World size: about the same as Oblivion's

Post » Wed Mar 30, 2011 10:26 am

Indeed, but with too much stuff in a too confined space and you'll eventually realize how the ridiculous scaling and how everything is so cramped up.
I haven't played Skyrim. I don't know about this... although I hope it won't be like this. This was some weak spots in how the Oblivion world felt like for me. It's some quite important weak spots as well I think.

So size does matter in that regard. In other cases, size doesn't necessarily have to be good, just as it does necessarily have to be bad.

Skyrim won't be cramped. Keep in mind Oblivion almost had three times as many dungeons than what Skyrim will have. Not to mention they were all carbon copies of one another with absolutely no purpose to explore. Again, it is how one uses the space they have provided, not how much space they have.

Oblivion was huge. Unless BGS grows substantially as well, I don't want the game worlds getting much bigger.
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Claire Jackson
 
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Post » Wed Mar 30, 2011 2:40 am

All I have to say to the people that are saying Oblivion was small and cramped, Oblivion is in the top 10 largest game worlds. Then Daggerfall is the largest game world. Oblivion is like 6th.
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KIng James
 
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Post » Wed Mar 30, 2011 6:44 am

All I have to say to the people that are saying Oblivion was small and cramped, Oblivion is in the top 10 largest game worlds. Then Daggerfall is the largest game world. Oblivion is like 6th.

Oblivion was very small in comparison to how much stuff was actually within that space.
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Ruben Bernal
 
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Post » Wed Mar 30, 2011 3:20 am

There's a limit to how big a world can get before it starts getting hugely redundant. As long as the world still takes 200-300 hours to fully explore, I'm more than happy about the size.

What he said
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Sabrina garzotto
 
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Post » Tue Mar 29, 2011 10:13 pm

You forgot to mention that daggerfall's world was....well....around 487,000 square kilometers. The game world featured over 15,000 towns, cities, villages, and dungeons for the player's character to explore.
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Catharine Krupinski
 
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Post » Wed Mar 30, 2011 5:26 am

Morrowind was smaller than Oblivion. The problem is that Oblivion felt small, due to the extreme amount of dungeons, the unrestricted fast travel, the fact it was pretty flat, the player was pretty fast compared to MW, and etc.
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Darrell Fawcett
 
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Post » Tue Mar 29, 2011 9:23 pm

All I have to say to the people that are saying Oblivion was small and cramped, Oblivion is in the top 10 largest game worlds. Then Daggerfall is the largest game world. Oblivion is like 6th.

also Morrowind is like the 7th, bethesda has a good track record

3/4 of the ES are in there, and skyrim will be in there also
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Rozlyn Robinson
 
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Post » Wed Mar 30, 2011 4:48 am

Skyrim won't be cramped. Keep in mind Oblivion almost had three times as many dungeons than what Skyrim will have.

But don't forget that Skyrim's cities and towns are going to be much larger, too. So depending on how much more area they take up compared to the number of removed dungeons, it may still be cramped.
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sally R
 
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Post » Wed Mar 30, 2011 12:04 am

also Morrowind is like the 7th, bethesda has a good track record

3/4 of the ES are in there, and skyrim will be in there also

Morrowind is like somewhere between 20-30th biggest game world.
Oblivion is today somwhere around like the 17-20th biggest game world.

The game link I showed: http://www.actionradius.com/jdl/default.asp?id=1801&qty=1
This link is also outdated and not complete. It doesn't list Red Dead Redemption for instance.
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Luis Reyma
 
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Post » Tue Mar 29, 2011 9:15 pm

I still don't understand how Oblivion was cramped up, in fact for me it felt it was the opposite. It was big and empty. Sure there were caves and dungeons everywhere (I would say just as frequently as in Morrowind, they just didn't showed up on the map), but after a while they just became part of the landscape because everything looked the same everywhere. Sure you could look around in the great forest, but you would hardly find anything.

Fallout 3's map was much better (even though it wasn't as small as I thought it was), the landscape was more varied and there were a lot of unique landmarks you could see from the distance. It was more compressed than Oblivion and exploration felt a lot more rewarding, because there were actual things to find.
Bigger worlds usually tend to be more empty.

I think Skyrim is fine with Oblivion's size if they can fill it out with unique landmarks. Seeing the trailer I doubt we'll be disappointed in that. The world would also probably feel bigger on foot, because I doubt there are going to be straight paths between cities thanks to the mountains.
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..xX Vin Xx..
 
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Post » Wed Mar 30, 2011 2:06 am

But don't forget that Skyrim's cities and towns are going to be much larger, too. So depending on how much more area they take up compared to the number of removed dungeons, it may still be cramped.

Also consider that the five major cities are only within five holds out of the nine total in Skyrim. This game will definitely feel bigger than Skyrim just because of how BGS will distribute the content and dungeons, even if it's actually about the same size.
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Penny Wills
 
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Post » Wed Mar 30, 2011 11:59 am

Oblivion was very big but it felt empty, and it felt small because of the bowl shape and the environment felt the same. Correct me if I'm wrong, but isn't Cyrodiil larger than Morrowind? To me Morrowind felt larger due to the mountains and hidden nooks and crannies. Skyrim will certainly be mountainous and as stated about the same size as Oblivion so I'm expecting it to at least "feel" larger than Oblivion.
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Stu Clarke
 
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Post » Tue Mar 29, 2011 11:18 pm

In a free-roaming game the landscape has to be as much as possible, as long as it doesn't get repetitive...
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Robert Jackson
 
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Post » Wed Mar 30, 2011 11:28 am

Also consider that the five major cities are only within five holds out of the nine total in Skyrim.

The five major cities will all be bigger than the Imperial City. There are also many more settlements, that could reach up to the size of Oblivion's cities (at least bigger than Oblivion's settlements).
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Ownie Zuliana
 
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Post » Wed Mar 30, 2011 4:12 am

also Morrowind is like the 7th, bethesda has a good track record

3/4 of the ES are in there, and skyrim will be in there also


Actually, I think Morrowind was bumped out of the top 10.
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Sunny Under
 
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Post » Wed Mar 30, 2011 8:14 am

Morrowind is like somewhere between 20-30th biggest game world.
Oblivion is today somwhere around like the 17-20th biggest game world.

The game link I showed: http://www.actionradius.com/jdl/default.asp?id=1801&qty=1
This link is also outdated and not complete. It doesn't list Red Dead Redemption for instance.

Elder Scrolls II: Daggerfall - Randomly generated landscapes

Lord of the Rings Online - MMORPG, you'll spend most of your time riding a horse with auto-run (NumLock) on, trust me

Guild Wars Nightfall - 15,000 square miles - MMORPG but without the MMO part in anything but cities. Can't even jump! :yucky:

Fuel - 5,560 square miles - Racing game, you go fast and there's not as much to see

Test Drive Unlimited - 618 square miles - See above

Asheron's Call - 500 square miles - MMORPG

Just Cause 2 - 400 square miles - Never played it, so thumbs up

True Crime Streets of L.A - 240 square miles - In the same style as GTA, so it's got stuff to see and a big world. Thumbs up

Star Wars Galaxies - 200 square miles - MMORPG

Burnout Paradise - 200 square miles - Racing game

Operation Flashpoint Dragon Rising - 135 square miles - According to Wikipedia, "In real time, crossing the island would take 9 hours on foot, 4 hours in a jeep and 20 minutes in a helicopter. However, it is only possible to do this within the PC mission editor or with the Skira Island Tour mission." So is the game world even open to exploration?

World of Warcraft - 80 square miles (pre Burning Crusade) - MMORPG

Superman Returns -80 Square Miles - This is discredited simply because it's a superhero game based on a movie. And apparently the final boss is a tornado

Far Cry 2 - 31 square miles - Bland, but explorable

Sacred 2: Fallen Angel - 22 square miles - Okay, sounds fine

Elder Scrolls IV Oblivion -16 square miles - With 200+ dungeons, which is overkill

FallOut 3 - 15 square miles - Yep, it's big

Grand Theft Auto San Andreas - 13.9 square miles - This is big too

----------

Most of the games on that list are MMORPGs which are always huge (they have to be because of the MMO bit) but usually devoid of anything interesting. The other maps are big, but how much exactly can you do with them? You can't do much with racing games.
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Rik Douglas
 
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Post » Wed Mar 30, 2011 12:37 pm

I'll be honest, I was a little disappointed.

That said, you know, Skyrim itself is actually a Smaller Province, so we'll have generally a better sense of scale. Also, the topography is a lot more varied, and more like Morrowind. While Oblivion's Cyrodiil was undeniably larger, Vvardenfell felt bigger.



----------

Most of the games on that list are MMORPGs which are always huge (they have to be because of the MMO bit) but usually devoid of anything interesting. The other maps are big, but how much exactly can you do with them? You can't do much with racing games.


You forgot Ace Combat 4: Shattered Skies. Comes in at around 200,000Square Kilometers, that's including every, very distinct "Level", though the levels themselves are open to explore, in a sense.

But that's an Aircraft Simulator/arcade type game, when you're traveling 800KPH on average. But it's just a great example of how a game world should be measured in Volume, and not area.
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Stace
 
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Post » Tue Mar 29, 2011 10:05 pm

The five major cities will all be bigger than the Imperial City.

That's pure speculation. They said that the Skyrim cities will be bigger than the OB cities, but that means that their bigger than EITHER city, not all. You also forget that the Skyrim cities aren't necessarily of the same size. One city could be as big or bigger than IC, while the others are smaller.

If you actually look at Markarth, you sort of get confirmed that it's no bigger than about 2-3 district in the IC.
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Nicole Kraus
 
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Post » Wed Mar 30, 2011 3:42 am

snip

Most of the games on that list are MMORPGs which are always huge (they have to be because of the MMO bit) but usually devoid of anything interesting. The other maps are big, but how much exactly can you do with them? You can't do much with racing games.

The point isn't to compare the game world size with every other game. The point of bringing that up was to give some sort of reference of other game world sizes. RDR is kinda comparable in quite many aspects, but not all. Far Cry 2 is comparable in other aspects. Just Cause 2 in other aspects as well.

You can't pick out some specific features of a game and compare it completely with other games, because no games are alike. So you're kind of missing the point here... of this thread and of those comparisons.

That's pure speculation. They said that the Skyrim cities will be bigger than the OB cities, but that means that their bigger than EITHER city, not all. You also forget that the Skyrim cities aren't necessarily of the same size. One city could be as big or bigger than IC, while the others are smaller.

If you actually look at Markarth, you sort of get confirmed that it's no bigger than about 2-3 district in the IC.


I actually read in one of the new articles that all five major cities of Skyrim will indeed be bigger than Imperial City of Oblivion. So Huleed is right. I forgot which article exactly though, as I don't keep notes of stuff like that :)
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Lucky Boy
 
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Post » Wed Mar 30, 2011 10:12 am

Morrowind is like somewhere between 20-30th biggest game world.
Oblivion is today somwhere around like the 17-20th biggest game world.

The game link I showed: http://www.actionradius.com/jdl/default.asp?id=1801&qty=1
This link is also outdated and not complete. It doesn't list Red Dead Redemption for instance.


Well the last article I saw cut out MMOs. Then there was another that had MMOs on it but was way out of date. That one is pretty up to date being Mar 2010.
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Schel[Anne]FTL
 
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Post » Wed Mar 30, 2011 6:39 am

The point isn't to compare the game world size with every other game. The point of bringing that up was to give some sort of reference of other game world sizes. RDR is kinda comparable in quite many aspects, but not all. Far Cry 2 is comparable in other aspects. Just Cause 2 in other aspects as well.

You can't pick out some specific features of a game and compare it completely with other games, because no games are alike. So you're kind of missing the point here... of this thread and of those comparisons.



I actually read in one of the new articles that all five major cities of Skyrim will indeed be bigger than Imperial City of Oblivion. So Huleed is right. I forgot which article exactly though, as I don't keep notes of stuff like that :)

You know it's going to be a lot more vertical, right? Only the flatland is comparable to Oblivion in size.
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Laura
 
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Post » Wed Mar 30, 2011 7:06 am

Most of the games on that list are MMORPGs which are always huge (they have to be because of the MMO bit) but usually devoid of anything interesting. The other maps are big, but how much exactly can you do with them? You can't do much with racing games.

Not only that, but all of the games listed (besides the BGS games) do not compare in terms of detail and use. You can't go into most of the buildings in most of those games. Most of the environments are pointless and hold no actual gameplay purpose. In BGS titles, you can go anywhere and do anything. This is something that only BGS does well, and no one can compete (most MMOs don't have the quality of content and expanse that TES/Fallout offers).
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Matthew Aaron Evans
 
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Post » Wed Mar 30, 2011 12:36 am

I think Oblivion was large enough. If you have a larger world then it may less detailed, or the game might take longer to develop.

Of course all other things being equal I prefer a world 100+ times bigger than Oblivion. But all other things are of course no where near equal. And tradeoffs need to be made in the "real world".

The bigger the game world, the less time they'll have to actually put stuff in it. I'd rather there be something to do around every mountain than the world be twice as big but mostly empty. ...


Similar to the point above. You have to give something to get something. Time, size, detail are all dimensions that need to be balanced against each other, if you increase somewhere you need to decrease somewhere else.
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Zoe Ratcliffe
 
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Post » Wed Mar 30, 2011 1:15 am

You know it's going to be a lot more vertical, right? Only the flatland is comparable to Oblivion in size.

Just because it's more vertical doesn't automatically mean it will be less cramped. And it will still be 100% ridiculously scaled.
I have hope though that at least movement speed will be slower, so it will still feel bigger.

For future BGS games, they should definitely aim for a bigger world though, mainly because of all reasons stated before.
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electro_fantics
 
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Post » Tue Mar 29, 2011 10:05 pm

The same size as Oblivion is just fine.
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Charity Hughes
 
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