Won't be purchasing TES V?

Post » Sat Feb 19, 2011 3:51 am

If that was true, Skyrim wouldn't be released almost 6 years after Oblivion, but instead we would see a new TES game every year, just like how we see a new Call of Duty game every year (and a new Guitar Hero, Tony Hawk and so on until the audience lose their interest).


And need for speed. But somehow those games are still good.
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jessica breen
 
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Post » Sat Feb 19, 2011 6:52 am

That's because it wasn't a sequel. :)


Clever. No, wait, the term I'm looking for is snide and snarky.

And fallout 3 was a sequel in name only.

I agree, but this is the best place for Bethesda to listen to their fans, despite being the minority. We get heard, I just don't think other people realize it.


ZeniMax is a corporation. A corporation's job is to make money for it's shareholders.

If we are the minority in the consumer fan-base, then Bethesda will be less likely to listen to our requests, especially if the requests contradict those of the "casual fan" base.
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ANaIs GRelot
 
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Post » Sat Feb 19, 2011 12:29 am

anyone saw the OP left this tread like 3 pages ago and people are still arguiing, so the troll got what he wanted XD
can we stop arguiing now?
Morrowind was fun, Oblivion was fun, yay
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Bigze Stacks
 
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Post » Sat Feb 19, 2011 9:11 am

It is not naive to enjoy each game in the series separately, for what they are. That is how it's supposed to be. If two games are not different enough to enjoy separately, they are not different enough to be two separate games.

Problem is that there are many people who can't do that. For some people, they can't help but compare one game to another, and they may or may not come away with a prejudiced idea of what that game really is. I'm not saying I like it or even agree with it, but people do judge one game on what the previous game accomplished. Some of them are even willing to overlook the flaws of the older games, yet may be so quick to point out the flaws in the new game. I guess that's just the way that it goes sometimes. I don't like it, but that's a trend that likely won't change anytime soon.
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elliot mudd
 
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Post » Fri Feb 18, 2011 11:05 pm

You're missing the point. We lament not because of what Oblivion was, but because of what it wasn't - what it could have been.
I'll second that.

While Oblivion was a step back in some ways, I think Fallout 3 improved upon all those things that Oblivion did wrong, so what greater pattern?
I'll second that as well ~I just wish it wasn't true. I find it very unfortunate that Fallout 3 was designed to improve on Oblivion and not Fallout 2. :(

Some people might understand why he made it, but nowhere near most, I'm afraid. Most people are ignorant, unaware that there is a problem present, blissfully unaware that these are dark times for the Elder Scrolls series...
Dark times for all games not just TES. :( (And not just games either; Movies, Music, and Popular Art.)
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koumba
 
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Post » Sat Feb 19, 2011 11:22 am

I agree, but this is the best place for Bethesda to listen to their fans, despite being the minority. We get heard, I just don't think other people realize it.

No - we don't. Honestly, just consider how many things are posted every minute. Bethesda can't hope to listen to the community. Hell, even in small communities (Like for Section 8 when it was in devellopment) have absolutely ZERO effect. None. Nothing you say will be brought up by a Bethesda employee. Nothing I say will result in a gameplay change. None of it. The forum is here to have us discuss our opinions and effectively hype ourselves up. But we have literally nothing to do in shaping the game at all.

As I said, there's one way Bethesda listens to fans: Did you or did you not buy the game when it came out.
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jadie kell
 
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Post » Sat Feb 19, 2011 12:08 pm

Problem is that there are many people who can't do that. For some people, they can't help but compare one game to another, and they may or may not come away with a prejudiced idea of what that game really is. I'm not saying I like it or even agree with it, but people do judge one game on what the previous game accomplished. Some of them are even willing to overlook the flaws of the older games, yet may be so quick to point out the flaws in the new game. I guess that's just the way that it goes sometimes. I don't like it, but that's a trend that likely won't change anytime soon.

I agree with you here. So how much should Bethesda listen to that trend? According to some fans, Oblivion and Fallout 3 was a proof of Bethesda going downhill, yet it was the most sold games Bethesda has ever made (if I'm not mistaken on that), got top reviews all over and got GotY awards for both games. Should Bethesda then listen to the thousand of fans who loved the games, the hundreds of critics who loved the games and the award they got for them - or to the handful of hardcoe fans who are somewhat blinded by prejudice, nostalgia and "games are going in the wrong direction"?
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Guy Pearce
 
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Post » Sat Feb 19, 2011 9:14 am

TES is seriously yet to hit a dark age. Like Iv'e been saying, I'm a huge dbz and pokemon fan...and in my opinion both of those are in a serious dark age. Fallout 3 or Oblivion are not even close to the level of dark age that DBZ brings to the table every year.
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Neil
 
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Post » Sat Feb 19, 2011 2:08 am

No - we don't. Honestly, just consider how many things are posted every minute. Bethesda can't hope to listen to the community. Hell, even in small communities (Like for Section 8 when it was in devellopment) have absolutely ZERO effect. None. Nothing you say will be brought up by a Bethesda employee. Nothing I say will result in a gameplay change. None of it. The forum is here to have us discuss our opinions and effectively hype ourselves up. But we have literally nothing to do in shaping the game at all.

As I said, there's one way Bethesda listens to fans: Did you or did you not buy the game when it came out.


This is why I'm such an avid fan of total conversion modding communities. I often find myself arguing passionately with developers, or if I am the developer (as has been the case :celebrate: ) I'll argue with the fans. While it may get ugly, I have great respect for developers who will actually dive into the murky depths of the fanbase forum and address the fans directly, even if it often ends up in argument; at least you both walk away more educated and aware.
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Patrick Gordon
 
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Post » Fri Feb 18, 2011 10:39 pm

No - we don't. Honestly, just consider how many things are posted every minute. Bethesda can't hope to listen to the community. Hell, even in small communities (Like for Section 8 when it was in devellopment) have absolutely ZERO effect. None. Nothing you say will be brought up by a Bethesda employee. Nothing I say will result in a gameplay change. None of it. The forum is here to have us discuss our opinions and effectively hype ourselves up. But we have literally nothing to do in shaping the game at all.



Wow, I didn't know you were a part in making Skyrim, could you let us in on some of the features? /s

Seriously, how the hell do you know? For all you know, an employee could have gathered a list of good ideas from the forum and presented them to Todd. For all you know, Todd could be looking at the forum right now looking for some last touch up ideas. (although I doubt it because of the time right now). You have no clue what is going on in the studio, so don't pretend like you do. Sure, they might not have listen, but how do you know?

I'll admit, I was wrong for saying they definitely listen, but your also wrong for saying they definitely don't.
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Tiffany Carter
 
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Post » Fri Feb 18, 2011 10:16 pm

This is why I'm such an avid fan of total conversion modding communities. I often find myself arguing passionately with developers, or if I am the developer (as has been the case :celebrate: ) I'll argue with the fans. While it may get ugly, I have great respect for developers who will actually dive into the murky depths of the fanbase forum and address the fans directly, even if it often ends up in argument; at least you both walk away more educated and aware.

The thing I've always found interesting though, is that people who make money will strangely give you the finger if you question their choices (The guy in charge of Deus Ex effectively insulted everyone who had concerns about the health system, and then proceded to dismiss them without stating how he was going to implement a system without ruining gameplay). The people that make no money? They listen. I remember when the guys develloping "The Forgotten" mod for Command and Conquer 3 were doing it, they frequently went to the community to run stuff by them, and as a result, the mod turned out phenominal.
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Sammi Jones
 
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Post » Sat Feb 19, 2011 8:47 am

Problem is that there are many people who can't do that. For some people, they can't help but compare one game to another, and they may or may not come away with a prejudiced idea of what that game really is. I'm not saying I like it or even agree with it, but people do judge one game on what the previous game accomplished. Some of them are even willing to overlook the flaws of the older games, yet may be so quick to point out the flaws in the new game. I guess that's just the way that it goes sometimes. I don't like it, but that's a trend that likely won't change anytime soon.

Comparing games in general is fine. That helps drive competition which drives improvements and innovation. The problem comes in when you actively bemoan those shortcomings so much that they detract from your enjoyment and other people's enjoyment, when it is otherwise enjoyable as a stand-alone game.

I started with Oblivion, then went to Morrowind. In Morrowind, I definitely felt the lack of AI, character interaction, and combat. Morrowind would be a million times better if those things were fixed. But I don't let that stop me from enjoying it and seeing it for what it is.. a good game that has room for improvement. Just like Oblivion is, and just like Skyrim will be.
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chloe hampson
 
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Post » Fri Feb 18, 2011 8:20 pm

Wow, I didn't know you were a part in making Skyrim, could you let us in on some of the features? /s

Seriously, how the hell do you know? For all you know, an employee could have gathered a list of good ideas from the forum and presented them to Todd. For all you know, Todd could be looking at the forum right now looking for some last touch up ideas. (although I doubt it because of the time right now). You have no clue what is going on in the studio, so don't pretend like you do. Sure, they might not have listen, but how do you know?

I'll admit, I was wrong for saying they definitely listen, but your also wrong for saying they definitely don't.
Truly (whether they gathered it or not), their recent example about the shopkeeper's death, was outlined in a user thread in 2007. They read the forums.
Its funny, but Arx Fatalis was mentioned quite a lot in the last several years... and Zenimax went and bought its developer. :laugh: (Who knows :shrug:)
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casey macmillan
 
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Post » Sat Feb 19, 2011 2:06 am

Comparing games in general is fine. That helps drive competition which drives improvements and innovation. The problem comes in when you actively bemoan those shortcomings so much that they detract from your enjoyment and other people's enjoyment, when it is otherwise enjoyable as a stand-alone game.

I started with Oblivion, then went to Morrowind. In Morrowind, I definitely felt the lack of AI, character interaction, and combat. Morrowind would be a million times better if those things were fixed. But I don't let that stop me from enjoying it and seeing it for what it is.. a good game that has room for improvement. Just like Oblivion is, and just like Skyrim will be.


Seriously, for the love of sanity everywhere listen to this person. Even when I disagree with Kcat, I can see where Kcat is coming from.
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StunnaLiike FiiFii
 
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Post » Sat Feb 19, 2011 8:52 am

Not to rip into the Todd almighty (I don't even know the guy :P) but judging by his interviews his mindset about game features seems to be backwards sometimes, at best. Specious logic and he seems to have a verbal tick in which he refers to "variety" as "redundancy" as if having weapon variety is a bad thing. I don't know for sure just what kind of driver behind the wheel he is, because no developers ever actually touch down on the forums so nobody can actually talk to them :sadvaultboy:
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Jacob Phillips
 
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Post » Sat Feb 19, 2011 7:47 am

I for one, will not be purchasing another game from bethesda softworks for a long time. I no longer have faith in this company to produce games for me, they cater to an audience who is full of 10 - 13 year olds who see one screenshot and call it the best game ever, who cannot read anything without getting annoyed so they make everything voiced and shallow, like oblivion and fallout. Bethesdas last 2 games were terrible yet got good reviews. Of course when you buy a new game, it has its moments. I played Oblivion probably over 1000 hours easy. Fallout 3 comes along and its Oblivion with guns! They didn't learn anything, it was the same product recycled into a different universe with slightly diff mechanics.

Now of course people will say, what about the modding community, they make the game better! Check TES Nexus, the most popular mods are naked mods when all the women have perfect bodies with enourmous briasts. There are some good mods here and there, but its hard to really fix something that was broken to begin with. Most of the major and minor gripes people had with Oblivion, I have them too, so Im not going to go into it. I am a morrowind player.

Then theres where bethesda is as a company. Look at the addons they released for Oblivion and Fallout 3. There were a few that shine, mainly Oblivions expansion, Shivering Isles. But most of it felt like it should have been included in the game from the beginning. Bethesda is basically just milking us for our money, like all the companys are. My little brother liked Fallout 3 WAY more than I did. He however, after buying operation anchorage and being disappointed, wouldnt buy another one. Oblivion got one full expansion (thank god) and Fallout 3 got a bunch of mini addons, all of which except arguably one (broken steel) were not worth the money.

This comes to my conclusion that Bethesda is a far cry from the guys they were when they made Morrowind. The guys who played daggerfall were a mature audience, and they listened to the people who bought it. Morrowind came out and it was more accessible to the public, yet still remained hardcoe and had lots of diversity, and when you first bought the game it was really easy to get LOST in the world. Oblivion came out, I never got lost, someone held my hand the whole way, and took all the satisfaction I got from doing anything in the game.

Bethesda DOES listen to the people, but if most of the people telling them what to do and what to change are whiny teens how can any of you expect something stellar? Bethesda is just a cash cow like Blizzard Activision. Making something very mainstream that the laziest teenager can pick up and play means more money for them. I hope I am wrong and bethesda makes me look like an idiot, but for all the people getting your hopes up, I wouldnt just yet.



I do understand if you won't be buying the game, but or the reason some 13 years old play it? and becose someone is 13 doesn't mean you should mock them I dont see you behave any better.....but I do understand if you don't want to play Skyrim....not everyone can like it, tho I wonder if you played oblivion for 1000 hours.
It's kinda lot and yet you say your not going to play Skyrim?
Also do you know how much 10000 is....it probably took you years to get there I mean I have had blakc ops since christmas and I have played it 72 hours and I think in that time you could have done the storyline of oblivion, both expansions and all the quests suited to your skills

now in 1000 hours you would have done the same roughly 15 times....and I dont see you playing the game even 10 times through in short milking or any other time especially if you dont like it and it doesnt bring you satisfaction

I know i will like Skyrim and thats reason enough for me to buy it
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Matt Terry
 
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Post » Fri Feb 18, 2011 10:21 pm

Wow, I didn't know you were a part in making Skyrim, could you let us in on some of the features? /s

Seriously, how the hell do you know? For all you know, an employee could have gathered a list of good ideas from the forum and presented them to Todd. For all you know, Todd could be looking at the forum right now looking for some last touch up ideas. (although I doubt it because of the time right now). You have no clue what is going on in the studio, so don't pretend like you do. Sure, they might not have listen, but how do you know?

I'll admit, I was wrong for saying they definitely listen, but your also wrong for saying they definitely don't.

Yeah, perks, dual-wielding, new spell animations/effects, better AI. I can also let you in on quite a few loss of features if you'd like, you just let me know how I can help.

How do I know? I've been on forums for almost every damn game I've ever held interest in. I'm also routinely on the Ford Mechanic's forums when they're building new models. I was also here when Oblivion was being develloped. I can safely attest to the fact Bethesda, like every business (You know, those guys who make money?) really couldn't care less how you feel, so long as you buy. They can simplify this game down to simply pressing the space bar, and the entire community could erupt in to a raucous rage, but if they sell 15,000,000 copies, they really don't care what some little fellow on an internet forum thinks.

This is coming from someone who would like to see changes. Someone who stands to inherit if they did listen to us. But they don't. To believe they do is both naive, and narcissistic.
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Sarah Knight
 
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Post » Sat Feb 19, 2011 5:01 am

Not to rip into the Todd almighty (I don't even know the guy :P) but judging by his interviews his mindset about game features seems to be backwards sometimes, at best. Specious logic and he seems to have a verbal tick in which he refers to "variety" as "redundancy" as if having weapon variety is a bad thing. I don't know for sure just what kind of driver behind the wheel he is, because no developers ever actually touch down on the forums so nobody can actually talk to them :sadvaultboy:
They come around at certain times. Even Todd Howard. (Though I've only personally seen PA's from him.)
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Rob
 
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Post » Sat Feb 19, 2011 10:37 am

I started with Oblivion, then went to Morrowind. In Morrowind, I definitely felt the lack of AI, character interaction, and combat. Morrowind would be a million times better if those things were fixed. But I don't let that stop me from enjoying it and seeing it for what it is.. a good game that has room for improvement. Just like Oblivion is, and just like Skyrim will be.

I did the same thing. I went from Oblivion to Morrowind and saw firsthand some of the flaws that a few fans found were so easy to overlook or chalk up as a characteristic of the game. Even though I never finished the game (It's a long story, and I won't get into it), I was still able to enjoy what time I did spend with it. Also, I did see some of the legitimate gripes that people had against Oblivion.
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Tiffany Castillo
 
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Post » Sat Feb 19, 2011 6:17 am

Comparing games in general is fine. That helps drive competition which drives improvements and innovation. The problem comes in when you actively bemoan those shortcomings so much that they detract from your enjoyment and other people's enjoyment, when it is otherwise enjoyable as a stand-alone game.

I started with Oblivion, then went to Morrowind. In Morrowind, I definitely felt the lack of AI, character interaction, and combat. Morrowind would be a million times better if those things were fixed. But I don't let that stop me from enjoying it and seeing it for what it is.. a good game that has room for improvement. Just like Oblivion is, and just like Skyrim will be.

I couldn't agree more, very well put.
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Kelsey Hall
 
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Post » Sat Feb 19, 2011 8:10 am

They come around at certain times. Even Todd Howard. (Though I've only personally seen PA's from him.)


Honestly, I'd accept the answer "it's too much work, we don't want to implement it" when it comes to feature people want. it's what I'm used to on mod forums. If that's the answer, I usually serve up some feasible development advice, and generally I get another well formulated reply back based on the info I gave. Albeit these forums may be a bit too big for that.

But when we are given tidbits of news like 'there won't be spears" and there's no real explanation for it, it just sort of bugs me.
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Kate Murrell
 
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Post » Sat Feb 19, 2011 7:25 am

Yeah, perks, dual-wielding, new spell animations/effects, better AI. I can also let you in on quite a few loss of features if you'd like, you just let me know how I can help.

How do I know? I've been on forums for almost every damn game I've ever held interest in. I'm also routinely on the Ford Mechanic's forums when they're building new models. I was also here when Oblivion was being develloped. I can safely attest to the fact Bethesda, like every business (You know, those guys who make money?) really couldn't care less how you feel, so long as you buy. They can simplify this game down to simply pressing the space bar, and the entire community could erupt in to a raucous rage, but if they sell 15,000,000 copies, they really don't care what some little fellow on an internet forum thinks.

This is coming from someone who would like to see changes. Someone who stands to inherit if they did listen to us. But they don't. To believe they do is both naive, and narcissistic.


Well, apparently according to one of the people posting here, a quest idea was taken from a user on here. Plus I believe a user from the forums was actually put in the game because they died during the production of the game.

So apparently they do listen. Also, how many people here have said they liked the idea of Daggerfall's random quest system, they just think it should be made into something better. Radiant story is that improvement. Also, I have been reading some of the posts here and a user said that he had wanted no classes for a long time because classes are pointless in past TES games, and I know other people believed that as well. Just a few reasons why they pay attention to the forums.

Edit: I'm not trying to make an enemy here, and I'm not trying to insult your intelligence. Please don't take any of this the wrong way, I'm just trying to prove my point.
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Kate Norris
 
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Post » Sat Feb 19, 2011 3:31 am

Ever thought about them not having enough memory on the disk? Or maybe they ran out of time? Or maybe came up with the idea later on and went like "Well doesnt hurt to make a dollar out of this" I am sure anyone would do that. Every company is after our money so if your looking for one who isnt..Im not even going to bother



just for the fun of it really.....the makers of: The battle for Wesnoth

:D
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Luis Longoria
 
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Post » Sat Feb 19, 2011 4:16 am


Interviews with Todd have from how I've understood them, revealed that BGS is not aiming for a specific audience, but focus on both sunday players and hardcoe gamers equally, which imo can be seen pretty well in Oblivion. And gaps do matter, all TES games have given us hundreds of hours of play time while the call of duty series story mode has been around 8 hours and then the multiplayer that hasn't developed since world at war, milking.

Besides, don't judge a game from screenshots that kiddos like, wait atleast 6 months until you make up your mind, we still know only what is on top if the iceblock.



Im all agaisnt that guy, but you can't seriously say that Call of duty games havent developed in multiplayer since WAW, JESUS go play it and say that again...btw black ops player here :D
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Jessie Rae Brouillette
 
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Post » Sat Feb 19, 2011 9:08 am

Comparing to Bethesda to Activision is just ridiculous. It's pretty clear they're putting a lot of time and effort into Skyrim.
They're also not pandering entirely to any specific group, they've made some unpopular decisions that will likely end up being good decisions despite people's fear of change.



Go back and play Morrowind, I am replaying it myself. It was a great game, but it was very flawed and the dialogue was not all that amazing - the books/lore and game world were but not the dialogue. The combat is god awful, the quests are mainly fetching/delivering things and spending a lot of time traveling via striders/boats/teleports. I prefer it to Oblivion still, but I can easily see just from interviews/screenshots/etc. that they're doing a fairly good job taking the good and leaving the bad from both Morrowind and Oblivion in Skyrim. There some exceptions or at least things I disagree with, but they're minor. We'll see how it all comes together but their ideas are solid and they don't seem to be sacrificing any quality for a faster release or for wider/mass appeal.

Fair enough Rohugh... >_<
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laila hassan
 
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