» Thu Dec 31, 2009 10:15 am
Console patches have to go through manufacturer certification before reaching the consumer, whereas, the PC patch does not. Therefore PC issues can, and often do, get resolved much faster.
I too spoke with a dev last weekend from Crytek UK(formerly Free Radical), the team responsible for the MP. He said the team was only a mere 50 ppl and they built the MP in 2 years. And by today's standards for a multiplatform game that's an incredibly short lead time by a rather small team of developers and the fact that its their FIRST console release. They've done an OUTSTANDING job.
IF anyone remembers what COD2 MP was like for months after it was released on the 360, this game by comparison is leagues better.
Comparing your Crysis 2 MP experience to the likes of Halo or Cod is unrealistic. The latter games have had the luxury of having multiple iterations for which to improve the game code.
It is disheartening that they aren't willing to let us in on what the plans are and the time frame. I guess that's why the final achievement in the game is to play it 6 months after you've played it the first time. That tells me they kinda knew they were feeding us a turd.
Good information here. That is quite a small team that made this. I figured this to be the case. Pretty tough to deal with issues when you've got three different platforms to look at and such limited resources.
And I do remember CoD2's atrocious MP in the early days of the 360. It did eventually get fixed though and ran extremely smooth there after. Ended up being one of my all-time favorite and most played games ever. I'm optimistic that Crysis 2 will follow suit with time and I'm going to continue being patient for updates to fix the issues.