» Sun Feb 13, 2011 10:57 pm
I finally figured it out.
All three of the Weapons were set to use the same projectile, even though a custom projectile entry had been made for each. But it wouldn't have mattered because all three Projectiles were set to use the same explosion entry, so when I edited the explosion all three were still using the same one drawn from the projectile setting.
With the Explosion data set to three different values, and with the three Projectile entries set to use the proper Explosions, and with the three weapon entries set to use the correct Projectiles it seems to behave normally.
Now I wonder why, if they were all using the same projectile and Explosion entry, the Miserly one actually was more powerful than the Extravagant one? You'd think they'd have all been the same.