world size

Post » Sun Mar 28, 2010 4:00 am

Guessing 60-100, as I think I heard or read somewhere it would be about twice as big as OB (more or less, probably less). Hoping for 150-300 someday, just to beat DF :) If tech was in to allow larger view distances, OB could with ease have been 10 times the area size just by stretching the height map. Placement detail would be lost, but I think the landscape and roads would have appeared far more natural. If clustering the placement data, rules could have filled in the rest.

Looking at Skyrim, and assuming twice the area size, I'm hoping for a doubling in the horizontal size, and same vertical size as OB. Means city hopping in the northern region would take considerable time due distances. And in the southern mountain region, you may have to first go north, then south another route to get there due valleys and inhospitable mountain ranges.
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Flutterby
 
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Post » Sun Mar 28, 2010 8:54 am

I want it to be about the size of Red Dead's world. It was enormous, but it wasn't a hassle to travel through.

However, I think it will probably be roughly the same size as Oblivion. Hopefully the world will be better designed than Cyrodiil though, so the player isn't constantly being funneled to the wide-open center area with the giant white tower you can see from almost anywhere, thus attributing to Cyrodiil feeling much smaller than it is.

Big! I want to feel the size :celebration:


Oh my...
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Wayne W
 
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Post » Sun Mar 28, 2010 1:02 pm


However, I think it will probably be roughly the same size as Oblivion. Hopefully the world will be better designed than Cyrodiil though, so the player isn't constantly being funneled to the wide-open center area with the giant white tower you can see from almost anywhere, thus attributing to Cyrodiil feeling much smaller than it is.



I actually like the view of white gold tower. It didn't take away the size of the world for me. :shrug:
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Agnieszka Bak
 
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Post » Sun Mar 28, 2010 11:37 am

Guessing 60-100, as I think I heard or read somewhere it would be about twice as big as OB (more or less, probably less). Hoping for 150-300 someday, just to beat DF :) If tech was in to allow larger view distances, OB could with ease have been 10 times the area size just by stretching the height map. Placement detail would be lost, but I think the landscape and roads would have appeared far more natural. If clustering the placement data, rules could have filled in the rest.

Looking at Skyrim, and assuming twice the area size, I'm hoping for a doubling in the horizontal size, and same vertical size as OB. Means city hopping in the northern region would take considerable time due distances. And in the southern mountain region, you may have to first go north, then south another route to get there due valleys and inhospitable mountain ranges.


Whatever you heard was probably speculation as there hasn't been anything officially revealed other than the vague details in the teaser. But that's my guess as well. Of course the bigger the better. Even if the amount of content is around the same as Oblivion's but just spread out more. Give us modders some breathing room!
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Leanne Molloy
 
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Post » Sun Mar 28, 2010 8:22 am

How about an additional poll question:

"Of the map they reveal how much of it will actually be playable area?"
75%
50%
25%
...
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Mark Churchman
 
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Post » Sun Mar 28, 2010 3:14 pm

Why would anyone choose less than 100%?
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GRAEME
 
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Post » Sun Mar 28, 2010 7:14 pm

I'd really like it to be the size of Just Cause 2's map or even bigger. After the colossalness of that map yet its remarkable graphics and detail, it's hard to want to go back to any smaller. It'd be wonderful to see Elder Scrolls progress to that size for Skyrim - seeing the huge mountains with caves in them. It would be divine and especially if the graphics would be even better than Just Cause 2. Things could be more spaced out between camps and ruins, so it's not like an insane amount would have to be made. It might be more realistic that way as well.
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Pixie
 
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Post » Sun Mar 28, 2010 3:36 pm

Why would anyone choose less than 100%?

It's not what people would want but how much would actually be usable despite what they show. Like in Oblivion only about 80% of the in game map was actually usable due to invisible borders and inaccessible areas.
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Adam
 
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Post » Sun Mar 28, 2010 8:01 am

Larger than Morrowind. Smaller than Cyrodiil.

http://www.tes.altervista.org/mappagigante.jpg
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Esther Fernandez
 
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Post » Sun Mar 28, 2010 8:31 am

It depends on the level cap of the game realy. Id expect a fairly high level cap this time with slower atribute and skill growth rates. Also it depends on how they manage mob levels... I suspect they will be using alot more areas this time for dedcated mob level ranges.

Thing is fallout 3 and nv maps are far too small and lightly populated for a use based skill system like edlder scrolls to work without one hell of alot of sleeping and rehunting areas over and over.. and that annoys people and makes the game feel clunky and old and stale.
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kelly thomson
 
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Post » Sun Mar 28, 2010 4:02 am

haha, i said 300. i like a lot of exploring
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Ebony Lawson
 
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Post » Sun Mar 28, 2010 6:31 am

Who is voting for the smaller ones 5km? really?
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Marion Geneste
 
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Post » Sun Mar 28, 2010 7:38 pm

Who is voting for the smaller ones 5km? really?




http://content2.myyearbook.com/zenhex/images/quiz47/232310/232310_res3_CaptainJackSparrow.jpg








i dont know, but we should hang them
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Strawberry
 
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Post » Sun Mar 28, 2010 5:24 am

I didn't know that Morrowind was smaller than Oblivion.


I just got off Morrowind, was playing Oblivion earlier.

Morrowind
1 mph
No fast travel
VERY hilly (Few direct routes)

Oblivion
5 mph
Horses
Fast travel
Horses can climb mountains better than IRL rock climbers


Edit: I changed my vote to 60-100 after I saw that Oblivion was 41. Not going to pick an option that could potentially make Skyrim smaller.
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Kevan Olson
 
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Post » Sun Mar 28, 2010 5:24 pm

I would like it if cities were actually made cities! Having something like the IMPERIAL City...without hardly even 100 houses, is kind of sad. I think all these things scaled down kind of disappoints me some times. I would like to experience something of the full thing. Especially when there is all this sweet lore about these GRAND cities, and when you see it it just isn't anything like it.
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Jason Wolf
 
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Post » Sun Mar 28, 2010 5:41 pm

I think it will be slightly bigger than Oblivion, and that's okay.

btw, does anyone know how big New Vegas's world is in km2? I couldn't find any info on it.
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Phillip Hamilton
 
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Post » Sun Mar 28, 2010 9:50 am

I think there are two elements overlapping in most posts : size and scale.
MW and Oblivion had decent sized gameworlds to provide many adventures and require the player to spend some time travelling the land. But both were ridiculously scaled. Considering the geographical, political and demographical areas both games were supposed to cover, they were really tiny. If both were supposed to figure a single city and its neighbouring countryside, it would have been ok, but for a whole province of Tamriel and its numerous big cities, it was really under-scaled.
Now, if Skyrim is supposed to cover the whole province, I would like it to be much bigger to make it realistically scaled 50x50 km would be a minimum. Another solution to have a well scaled world would be to have the adventures limited to smaller part of Skyrim.

Personnally, I want both a big and well scaled gameworld. The advantage of big size would be to introduce a fully new gameplay element : navigation-exploration. Finding a place would be a real adventure by itself. Talking to NPC to find your direction, to learn about practicable pathes, buying maps, hiring guides would really feel like a quest (literally)... Adding survival to the game would also help filling those travels with more action. On the other side, to keep a good rythm in the main quest, most big settlements and well explored areas should be joinable through a fast travel system.

The idea is to have less quests of the type : go find the hidden-mysterious-forgotten-dungeon that you can see there, 300m away from the city walls. Expell the 20 aggressive gobelins that live there in perfect harmony with the city peasants, to find the overpowerfull artifact of megapower that no mageguild head of fighter guild protector from the downtown guilds have ever considered to grab for themself and come back in 20 minutes to continue your 5 days long quest to save the world accross the whole province.

I want better scaled quest, in a better scaled world of a decent size. I'm no more hoping for an Arena or DF sized map, but something more serious that the last two TES.
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Tamara Primo
 
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Post » Sun Mar 28, 2010 5:53 am

I don't think it will be bigger than Cyrodiil, in fact it will probably be smaller. Bethesda has been gravitating towards smaller more densely populated landscapes over the large sparsely populated landscapes. While I think most of us would agree that we all want a large densely populated landscape, with the new engine and technology to deal with it probably won't happen. I'm hoping for a size comparable to Oblivion
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Heather Dawson
 
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Post » Sun Mar 28, 2010 9:26 am

Big! and no "Fast Travel" I want to feel the size :celebration:


Play Daggerfall without using fast travel - problem solved ;)
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Lance Vannortwick
 
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Post » Sun Mar 28, 2010 3:49 pm

Play Daggerfall without using fast travel - problem solved ;)



aye, im hoping for the map to be large enough for fast travel to be absolutely neccesary
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TIhIsmc L Griot
 
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Post » Sun Mar 28, 2010 12:01 pm

Map size comparison :

[img]http://cache.gawkerassets.com/assets/images/9/2010/05/ubwcz.jpg[/img]
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Je suis
 
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Post » Sun Mar 28, 2010 10:00 am

I just want everything to be spaced realistically. In that sense Oblivion was too small and too dense.
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Naomi Ward
 
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Post » Sun Mar 28, 2010 1:26 pm

I like it dense and compact. Oblivion was pretty good I think.
Rather than how big the map is, I care about how much is actually in there.
I'm not exactly a big fan of "exploring" unless there are things to do and kill. I hate walking. I think running should be noticeably faster with higher speed score, and horses even faster.
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latrina
 
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Post » Sun Mar 28, 2010 5:37 pm

I'd rather have a smaller highly popluated world with lots going on than a very large barren world full of mostly nothing.
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ashleigh bryden
 
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Post » Sun Mar 28, 2010 9:30 am

Impress me, 100-120 sq km.
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Charles Mckinna
 
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