Why is there no Telvanni "mushroom" towers anywhere in Cyrodil? I realize you wanted to do all new graphics, but actually for Tamriel to believable as a unified world-space (even though the games are set in different provinces), I would think SOME continuity would be appreciated by people like me, the fans of the original style. I'm not here to bash Oblivion, I'm here to ASK for some continuity in Skyrim and the games you build going forward. I won't give any answers at this point, I'll just ask you some questions and see if you understand why I ask for this:
1.So you're saying that Morrowind is locked down under a dictatorship territorial rule and no one can ever leave, right? Otherwise, wouldn't some of the more rich nobles and lords, or the wizards of Telvanni, who migrate out of Morrowind ... wouldn't they build strongholds that reflect the style to which they've grown accustomed? Many Japanese and/or Chinese people with great wealth, when they come to America, build palaces similar to the look of their homeland. They are settled in America, but their homes all look like they were transported from their homeland to America. I think it would be nice to be reminded, once in a while (again, not too often, just once in a while), that the current game owes itself to the previous game's legacy.
2. No building crews in Cyrodil were allowed to copy the unique and interesting visual style of Morrowind, or any other province, in your games? I'm not saying everything should look like the old game, don't get me wrong, I DO want a lot of new and interesting locations, but once in a great while, when it's suitable to do so, you should throw in a "easter egg" of having an Imperial City watch-tower sitting in a Skyrim city that supports the Empire there. Or if a wizard moved from Morrowind to Skyrim, then why not allow him to build his own mushroom tower, of course, with all new updated textures for your newer updated game? If you threw in the ability to add such familiar old-style (MW) terrain buildings, then other Modders could also add some of the previous flavor into the game whereever they wanted, because you included some of the models and textures to allow for that. Perhaps those people over there working on http://www.tamriel-rebuilt.org/?p=faq could also use Skyrim as a way to update their 10-year project without having to start over entirely from scratch? This idea would give them, and all of us, a pathway to inherit the legacy of their work in future games, too.
Bethesda, please try to think about (at least consider) uniting the entire Tamriel map architecture into Skyrim! Or at least plan ahead for this kind of thing one day, so that when you have all of the ideas for architecture sort of pre-planned out. You should get some artists to plan ahead for the building style in Hammerfell going forward, and put some of those building on the West border of Skyrim. And take some of the architecture cities in Valenwood and bring in one or two examples of that in some of the cities, too.
Of course, there should be plenty of NEW stuff we've never seen before, or it could feel stale. If this kind of idea is used, I think it should be used very rarely, to sort of pepper in memories of Morrowind and the other Provinces. So that the longer we play your games, the more like a real world Tamriel will become. We are spending the greatest amount of our off-work hours lost in your world ... its your legacy, and our escape, and I really don't think each game should feel so far removed from the feelings created by the previous game.
Just looking through the pictures on the Tamriel Rebuilt website made me feel incredibly homesick. The first few pictures I looked at were horrible due to my mind thinking forward about Skyrim and its awesome graphics (in my opinion), but as I continued to look at them, I felt overwhelmed by the art style, by the feeling those places generate in my mind that Oblivion did not give me. I would sincerely like to see some of Morrowind's architecture show up going forward, and some of MW AND Skyrim's architecture show up going into the next game, too.
Show us the future, yes, but don't let us forget the past.