DT... Words cannot express my dissatisfaction.

Post » Mon Dec 01, 2008 10:49 pm

My only dissatisfaction with DT is they dumbed it down to be universal, and always let 20% go through.
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City Swagga
 
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Post » Mon Dec 01, 2008 6:05 pm

if you think the vet rangers are too tough, re name them to "Frank Horrigan V2"
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Marcus Jordan
 
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Post » Tue Dec 02, 2008 4:47 am

My only dissatisfaction with DT is they dumbed it down to be universal, and always let 20% go through.

Well they had to not make the lower DAM weapons be remotely usefull.
Still 20% could be lowerd a bit. The ROF of the gatling lazer and mini-gun makes the DT void anyways.

To me vet rangers make deathclaws look like little geckos.Also because vet rangers can actully hurt you beyond 50 feet.
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Anthony Rand
 
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Post » Tue Dec 02, 2008 3:21 am

Well they had to not make the lower DAM weapons be remotely usefull.
Still 20% could be lowerd a bit the ROF of the gatling lazer and mini-gun makes the DT void anyways.

All they needed to do is break armor protection down into damage types and add in DR too. (like it was in the originals)
so like for instance http://fallout.wikia.com/wiki/Leather_Armor_%28Fallout%29

only gives you DT against normal bullets and weapons giving you no DT vs. anything else.
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Andrew Lang
 
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Post » Tue Dec 02, 2008 3:51 am

All they needed to do is break armor protection down into damage types and add in DR too. (like it was in the originals)
so like for instance http://fallout.wikia.com/wiki/Leather_Armor_%28Fallout%29

only gives you DT against normal bullets and weapons giving you no DT vs. anything else.

Well you couldent really do that,maybe they could add soft spots to armour.The front is more protected than the back of armor so shots in the make get les DAM reduction.
Like a tank you might say.Shoot em in the rear.

I do see the link but i never played fallout until fallout 3.
Thats alot more to code into the game and the console versions might not be able to use it.(i use console)
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Dean
 
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Post » Mon Dec 01, 2008 7:21 pm

Well you couldent really do that,maybe they could add soft spots to armour.The front is more protected than the back of armor so shots in the make get les DAM reduction.
Like a tank you might say.Shoot em in the rear.

I do see the link but i never played fallout until fallout 3.
Thats alot more to code into the game and the console versions might not be able to use it.(i use console)

They coded in DT in the first place....if a game from the 90's can do it why can't a modern one? XD
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Dan Stevens
 
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Post » Mon Dec 01, 2008 3:52 pm

Fallout 1 & 2 was double layered. It had DT and DR.
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luis dejesus
 
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Post » Mon Dec 01, 2008 11:09 pm

Fallout 1 & 2 was double layered. It had DT and DR.




NV does too,silly!


You can get glasses that offer 0 DR.
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Danny Blight
 
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Post » Mon Dec 01, 2008 9:57 pm

DR is in NV, but it isn't really implemented.
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patricia kris
 
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Post » Mon Dec 01, 2008 5:59 pm

Just to put in my 2 cents, individual character dt is the bigger pain. But add that to armor dt and it can become a giant pain, especially with rangers. How you were dying at camp golf however, I don't know because even with crap armor I seemed to absorb most all of their fire just as well as they did mine. I was using a light machine gun and even the regular NCR took about a full clip to put down each. And that was on normal. With me though, it was probably leveling, because I was close to level 30. And it took an ungodly number of shots with a silenced pistol in the heaad to put down a single ranger... completely ruined my surprise attack.

with death claws I can understand it, and I think they should be very hard to kill, but the rangers it does get annoying. I sort of wish the armor would actually degrade more with gunfire, but with NPCs it doesn't seem to really degrade the armor at all... at least not nearly enough before the person is actually dead. I know that could make it too easy, but the PC shouldn't have so much personal DT, frankly. I hardly ever wear armor and still don't have many problems, especially since getting up in level. Everything outside of wearing PA, I should be affraid of going up against 5-7 NPCs. Instead there were only 3 times I was ever affraid of going up against anything:

2 were early when I first started, and it was taking on those flying bugs en mass and taking on death claws when I only had a varmint rifle and a 9mm (b/c of the dt, I couldn't make a dent). The 3rd time was when I first stumbled onto the area full of death claws across the river, because I was no where near prepared to face off against so many, I just didn't have the equipment with me. Being prepared however, it was insanely easy. But people, I've never been fearful of going up against them. Even the 3-4 rangers that show up to kill you if you've go a bad rep with the NCR, I've taken them on without a second though, comming FROM just killing everyone at camp golf, so I was already low on ammo and the like.
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Robert Devlin
 
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Post » Tue Dec 02, 2008 1:19 am

Thats the only thing VH in any game does. This should be expected when doing it in New vegas too.
I wish it were not the case :(.
Is there something taboo about AI attenuation, and having it get more and more efficient as the difficulty is increased?
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Cccurly
 
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Post » Mon Dec 01, 2008 4:21 pm

I wish it were not the case :(.
Is there something taboo about AI attenuation, and having it get more and more efficient as the difficulty is increased?

Maybe they're just costly and hard to implement. Or developers go for the easy way and just up the enemies capabilities.

Even on easy a smarter AI could still work.
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Steeeph
 
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Post » Mon Dec 01, 2008 9:46 pm

I hate the DT system. Anyone with a decant armor rating (as an NPC) is nearly invincible;
but when they shoot at me - I die very quickly, even with 10 END and 20 DT.



You're either wearing too feeble armor, or packing too feeble gun/rounds.

[censored], wouldn't it be cool if everything just died when you pointed a gun at it? :)
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NEGRO
 
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Post » Tue Dec 02, 2008 6:42 am

JSP is not superior to AP ammo when shooting at armored opponents.

Virtually everything should die from a shot to the head, 100 guns, fully repaired rifle, appropriate ammo type, sneak attack.

If it isn't you're doing something wrong. DT is fine.

It designed to make you think a little harder.
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Robert Jackson
 
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Post » Mon Dec 01, 2008 11:50 pm

JSP is not superior to AP ammo when shooting at armored opponents.


I beg to differ. You do more damage with .308 JSP when shooting at a target with 30 DT with This Machine than you do with AP. I ran the numbers and it ended up that .308 AP does 27 damage and .308 JSP does around 30.
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Madison Poo
 
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