After hearing that the world is the same size of Oblivion if noteven slightly smaller I was quite disappointed, now my question is , would it be possible ot create a Mod that does only one thing , enlarge to world size like from 6x6 km to something like 40 x 40 km using procedural generation , and actually putting exactly the same things of Bethesda , same place for dungeons , same cities , same landmarks , same of everything apart actually enlarging a lot the space between the zones making so larger larger areas of wilderness...
the only Rule is keep everything exactly 100% the same as Bethesda will do just touching the space in between to make more epic and large....
The main problem with your idea is that going from 36km
2 to 1600km
2 means that whatever space on the disc that the landmass takes up would take up 44 times as much. Not to mention that if a tree was at (22,44) and a house was a (22,45) and you went that big of a change they would end up at (968,1936) and (968,1980), respectively. This means that the tree and the house that were a meter apart are now 44 meters apart, making the world vast and barren. If you put in more environmental objects to fill in the gaps it would eat the space the game needs even more. So you either get a huge barren wasteland (don't add anything) or a bloated but still very empty feeling (add stuff to fill in the gap)