Another problem with having so many locations - and here comes the main point of the thread - was that the world map felt a bit too cluttered. It also made it a bit too rigid for dungeonmakers (like myself) to find a good enough spot to place that playermade dungeon entrance (without some serious modding of the environment around it). The locations were sort of cramped up. Imagine if Battlehorn Castle could be place closer to the center of the map, or that a modder could find a spot on which to easily add a huge site (e.g. a haunted town or other large exterior).
I am actually one of those that praise Bethesda for reducing the quantity of dungeons in Skyrim. Hopefully, they've understood that it's better to have a few less dungeons and instead make each dungeon feel even more epic. Additionally, the side effect of this is that modders will have more room to place their stuff without risking conflicts with others' mods.
My questions:
How much "open" (site-less) terrain will Skyrim have, compared to Oblivion, and how does the community feel about the lower total number of dungeons for the upcoming game? I mean, without comparing it to Oblivion, isn't 130+ dungeons a rather big number? Even if it is much lower than Oblivion's 300+ (if I'm not mistaken)? Especially if each location is much grander than the Oblivion places ever was?
What are the biggest problems, in your eyes, of having fewer locations in a game? What are the biggest benefits?
Discuss!