In the so called "Efficient leveling" one is supposed to improve one major skill 10 times and two minor skills governing different attributes each 10 times as well. Thus, a +5 addition to three attributes with each level increase is possible. So with 30 skill increases you get an additional total of 15 attribute points.
However, I advocate that you merely increase one major skill 10 times and two minor skills governing different attributes only 1 time each. Thus one gets a +5 addition to one attribute and a +2 increase to two other attributes with each level increase. So with 12 skill increases you get an additional total of 9 attribute points. By comparison, that's 40% of the work for 60% of the benefit.
Better yet, if one were to pay for 5 of the skill increases above, that would be 25 skill increases for efficient leveling and only 7 for what I propose, or 28% of the work for 60% of the benefit. I doubt if even a leveling mod would do better than this for you.
Of course, the whole point of accruing attribute points is that you get more magicka points for intelligence or health for endurance or cause more damage with strength. However, two of the attributes have dubious importance. The difference between a luck of 50 (where no effect is given) and one of 100, is that skills gain a chance to succeed as if they were 20 levels higher. Unfortunately, none of the perks are gained by this. Also, skills have a max level of 100, so if you have mastered the skills that you use most often, then a luck of 100 is of no use whatsoever. Similarly, unlike strength or intelligence, personality is of use only when you are haggling or talking to an NPC. A spell to fortify personality for two seconds or a potion can give you max personality for this. Better still, fame points basically function to increase your personality effect. The end result is that you don't need to max out personality to gain max benefit from it.
So that leaves six attributes that will need to increase a total of 360 points to max all of them out. With 9 points per level up, your character will get that after 40 levels, attainable by every class that I know. Also, you'll get to level 41 in less time than it would take you "efficiently" to get to level 13. Whether you grind out the 7 skill increases per level or just play the game for them, this should let you level well with less of the work. Good luck!