just wait for you to get it fixed up and my next character will take advantage of it. ^.^
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Floor Punch
 
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Post » Tue Sep 28, 2010 7:00 pm

:clap:
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louise tagg
 
Posts: 3394
Joined: Sun Aug 06, 2006 8:32 am

Post » Tue Sep 28, 2010 1:15 pm

I've been away from the mod scene for a long time, and was never involved in Fallout until recently, so I dunno how. I will just wait for you to get it fixed up and my next character will take advantage of it. ^.^


FYI, you don't have to start a new character to take advantage of the mod. At least, that's what I thought you are implying, with your "wait till next character."
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Rinceoir
 
Posts: 3407
Joined: Thu Jun 29, 2006 1:54 am

Post » Tue Sep 28, 2010 11:14 am

This is currently my base of operations. It's a nice little home. Thanks!
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Claudz
 
Posts: 3484
Joined: Thu Sep 07, 2006 5:33 am

Post » Tue Sep 28, 2010 2:32 pm

Was more prudent when I was still exploring around the beginning areas. Got a few houses now <.< Penthouse or two and my own hotel room in Novac. ^.^

But I am basically just waiting for more mods to be completed, like added perks/skill/stat extenders etc. Then I will be making my real character that I intend on investing time in. The current one is a test character, more or less. Just finally got all my lag/audio stutter/npc stutter problems ironed out. So its looking pretty nice.
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Maria Leon
 
Posts: 3413
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Post » Tue Sep 28, 2010 4:23 pm

Would be even more useful if you expanded the place a bit and put tunnel entrances all over the wasteland.
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Jade MacSpade
 
Posts: 3432
Joined: Thu Jul 20, 2006 9:53 pm

Post » Tue Sep 28, 2010 6:20 pm

Thanks guys

I have uploaded a new version today that is classicpack.esm reference free :celebration: the navemesh is done, now with more storage inside and two crates just next to the hatch, I played with the lighting and now instead of to dark it's to bright :facepalm: well WIP

@forsaken1111 I don't know how you feel about using console commands but you can COC on the cell to transport there instantly from ANYWHERE inside or outside of the worldspace as a "fix" for no hatches all over the wastes.

Thanks again guys I hope you will continue to enjoy what I make.

bigcrazewolf

I am tickled to know your using one of my mods OAndy my old buddy :icecream:
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RaeAnne
 
Posts: 3427
Joined: Sat Jun 24, 2006 6:40 pm

Post » Tue Sep 28, 2010 1:36 pm

Working out nicely for my new character. ^.^

But I have to ask, for safety purposes, do the safe's respawn? They were not empty when I arrived which usually means its respawning. Aside from this little doubt, I like it a lot and am going to continue using it for my dirtbag character!
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Chris Jones
 
Posts: 3435
Joined: Wed May 09, 2007 3:11 am

Post » Tue Sep 28, 2010 8:24 pm

Hi all

Just wanna let everybody know I added a new "Cheaters" version of the hole, kinda loaded with guns, ammo, chems, skill books, I will be adding more soon as well as making multiple hatches in different locale's to the hatch.

@jesserevis1 the safes shouldn't re spawn mine haven't

Later
bigcrazewolf
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Lizs
 
Posts: 3497
Joined: Mon Jul 17, 2006 11:45 pm

Post » Tue Sep 28, 2010 3:19 pm

Version 0.3 is out

I have fixed the lighting and added a campfire, changed an moved the crates outside. Inside a sink, table, fridge, and some decor has been added the bed has been changed as well.


Thanks all

bigcrazewolf
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Shelby McDonald
 
Posts: 3497
Joined: Sat Jan 13, 2007 2:29 pm

Post » Tue Sep 28, 2010 4:37 pm

Youknow... it could be cause " Fallout NV.esm " isn't at the top of the load order..... and " Caravan Pack Durability.esp " looks like it should go after " Caravan Pack.esm " since it modify's it, personally I'd put "Level Cap 100.esp" after " PerkEverylevel.esp " but I doubt that last one would make a differnce.

Hope that helps!

Ambient Temperature.esm
better binoculars.esp
Caravan Pack Durability.esp
Caravan Pack.esm
Fallout NV.esm
Level Cap 100.esp
LUCSA.esp
NepaleseKukhri.esp
PerkEverylevel.esp
Wolf's Goodspring hole.esp



Got these mods running in this order, dates are all modified so everything plays together nice (I think), and the game crashes to desktop as soon as I press "Play Game" on the fallout pop up thingy after running Steam. When I remove the last mod on this list, yours, the game works perfectly fine. Doesn't even crash/stutter/delay sounds. Major bummer since I really liked the concept/simplicity of this little house mod. Any ideas on what I can do to get it to work?

User avatar
Alexander Lee
 
Posts: 3481
Joined: Sun Nov 04, 2007 9:30 pm

Post » Tue Sep 28, 2010 5:30 pm

Youknow... it could be cause " Fallout NV.esm " isn't at the top of the load order..... and " Caravan Pack Durability.esp " looks like it should go after " Caravan Pack.esm " since it modify's it, personally I'd put "Level Cap 100.esp" after " PerkEverylevel.esp " but I doubt that last one would make a differnce.

Hope that helps!



The problem was that my classicpack.esm attached itself to the mod above NV.esm but I have fixed that issue, thanks for your help reply anyway :thumbsup:

bigcrazewolf
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Michelle Smith
 
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Joined: Wed Nov 15, 2006 2:03 am


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