I wonder how much of a fortune Bethesda would make if they r

Post » Sat May 28, 2011 3:43 am

I wouldn't buy it if they did remake it. The game is excellent as it is and remaking it just to add better graphics is not the greatest idea. There is a reason games become classics and people reply old versions of something. Plus they pulled out alot and simplified the game way too much with Oblivion. Could be why I could not get into Oblivion as much as Morrowind and found myself bored much faster. And as said before having only a few people voice everyone is also immersion breaking.

We don't need good graphics to have good games.
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Jeff Tingler
 
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Post » Sat May 28, 2011 6:54 am

Or ....crazy thought here make a TESV?I don't know but that seems like an okay idea.I mean it might make a little money certianly not as much as remaking a game you can play now anyway.
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Monique Cameron
 
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Post » Fri May 27, 2011 8:54 pm

It is a good chance they would lose money on something like that....
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kasia
 
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Post » Sat May 28, 2011 4:27 am

Are you freaking kidding? Morrowind with full MGE (Along with easy-to-find texture and model replacers) already looks better than Oblivion, and I'm sure several posters here have already said that. I hope, anyway.
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JLG
 
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Post » Sat May 28, 2011 1:56 am

With developers like Bioware not using the same voice for most of the characters, I think the precidence has been set and no way Bethesda could get away with that again. TES V would be a waste of their development time if they used the same voice actor for multiple characters and they most likely know this, if they don't then they never even read their own forums because I have seen that complaint here so many times it must be tacked to a white board in some development room at Bethesda.

About the only thing I can see to fix in Morrowind is if they could fix the character animations. When I am walking around in that game I am constantly reminded that my character looks like something is wrong with him/her they way the run/walk it ridiculous to say the least. That and those pesky razors! Damn I hated them things. They were just an annoyance as they were so easy to kill but they seemed to be able to spot you from miles away so you had to fight every one of them on the map at some point...
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Amanda Furtado
 
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Post » Sat May 28, 2011 3:25 am

Cliffracers? All I did with those was removed all of them from the game.
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alicia hillier
 
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Post » Fri May 27, 2011 9:58 pm

You guys can't be telling me that you wouldn't play and thoroughly enjoy a revamped Morrowind...

Yes we are telling you that, sure it would be nice but we want something fresh.
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DAVId MArtInez
 
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Post » Fri May 27, 2011 11:39 pm

There's a remake for Morrowind already. It's called http://www.gamesas.com/bgsforums/index.php?showtopic=1077095.
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Julie Serebrekoff
 
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Post » Fri May 27, 2011 9:31 pm

Why? I want TES V.
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Tiffany Castillo
 
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Post » Sat May 28, 2011 5:39 am

Why? I want TES V.

Yes this should be a first , for a remake of Morrowind just have MGE or maybe in the far future which I doubt . And my ideas for your new morrowind http://i45.tinypic.com/2cqxyte.jpg , when for TESV it's a http://i45.tinypic.com/2ewe0s9.jpg
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BEl J
 
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Post » Fri May 27, 2011 8:26 pm

Morrowind is my favorite of the ES series to date. And yeah, Oblivion is absolutely stunning and beautiful but, no thanks. I love Morrowind the way it was, the way I bought it so many years ago.
If you seriously can't play Morrowind because of the graphics then there is something wrong with you, they aren't even that bad. The only problem I have with it is the little backbone thing-ish-esque thing that sticks out of dunmers back when walking, it's weird. But other than that, it's a great game with good graphics. It had amazing graphics when it first came out. The storyline in Morrowind, my Lord. It was epic. A true epic RPG.

In short, no, I don't want Morrowind revamped. I want them to come out with a new ES game. Elder Scrolls V: Skyrim, to be exact.
:D
NORD POWAH!111
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David Chambers
 
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Post » Sat May 28, 2011 12:35 am

The only thing I'd like from Morrowind is better looking characters and a little more from the combat system. Don't get me wrong, better bodies is great, but the animations Bethesda uses just don't look very good, in my opinion.
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Liv Brown
 
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Post » Sat May 28, 2011 7:11 am

The only problem with Morrowinds combat system was the magic system. It was almost impossible to play a pure mage in that game with no weapon/armory. You just got ate up hardcoe. The magic system in Oblivion is really really great to me. I played a pure mage on the 360 up to level 46, was so fun. Never swung one weapon, or wore one piece of armor. Robes and staff all the way!
But try that in Morrowind..haha..
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Vickey Martinez
 
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Post » Fri May 27, 2011 8:57 pm

The only problem with Morrowinds combat system was the magic system. It was almost impossible to play a pure mage in that game with no weapon/armory. You just got ate up hardcoe. The magic system in Oblivion is really really great to me. I played a pure mage on the 360 up to level 46, was so fun. Never swung one weapon, or wore one piece of armor. Robes and staff all the way!
But try that in Morrowind..haha..


I actually prefer it in Morrowind. It forces you to take advantage of your environment and debilitate your enemies rather than outright kill them. I never made a mage character in Morrowind without a good starting stat in Illusion. It makes it very doable. I do agree that Oblivion's magic system was nice, especially since you could cast spells with a weapon out, and you got an appropriate loss of effectiveness while wearing armor unless you were very skilled with that armor.

Hell, even in Oblivion, I tried quite hard to make a more strategic mage, but a mage in that game really just boiled down to Shield and your best Destruction spell. There was no sense of urgency to "debuff" them. In Morrowind, if you didn't slow down, blind, lower strength and endurance, etc on a powerful melee attacker, you'd get your ass beat. Of course, there were many ways to "cheat" in Morrowind, such as levitating above the melee attackers and showering them with spells. But hey, they're not smart enough to pack scrolls or have training in ranged weapons, so they deserve it. :P
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Horse gal smithe
 
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Post » Sat May 28, 2011 8:57 am

I would like a remake, but I disagree with the idea of using random people off the street. Maybe amateur actors or something, but to be honest, I don't think most random people would have anywhere enough talent to not sound totally out of place. It's like how almost every Oblivion mod with voice work has a cast of incredibly white sounding people with american accents, which while an improvement over Oblivion, would cheapen it for me.
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mimi_lys
 
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Post » Sat May 28, 2011 7:15 am

How much money is Team Ninja making off remaking the Ninja Garden games over and over again?
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Tiffany Carter
 
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Post » Fri May 27, 2011 9:34 pm

Why Oblivion's engine? It svcks!
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Sian Ennis
 
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Post » Sat May 28, 2011 10:39 am

One of things about making such great games is that the fanbase tends to become backward looking. There were those perfect moments when you first played through - your imagination was inspired. The issue is to move forward to make something new; the creative process isn't about yesterday (unless you're Meatloaf - Bat Out of Hell XXIV). I, for one, hope for a game that seeks to capture the best of their past works and moves forward in exciting and new ways.

What is Ninja Garden?
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Emzy Baby!
 
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Post » Sat May 28, 2011 2:12 am

You could always use Morroblivion if you have both games.
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Smokey
 
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Post » Sat May 28, 2011 2:59 am

You could always use Morroblivion if you have both games.

I will remind everyone that discussion of games being made using assets from Bethesda games, or of mods using the assets of one game in another - be they from Bethesda or not, that are made with the intention of sharing are not up for discussion here.

By all means talk about the theory, possibility and ideas.

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Cathrine Jack
 
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Post » Sat May 28, 2011 2:01 am

Morrowind doesn't need to be remade for the sole fact that the graphics really aren't that bad with the exception of the character models (but that can be changed with mods). It is too early to remake Morrowind since the game hasn't really aged that bad.
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louise tagg
 
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Post » Fri May 27, 2011 8:44 pm

I'd have to disagree, maybe 10 years from now. There just wouldn't be enough of a difference if it was remade today. Oblivion is more popular and well known than Morrowind (I'm not saying it's better, that's down to individual taste). Even in 10 years, who's going to remember or even be bothered about Morrowind (except for its fans). Take FF7 that would do really well if they remade it, after 13 years it's still very popular and someone told me you can get it at the Playstation store, I doubt Morrowind will be remebered much 13 years from now.


I agree that if it were ever remade that they need to wait a bit first. It would be neat if maybe on the 20th anniversary, they released a remake of the game with whatever the existing engine is, but I'm not sure it would be worth the effort. Now, many have mentioned, "what's the point of a project like this with all the mods out there?" Well, first off, remaking the game in the future would still look better then a modded Morrowind. Also, something that hasn't really been mentioned is how bad the performance of a modded Morrowind is, not to mention incredible buggy. The game is incredible CPU intensive because of its age and the engine is incapable of offsetting some of the load to the video card. Playing Morrowind with these fixes would be incredible. Also, adding things like physics, etc would be nice.

Now I do have to completely disagree with your comments,
I doubt Morrowind will be remebered much 13 years from now.
Morrowind is about 8 years old right now and I can go into a random store like Walmart or Bestbuy, and I bet I'll find a copy of Morrowind on the shelf despite it's age. How many games that old can you say that about?
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Hazel Sian ogden
 
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Post » Sat May 28, 2011 9:31 am

about voices, 1000?s of people from the street was more a figure of speak, point is it is to little variations in oblivion for example,so more variations if use of voice acted npc?s,or none at all.
then I clearly prefer morrowind with random remarks here and there,and text.

the animation thing in morrowind as is,is worked on,spellcasting as in oblivion done,block like oblivion style done, pretty much everything is covered.Better bethesda gives us tes 5 earlier all in all.
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Sandeep Khatkar
 
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Post » Sat May 28, 2011 4:26 am

about voices, 1000?s of people from the street was more a figure of speak, point is it is to little variations in oblivion for example,so more variations if use of voice acted npc?s,or none at all.
then I clearly prefer morrowind with random remarks here and there,and text.

the animation thing in morrowind as is,is worked on,spellcasting as in oblivion done,block like oblivion style done, pretty much everything is covered.Better bethesda gives us tes 5 earlier all in all.


Well, you can't have 1000 nobodies voicing in a game, but you can do what Bioware does. I think there were at least 60 different voice actors that worked on Knights of the Old Republic, as opposed to Oblivion's...what...maybe 7? 10 if you count Patrick Stewart and whatshisface. The point is you don't have to go totally overboard to get acceptable variation in voicing...it's easily done with a few dozen people.

Dunmer were the worst. I mean we can pretty much agree that voicing all of the lines in the old raspy voice was just unreasonable...but to give all of them the same exact voice actor that also did Altmer and Bosmer...well...it was kind of droll. At the very least they could have a different...I dunno...accent or something. Some differentiation between races on the whole, as opposed to the generic-kind-of-English-pompus-sounding accent that all Elves everywhere had.
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Emma
 
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Post » Sat May 28, 2011 3:52 am

Why Oblivion's engine? It svcks!

It doesn't svck. I like Gamebryo.
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Lauren Dale
 
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