Workbench Items Rebalanced / FWE

Post » Mon Feb 14, 2011 7:08 am

No major problems, but one oddity I can't seem to work out. I edited the values for the three different types of bottlecap mine so that the Extravagant one matches FWE normal bottlecap mines and the Miserly one is half as strong.

Only problem is, in-game the Miserly one is stronger than the Extravagant one. Something is still affecting it but I can't see what. It's not a direct override of any of the settings I'm changing....FO3Edit takes care of that, but it might be a script or game setting I don't know about.

Any suggestions?
User avatar
Rudy Paint fingers
 
Posts: 3416
Joined: Sun Nov 11, 2007 1:52 am

Post » Sun Feb 13, 2011 10:17 pm

No major problems, but one oddity I can't seem to work out. I edited the values for the three different types of bottlecap mine so that the Extravagant one matches FWE normal bottlecap mines and the Miserly one is half as strong.

Only problem is, in-game the Miserly one is stronger than the Extravagant one. Something is still affecting it but I can't see what. It's not a direct override of any of the settings I'm changing....FO3Edit takes care of that, but it might be a script or game setting I don't know about.

Any suggestions?

Did you edit the weapon entry or the explosion. Because the weapon entry doesn't really matter, only the associated explosion.
User avatar
Juanita Hernandez
 
Posts: 3269
Joined: Sat Jan 06, 2007 10:36 am

Post » Sun Feb 13, 2011 10:57 pm

I finally figured it out.

All three of the Weapons were set to use the same projectile, even though a custom projectile entry had been made for each. But it wouldn't have mattered because all three Projectiles were set to use the same explosion entry, so when I edited the explosion all three were still using the same one drawn from the projectile setting.

With the Explosion data set to three different values, and with the three Projectile entries set to use the proper Explosions, and with the three weapon entries set to use the correct Projectiles it seems to behave normally.

Now I wonder why, if they were all using the same projectile and Explosion entry, the Miserly one actually was more powerful than the Extravagant one? You'd think they'd have all been the same.
User avatar
Emily abigail Villarreal
 
Posts: 3433
Joined: Mon Aug 27, 2007 9:38 am


Return to Fallout 3