» Fri Feb 26, 2010 12:13 pm
Morrowind made great use of a big mountain in the middle, and an absurdly small draw distance. (Three cells, I believe) Try using MGE, and all of a sudden you realize just how close Seyda Neen is to Vivec.
However, as noted, it felt larger because fast travel was only between towns. You had to walk to dungeons, or to outlying areas.
Skyrim should feel immense, because you won't be able to walk in a straight line for very long, before having to take switch backs, or climb mountains. Add in the absurd number of dungeons, which are supposedly much more unique, and I fully expect that Skyrim will feel enormous compared to Oblivion - which was really a big bowl.