Woo, Water! what next?

Post » Mon Jun 14, 2010 8:05 pm

108. Start a school in Rivet City. Pass a legal ban on homework.
109. Recruit a new follower, one of the Mothership Zeta crew (fit right in with a cyborg, a robot, a ghoul, a super mutant, a dog, an old geezer, a tunnel snake, and a crazy slave chick), wielding an Alien Blaster.
110. Go back into Vault 101 and smash Andy to scrap, just to make sure they bring in a competent doctor.
111. Find out if you can bake Jet into brownies.
112. Write a "Matrix"-themed program for Vault 112.
113. Move into Big Town. Rename it Titipu and declare yourself Lord High Executioner.
114. Reintroduce tie dye fashions.
115. Salvage a vertibird and fly it around the wasteland towing a "DRINK NUKA COLA" banner.
116. Try to collect 5,000 boxes of gumdrops.
117. Find the cryo-frozen body of Walt Disney in Vault 125 and try to revive him.
118. Establish the Hair Club for Ghouls.
119. Play soccer with a super mutant head.
120. Play "Marco Polo" in the tidal basin.
121. Find some 201-year-old twinkies and find out if they really do never go bad.
122. Organize a baccarat tournament.
123. Figure out where all those squirrens and iguanas are hiding.
124. Become a leek farmer.
125. Sit out under the night sky with Dogmeat and bark at the moon.

More coming? Maybe...
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Elizabeth Falvey
 
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