and none of us lack the sense to extrapolate from the information we've been given, there is even greater reason to not take anything portrayed thus far greater than a grain of salt because all Todd and company have used to abate potential uproar are debasing past games and features that were apparently clear cut and pivotal for their time ah but now all of a sudden they svck and where poor design descisions. mmk
Just because those features have been pivotal and instrumental in past games doesn't make them immune to efficiency and redesign. They're not saying they were poor design decisions for the time, they're saying that it would be a shame to waste the opportunity to see where they can take them from here. Hence the redesigning. And regarding the redesigning...
If the functionality of the attributes is on record as being sufficiently mirrored, such as intelligence to magicka, then it's taken care of.
If the functionality is in question and not on record, then seeing as how it took this forum a day to construct a decent list of how the missing attributes could be shored up, it's pretty likely Bethesda has managed to find ways in 5 years.
Folding old things more concisely into new things is only a problem when the new is a hollow shell of the old. And I don't see sufficient evidence or reasoning to show how this current folding is going to be that hollow shell. Lots of pointing back to the time of Oblivion where dev-quotes ran rampant and wild, but no reasoning in the now.
When Oblivion was approaching, I remember not have a thread of doubt for what they were doing..... never again. until the game proves otherwise, I don't see why our opinions shouldn't flow.
I never had a doubt with Oblivion either, and it's something I've learned from. But let's look at some things here. Oblivion's pre-release time had developers posting info on these forums all the time, some containing statements that were hard to justify even pre-release when nobody could even see the game. But if you look at the trends that have come about as a result of Oblivion, you'll find that Beth is a lot more conscious about their info, when and how they release it, and its veracity when the game comes out. For instance, to my knowledge, FO3 has no such controversies that Oblivion had due to its pre-release info. Skyrim's info is given out only rareley and in an extremely controlled manner. Both of these things would indicate that Bethesda has learned from Oblivion's pre-release, and both trend towards more accurate and more reliable information and planning.