world map generation bug

Post » Sun Jul 01, 2012 2:00 am

i am having a problem using the map generation option in the geck.

if i read the wiki right i can use that option to let the geck create a "worldmap"for use with the ppip boy screen from the map i generated myself but every time i use it the geck freezes about half way thru the proces .

its never on the same cell so its hard to pin point where the problem lies in the worldspace.

is there a way to find out wat is the cause of the crash maybe a result relating to map size or using to much hight difference ?
the world map i created is fairly large as it covers a 68 / 110 cell surface
User avatar
Izzy Coleman
 
Posts: 3336
Joined: Tue Jun 20, 2006 3:34 am

Return to Fallout: New Vegas