A "world where the players don't have to eat"

Post » Fri May 20, 2011 5:00 am

I roleplay, which means..

I have to eat in oblivion and morrowind.
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john page
 
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Post » Thu May 19, 2011 6:32 pm

Wow, I'm kinda surprised that some guys do NOT like hardcoe mode. I love it. Not saying your preference is invaid, it most certainly IS. I can see the point that too much "realism" is not a good thing; totally valid point.

Seems to me that it is a matter of taste. I prefer my RPGs to require my player to eat and sleep, though I acknowledge that this is in complete contradiction to the inherently unrealistic and fantastical way healing of bodily damage works in almost any RPG.

It sounds like there is a sufficient diversity of preferences on tihs that (i) making hardcoe mode only would be a very bad thing; (ii) making hardcoe optional (as I understand it to be in FONV, which I sadly still have not played because it is still only available via Steam, right?) would be a safe strategy, though it may prompt some grumbling if it seems that allocation of dev resources to it impinged on other dimensions that the softcoe-preferrers feel was shortshrifted; (iii) moddability, which I'd assume is a foregone conclusion, so that at least the mods can cater to the hardcoe segment is a necessity.
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Catharine Krupinski
 
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Post » Thu May 19, 2011 8:16 pm

The recent Playstation article mentioned that the variety of meats and food items seemed very complex and interesting for "a world where the players don't have to eat."

Do you think this confirms that there will be no hardcoe/survival mode in Skyrim?


:shrug:

Just sounds like there's nothing forcing you to eat in the regular game. Unless they talked specifically about the presence, or lack of, a "hardcoe" mode in the article, I wouldn't make any assumptions about it.
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phillip crookes
 
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Post » Thu May 19, 2011 9:12 pm

The recent Playstation article mentioned that the variety of meats and food items seemed very complex and interesting for "a world where the players don't have to eat."

Do you think this confirms that there will be no hardcoe/survival mode in Skyrim?

Or do you think it's possible there is one, but perhaps Bethesda told journalists not to say anything about it until E3?

Or perhaps simply excluded from the demo but included in the final version of the game?


Cooking could be a source of income or even essential for some now inimaginable quests.
That would explain the variety of raw and cooked meats.

I wouldn't be counting on Vanilla hardcoe.
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Jade Muggeridge
 
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Post » Thu May 19, 2011 4:37 pm

I don't want Tamagotchi: Skyrim edition.


"I can't do that now. I got to feed my dovahkiin."
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Jeffrey Lawson
 
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Post » Fri May 20, 2011 2:51 am

It basically means we aren't required to eat in order to surivive. Thank goodness too because that would be a terrible mistake if we needed to eat in order to surivive. I'm all for making the game harder but this would take it to a ridiculous level.
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Rob
 
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Post » Fri May 20, 2011 6:33 am

I don't want Tamagotchi: Skyrim edition.


"I can't do that now. I got to feed my dovahkiin."

Alright, now that's an utterly scary thought.
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Javier Borjas
 
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Post » Thu May 19, 2011 2:40 pm

Wow, I'm kinda surprised that some guys do NOT like hardcoe mode. I love it. Not saying your preference is invaid, it most certainly IS.


I had a sudden brainstorm when reading this - Steam shows the total %'s for in-game achievements! I wonder what FO:New Vegas's say...... :D


Huh, it's kind of interesting. Either alot of PC players didn't connect to Steam to keep track of the achievements, or a good number of folks bought the game and then didn't actually play it much.
(of course, it's ironic I say that.... since I played offline and only have 2 FO:NV achievements. And I don't have the "made lv10" one. :D)

Reach lv10 61.5%
Reach lv20 44.3%
Reach lv30 22.5%

Veni, Vidi, Vici (Legion ending) 3.8 %
Eureka! (NCR ending) 10.3 %
All or Nothing (Mr. House ending) 7.4%
No Gods, No Masters (Neutral ending) 16.8%

hardcoe (Finish the game in hardcoe mode) 7.8%
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Stryke Force
 
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Post » Fri May 20, 2011 12:33 am

"Where the players don't have to eat..."

As you can clearly see, it refers to players, not player characters, so obviously they mean performers. The only thing it remotely hints at is that the Skyrim Bards are so awesome that they defy the laws of biology.
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Solène We
 
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Post » Fri May 20, 2011 6:29 am

(ii) making hardcoe optional (as I understand it to be in FONV, which I sadly still have not played because it is still only available via Steam, right?) would be a safe strategy, though it may prompt some grumbling if it seems that allocation of dev resources to it impinged on other dimensions that the softcoe-preferrers feel was shortshrifted

In Counter-Strike, you take only one or two hits before dying and you can't carry much, yet it is hugely popular among casual gamers. It seems that even "they" enjoy hardcoe elements when the game design is right. Focus on fun gameplay. Experiment with hardcoe elements and go ahead and add them if they play well. However, don't start building with a separate hardcoe mode in mind before the game is finished. It's too soon. Look at your leftover, hardcoe, table scraps after you have put Skyrim together and polished it. If the scraps look as though they could make a tasty add-on, then slap them together and dress them up and offer them as DLC.
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Liv Brown
 
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Post » Fri May 20, 2011 3:48 am

I find it hard to play these games without a hardcoe mode because having to tote around some food and water takes up encumbrance space that would be used for carrying obscenely large volumes of loot. Without the hardcoe mode in New Vegas my characters would become rich very quickly because I could gobble up all of the ammo, weapons, armor that enemies drop. I would at least like an option for a somewhat realistic encumbrance to prevent my characters from becoming the wealthiest guy in the world because he can pack around 5 wagons worth of equipment on his back while walking barefoot uphill in the Skyrim snow.
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Stephanie I
 
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Post » Thu May 19, 2011 8:08 pm

(as I understand it to be in FONV, which I sadly still have not played because it is still only available via Steam, right?)
It would be nice if they took CdProjekt's example... and released that kind of patch update; for correcting the biggest bug of all. :woot:
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Rowena
 
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Post » Thu May 19, 2011 7:28 pm

In Counter-Strike, you take only one or two hits before dying and you can't carry much, yet it is hugely popular among casual gamers. It seems that even "they" enjoy hardcoe elements when the game design is right. Focus on fun gameplay. Experiment with hardcoe elements and go ahead and add them if they play well. However, don't start building a hardcoe mode before the game is finished. It's too soon.


Of course, since counterstrike involves quick several-minute games, fast respawns, and almost no death penalty, having people die quickly and easily doesn't really count as a "hardcoe" element. :shrug:
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Damien Mulvenna
 
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Post » Fri May 20, 2011 5:26 am

I really don't c it as perdantic or crazy to think of all the weird ass things ppl shout about for the sake of immersion or realism and we have here a group who naysay having to sleep eat and drink. I personally don't playnv without it on I just don't like the name as it's not hardcoe its resonable mode, makes for better rp exp IMO wud be disappointed for it be be missing some of the most important bits it does ppl 4get about like limiting use of chem which is a deffo to help ground potions in tes. Hc mode use be mandatory lol jk but I'd really miss it now I've had to drink and eat time my healing actly rp these aspects stop me shedding the game in 5 days straight.
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Penny Flame
 
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Post » Fri May 20, 2011 4:42 am

Wow, I'm kinda surprised that some guys do NOT like hardcoe mode. I love it. Not saying your preference is invaid, it most certainly IS. I can see the point that too much "realism" is not a good thing; totally valid point.

Seems to me that it is a matter of taste. I prefer my RPGs to require my player to eat and sleep, though I acknowledge that this is in complete contradiction to the inherently unrealistic and fantastical way healing of bodily damage works in almost any RPG.

It sounds like there is a sufficient diversity of preferences on tihs that (i) making hardcoe mode only would be a very bad thing; (ii) making hardcoe optional (as I understand it to be in FONV, which I sadly still have not played because it is still only available via Steam, right?) would be a safe strategy, though it may prompt some grumbling if it seems that allocation of dev resources to it impinged on other dimensions that the softcoe-preferrers feel was shortshrifted; (iii) moddability, which I'd assume is a foregone conclusion, so that at least the mods can cater to the hardcoe segment is a necessity.
:cookie:

Not sure what the actual ratio is of players who enjoyed the hardcoe mode feature in New Vegas vs. those who disliked it would be, but I did http://www.gamesas.com/index.php?/topic/1184437-popularity-of-hardcoe-mode/ on the Fallout forum a while back and out of roughly 100 respondents, about 75% preferred it over "non-hardcoe" mode.

it is still only available via Steam, right?

You can buy the game from any number of sources, including boxed PC version from retail stores. Steamworks is included on all versions to check to see if it is an authorized copy. It only requires Internet access once, once you first install the game. After that you can set the client to offline mode, so that you do not have to be online to play. As Todd has mentioned that "we like Steam," it seems more likely than not that Skyrim will have similar DRM, but I don't think there has been any official statement yet.



I personally don't playnv without it on I just don't like the name as it's not hardcoe its resonable mode, makes for better rp exp IMO wud be disappointed for it be be missing some of the most important bits it does ppl 4get about like limiting use of chem which is a deffo to help ground potions in tes. Hc mode use be mandatory lol jk but I'd really miss it now I've had to drink and eat time my healing actly rp these aspects stop me shedding the game in 5 days straight.

:icecream:

I have to agree - maybe a better name would have been "survival mode." Some people played with hardcoe mode thinking it was going to be like Diablo or something where if you die you have to start over again, etc.


It would be nice if they took CdProjekt's example... and released that kind of patch update; for correcting the biggest bug of all. :woot:


Would be cool but somehow I think that is wishful thinking
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Matthew Barrows
 
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Post » Thu May 19, 2011 8:55 pm

Or it's because Bethesda doesn't want to release any information on a hardcoe mode yet.

Also, keyword is have. That doesn't rule anything out.
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Rob Davidson
 
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Post » Thu May 19, 2011 6:02 pm

Sounds just like the other Elder Scrolls Games. Food provides different spell effects and can probably be used in alchemy, just like other ingredients, or food will have some other use like that.

I would find being required to eat once in awhile to get annoying, and I don't really care for the survival aspect. Other Elder Scrolls games didn't have it, and somehow people seemed to still like them. I wouldn't mind survival aspects being optional, but I'd probably never use it. If you really want a "hardcoe" mode, I'm sure someone will easily mod it in.
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Cassie Boyle
 
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Post » Thu May 19, 2011 11:42 pm

I don't want Tamagotchi: Skyrim edition.


"I can't do that now. I got to feed my dovahkiin."


Lolz, ^This.
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brian adkins
 
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Post » Thu May 19, 2011 4:35 pm

Of course, since counterstrike involves quick several-minute games, fast respawns, and almost no death penalty, having people die quickly and easily doesn't really count as a "hardcoe" element. :shrug:

Counter-Strike has no respawns; dead is dead. It is short, however. You have a restrictive inventory, time limits on quests, one- or two-hit deaths, and no way to reload a save and try again if you die. Each of those things is considered hardcoe in relation to Skyrim. As I already said in the paragraph you quoted, and as you just repeated, it is the design of Counter-Strike that makes those elements palatable. My point is that what some people call hardcoe can be done in ways such that even casual players can appreciate it. All you need is the right game design, and you don't need to turn Skyrim into Counter-Strike to do it.
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Joanne
 
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Post » Thu May 19, 2011 5:00 pm

It seems pretty obvious to me, the writer is just commenting that Bethesda seemed to go to great lengths to put a large variety of food in the game for a game where eating is not mandatory. At least going by that statement, we can assume that eating is not necessary in Skyrim, and should we be surprised by that? I'd say that it would be aomething that needs to be noted if it WERE required, or Bethesda went the New Vegas route of having an optional mode where it's required, considering that past Elder Scrolls games never required eating, but still had a wide variety of food items.

Of course, the article doesn't seem to take into account that, at least in past games, food items were alchemy ingredients, and if we assume this is also true in Skyrim, then even without the need to eat, the wide variety of food items would still serve a further purpose beyond just atmosphere or restoring health by a small amount.


I would take it a step further and say the author of the article is insinuating that there might be a necessity for eating with that comment. In my opinion, he thinks it strange that they would go to all that trouble to put a large variety of foods and the ability to cook them if there is no system in place for eating being a necessity. That's just speculation on his part if I'm right about his comment, but that's what I think he meant.

Maybe that aspect was not observed by him or anyone else, and thus he could only speculate. Either way, we obviously don't know for sure. Us hardcoe mode promoters can only hope that hardcoe is in the game regardless of what he was speculating.
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c.o.s.m.o
 
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Post » Thu May 19, 2011 8:14 pm

it means theres no hardcoe mode either that or they have released no info on it yet. is this really even open to interpretation?
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Rachel Briere
 
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Post » Fri May 20, 2011 5:57 am

It wouldn't be the Elder Scrolls without a mod or two...
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Rachael
 
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Post » Fri May 20, 2011 12:47 am

it means theres no hardcoe mode either that or they have released no info on it yet. is this really even open to interpretation?


Yes, it's open to interpretation. :turned: When it's confirmed one way or the other, the comment will still be open to interpretation (though no one will care at that point), but the fact that there is or isn't hardcoe will then cease being open to interpretation. It's open to interpretation precisely because no one knows the facts. :foodndrink:
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Crystal Clarke
 
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Post » Fri May 20, 2011 1:04 am

It wouldn't be the Elder Scrolls with a mod or two...

now your getting it.
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NeverStopThe
 
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Post » Fri May 20, 2011 2:05 am

I think it means..that Skyrim is a world..where players..don't have to eat.
:shrug:
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yessenia hermosillo
 
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