A word on things that have been removed

Post » Wed Nov 17, 2010 10:07 pm

Have nothing on spell creation.

http://youtu.be/XVCtkzIXYzQ
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Miragel Ginza
 
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Post » Wed Nov 17, 2010 8:28 pm

http://youtu.be/XVCtkzIXYzQ

No, its a fact that attaching a spell to each hand has nothing on the limitless possibilities that spell creation combined with the new system would give us. SC is X, the new system is Y, X+Y is more than just X, or Y. Twelve year olds dude, twelve year olds...
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Emma Pennington
 
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Post » Wed Nov 17, 2010 8:36 pm

People always want to turn things into partisan type issues, like the new system and complex spell creation are mutually exclusive. Spell creation would be that much better with the new system.


But what would you create? Spells with multiple effects? Now you can do that by combining magic on the fly with a spell in each hand. If you want 7 effects, well there may still be a way to do that. (Though I do doubt it).

Personally I'm glad they changed that, though. It was so gamey to have spells with multiple effects, designed to let you stack them up, so that you basically had "Prep 1," "Prep 2," "Kill."

Combining the effects, while cool to a certain extent, was gamey and exploitable in other ways. And before you say "they should just fix it instead of removing it," they did. They limited it to 2 spells, 1 in each hand.

Changed, not removed. Probably for the better.


No, its a fact that attaching a spell to each hand has nothing on the limitless possibilities that spell creation combined with the new system would give us. SC is X, the new system is Y, X+Y is more than just X, or Y. Twelve year olds dude, twelve year olds...


Case in point. You should consider this a new, revamped fix for the old gamey system, not an axe of a marvelous feature.
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Sweets Sweets
 
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Post » Thu Nov 18, 2010 2:11 am

But what would you create? Spells with multiple effects? Now you can do that by combining magic on the fly with a spell in each hand. If you want 7 effects, well there may still be a way to do that. (Though I do doubt it).

Personally I'm glad they changed that, though. It was so gamey to have spells with multiple effects, designed to let you stack them up, so that you basically had "Prep 1," "Prep 2," "Kill."

Combining the effects, while cool to a certain extent, was gamey and exploitable in other ways. And before you say "they should just fix it instead of removing it," they did. They limited it to 2 spells, 1 in each hand.

Changed, not removed. Probably for the better.

No, I would create unique spells that add variety, RP purpose and differing gameplay styles. again, some people actually could find interesting stuff to do with spell creation. Basically all Im hearing is a bunch of people that never used a certain feature, so they dont want it.


Case in point. You should consider this a new, revamped fix for the old gamey system, not an axe of a marvelous feature.

? You just defended spell creation in this post.
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Averielle Garcia
 
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Post » Thu Nov 18, 2010 8:30 am

No, its a fact that attaching a spell to each hand has nothing on the limitless possibilities that spell creation combined with the new system would give us. SC is X, the new system is Y, X+Y is more than just X, or Y. Twelve year olds dude, twelve year olds...

I personally don't mind the sacrifice of spellmaking for more varied, dynamic spells with unique look, feel and usage, than magic balls you can put effects into (Except destruction).

You don't like it, it's your own problem.
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Chica Cheve
 
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Post » Thu Nov 18, 2010 2:33 am

I personally don't mind the sacrifice of spellmaking for more varied, dynamic spells with unique look, feel and usage, than magic balls you can put effects into (Except destruction).

You don't like it, it's your own problem.

You still dismiss the fact that they are not mutually exclusive and spell creation combined with the new system would make Magic even better. Magical effects aesthetics in OB had nothing to do with spell creation, not to mention from the trailer, Magic doesnt look all that much more visually appealing.
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sas
 
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Post » Wed Nov 17, 2010 8:18 pm

You don't like it, it's your own problem.

sorry but that is a childs defense. grow up and actually try to prove your point.

personally im ok with spell making gone since i never used it that much (until recently), but i think they should have instead of gettin rid of it, they should have tweeked it to fit with the new system.
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Jacob Phillips
 
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Post » Thu Nov 18, 2010 10:05 am

No, I would create unique spells that add variety, RP purpose and differing gameplay styles. again, some people actually could find interesting stuff to do with spell creation. Basically all Im hearing is a bunch of people that never used a certain feature, so they dont want it.


First of all, just because a system has no limits does not mean it is better than a system that introduces some limits. Face it, you can still combine effects, the only difference now is that you have limits on it.

Secondly, I used spell creation all the time. I hated how I could combine various weakness spells, DoT, and soultrap to add limitless damage potential to my magicka. That was very gamey, more-so because it was just done with a spreadsheet of "select effect," and "select duration." A numerical system to creating something as mystical as a magic spell is goofy to say the least.

Thirdly, your spells weren't as unique as you think. You were still working with the system they gave you and you were limited to what that system could do. Now you have a new system to work with. It has more limits in some ways (number of effects) but fewer in others (where, how, and when to combine them).

You are only arguing what is your personal preference. That's fine, but you need to recognize that as your opinion and stop acting like Bethesda has actually removed some critical aspect of the game. All they've done is re-imagined an old system.

? You just defended spell creation in this post.

lol?
I love spell creation. I never said that it was bad. You just... assumed that.
All I've ever said is that it's not gone, they've just changed it. And in my opinion, changed it for the better.
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Mel E
 
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Post » Thu Nov 18, 2010 5:52 am

First of all, just because a system has no limits does not mean it is better than a system that introduces some limits. Face it, you can still combine effects, the only difference now is that you have limits on it.

Secondly, I used spell creation all the time. I hated how I could combine various weakness spells, DoT, and soultrap to add limitless damage potential to my magicka. That was very gamey, more-so because it was just done with a spreadsheet of "select effect," and "select duration." A numerical system to creating something as mystical as a magic spell is goofy to say the least.

Thirdly, your spells weren't as unique as you think. You were still working with the system they gave you and you were limited to what that system could do. Now you have a new system to work with. It has more limits in some ways (number of effects) but fewer in others (where, how, and when to combine them).

You are only arguing what is your personal preference. That's fine, but you need to recognize that as your opinion and stop acting like Bethesda has actually removed some critical aspect of the game. All they've done is re-imagined an old system.

If you made OPed spells, then thats your bad, you could have easily not done it. There's no reason to get rid of somthing that adds depth, variety and RP possibilities. And yes, my spells were as unique as I think/thought. Spell creation has been in since Arena, some gimmick Fable 3 esque system is not a re imagining of the system, its dumbing it down for graphics hounds. Take your favorite feature, now remove it becasue newbs thought it was pointless, not so fun eh?

In your opinion.

Nope, thats a fact.
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Taylah Haines
 
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Post » Thu Nov 18, 2010 3:57 am

Have nothing on spell creation.


In your opinion.
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Tamika Jett
 
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Post » Wed Nov 17, 2010 11:40 pm

You still dismiss the fact that they are not mutually exclusive and spell creation combined with the new system would make Magic even better. Magical effects aesthetics in OB had nothing to do with spell creation, not to mention from the trailer, Magic doesnt look all that much more visually appealing.

So they can be combined? How?

sorry but that is a childs defense. grow up and actually try to prove your point.

I'm sorry, but I've tried to do that before, but this bickering never ends. Nobody listens, the same old arguments are thrown everywhere over and over again and I'm tired of it.

Frankly, I just don't care what other think anymore...
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Rachel Hall
 
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Post » Thu Nov 18, 2010 1:18 pm

So they can be combined? How?

Have created spells, as in spells created at an Alter use two hands to wield.
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Tamara Primo
 
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Post » Thu Nov 18, 2010 6:52 am

It is a case of apples and oranges. Both will probably end up satisfying our hunger, but people will not like the taste, texture, look or possibly be allergic to one or the other. Some people will like the changes and others won't. Can't really force people to change their tastes until they actually bite into it and see if it sickens or satisfies.

EDIT: If the spells are anything like Bioshock's they will be really fun to use (and really difficult to put into a spell crafting system).
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Lucy
 
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Post » Thu Nov 18, 2010 12:39 am

Spell Crafting hasn't been completely confirmed as out, but I do see why it presents problems.

1. It seems to conflict with the DW system. Why DW when you can just combine them all?

2. It seems to conflict with the dynamic spell casting, how would these effects be portrayed in creation? How would the same key press react to multi-spells?
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Philip Lyon
 
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Post » Thu Nov 18, 2010 6:40 am

Anyone here ever played a game called destroy all humans? it had an awesome telekinesis spell where you could chuck people around like rag-dolls, i never laughed so hard in any game since, maybe Skyrim could have something similar as a spell :)
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Anthony Diaz
 
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Post » Thu Nov 18, 2010 11:50 am

How about all the things that have been added?
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Portions
 
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Post » Thu Nov 18, 2010 11:31 am

Have created spells, as in spells created at an Alter use two hands to wield.


The only thing missing that you want is the ability to have more than 2 effects. Everything else is still in. Target, Touch, Self, still in. Duration, still in. Magnitude, still in. There's even NEW stuff like more custom enchantments and the ability to combine magic with objects like swords and shields that you DW. There are even new effects, such as the ability to leave a magic trap and the ability to use a spell continuously, flamethrower style.


The only single thing that you don't have is more than 2 effects. You really want that so badly that the new changes aren't worth it? Even when it was so cheesy to have to go to an altar somewhere ahead of time to get those effects in, instead of doing it on the fly, or in battle?
I just don't see your logic.
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Jinx Sykes
 
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Post » Thu Nov 18, 2010 9:20 am

The only thing missing that you want is the ability to have more than 2 effects. Everything else is still in. Target, Touch, Self, still in. Duration, still in. Magnitude, still in. There's even NEW stuff like more custom enchantments and the ability to combine magic with objects like swords and shields that you DW. There are even new effects, such as the ability to leave a magic trap and the ability to use a spell continuously, flamethrower style.


The only single thing that you don't have is more than 2 effects. You really want that so badly that the new changes aren't worth it?
I just don't see your logic.

Again, you can make spell creation do even more, plus combining certain effects can make new ones, plus you could make trap spells in OB.
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Ludivine Poussineau
 
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Post » Thu Nov 18, 2010 12:38 am

Again, you can make spell creation do even more,

Like what?

plus combining certain effects can make new ones,

Such as?

plus you could make trap spells in OB.

How?
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Kayla Bee
 
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Post » Thu Nov 18, 2010 5:41 am

I'm sorry, but I've tried to do that before, but this bickering never ends. Nobody listens, the same old arguments are thrown everywhere over and over again and I'm tired of it.

Frankly, I just don't care what other think anymore...

Good. Your incessant petty bickering over what other people think has contributed absolutely nothing to this board. This will be a much better place if you just accept the fact that other people are going to post opinions that you won't necessarily agree with. I look forward to the opportunity to read the opinions of others without you crashing into every thread to argue with them.
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hannaH
 
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Post » Thu Nov 18, 2010 3:09 am

Levitation was removed for the same reason we can't have open large cities. Blame consoles for this. THis limitation would have applied to Morrowind as well if it hadn't been for the fact that the only large city (Vivec) was mostly a segmented indoor environment. Notice levitation wasn't permitted in Mournhold.

Character creation is stated to start with picking your race and go from there. I can easily see the next step being "Pick racial perks". There's nothing that says there are no racial perks. In fact, he specifically said there would be, go check the confirmed features compendium thread. In theory that might mean the same perks for all orcs for example, but it might also be "pick any 3 from a possible list of 5."

The fact that racial perks have been confirmed means that the assumption that skill perks are the only perks is patently false. It also means that while its not confirmed, there's the possibility of additional character customization from the get-go.

Birthsigns were mostly once-per-day spell-like abilities or flat stat enhancers. Both can also be achieved with perks, in theory, and there's no reason to believe that there won't be plenty of these if one cares. Personally I found that once-per-day spells were useless to me because the limitation meant I would never remember I even had it. Thats part of why I usually just picked "The Lady" for a birthsign.

BGS is actually spending time on the spellmaker. Maybe they'll dump it, but as long as they say they're still playing with it it seems silly to assume its gone.

BGS has had a lot of fun with jump and jump spell effects in the game in past games so I doubt high-jumping is out completely. They just removed the need to make like a kangaroo for hours on end just to skill acrobatics or game the levelling system. It might not be available as a spell effect per se, for the same reason that levitate is out.

People who complain about acrobatics and athletics getting dropped might want to try playing the first bit of Morrowind again and see just how irritatingly slow the character moves at the beginning of the game. I had a coworker who was so irritated by it that he stopped playing before he reached Balmora from Seyda Neen.
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Emily Graham
 
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Post » Thu Nov 18, 2010 1:21 pm

So am I the only one thats glad to get back to the world of the elder scrolls?
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Emzy Baby!
 
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Post » Wed Nov 17, 2010 10:15 pm

Like what?


Such as?


How?

1. Heart Attack spell as just one small example. Not to mention just using your imagination and Rping, like someone else's Hell fire spell. Seems like people are mad that we use our imagination when some cant.

2. Anything. Have it so you can customize the aesthetics of the spells etc. not to mention you could do a lot of stuff with previous spell creation systems

3. Frost on target X amount for X seconds, cast that on the ground.

I always have to give examples to the ill informed, it gets tiring.
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Daniel Holgate
 
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Post » Thu Nov 18, 2010 11:31 am

1. Heart Attack spell as just one small example. Not to mention just using your imagination and Rping, like someone else's Hell fire spell. Seems like people are mad that we use our imagination when some cant.

2. Anything. Have it so you can customize the aesthetics of the spells etc. not to mention you could do a lot of stuff with previous spell creation systems

3. Frost on target X amount for X seconds, cast that on the ground.

I always have to give examples to the ill informed, it gets tiring.



1. What the heck is that? It's either a mod or a cute name for a spell with perfectly ordinary effects like damage and paralysis. We still have those effects. This isn't something novel and new, it's just a name.

2. You can't customize anything like that without a mod. You can use the effects they give you and that's it.

3. That is not a trap. That won't stay put until triggered like a trap. That is just a way to hit a target even if you miss.

What are on about calling me ill-informed anyway? Your examples are just you making stuff up. I've played Oblivion every bit as much as you have and I know what it can and cant' do. Now you're just being rude, and silly. Be professional for god's sake.

The only thing missing is the ability to add more than 2 effects. I've already said that, and nothing you have shown me is any different.
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^_^
 
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Post » Wed Nov 17, 2010 10:26 pm

So am I the only one thats glad to get back to the world of the elder scrolls?

Me too. I'd trade it all in for just gameplay footage.
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Rachell Katherine
 
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