I was good with the idea of perks and fewer skills combining to create a more rich character development situation than many skills alone. Now attributes are gone too. Maybe perks compensate there too, but this is getting touchy. What else will perks have tocompensate for?
In Daggerfall, Morrowind, and Oblivion I was able to create my fast swordsman thief. Speed was the key - he survived by being faster than the competition. Some other people want strength based characters. Will we be able to create those sorts of characters? Or will our characters be more like console game characters where each is not easily distinguishable from the next?
Another poster pointed out that while variation might be possible as a character progresses, each character is going to be dropped into the world as utterly generic. Not sure that this is a good thing.
I do not know how they address the character moving speed, but for other attributes, I think we are better without them, as I have stated
http://www.gamesas.com/index.php?/topic/1181321-wonder-why-they-took-out-attributes/page__view__findpost__p__17504625, and I think that the combination of removing predetermined class and attributes and let us gain level as we use
any skill, is their best leveling system yet.
Now you define your character naturally as you play and use your skills, and skills are not tied to other skills by attributes and character class, so yo can use any skill without the need to think of other skills tied to that skill.
Now you do not have to think about maximizing attribute gains in level-ups and power-game your other skills to achieve that goal.
Now you play just as you like and use the skills that you like, and role-play as you like, and advance your character as you like, without the previous bounds that forced you to do things that was not in your character's class, because skills were tied to each other by attributes and predetermined classes.
Now you are free to role-play as you like!
THEIR BEST LEVELING SYSTEM YET!!!